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Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical, Minimal and Cyber. The Operator option, its CSS and its QA coverage are removed, and the unused "Operator" translations are pruned. Share-link codes are append-only, so operator keeps its hudVariant code. A link, scene or saved state that names it restores the default Tactical layout. The voice schema pins keep their legacy digests by restoring the retired value before comparing; the full-payload digest is re-derived.
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@@ -9,7 +9,7 @@ import { applicationServices } from './services/application.js';
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* real-time at configurable cadences.
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*
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* The HUD auto-activates when a military-style shader (NVG, FLIR, CRT) is
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* selected and supports three layout variants: tactical, operator, minimal.
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* selected and supports the layout variants: tactical, minimal, cyber.
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*
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* Color theming is driven by the active shader mode via CSS custom properties.
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*/
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@@ -1063,7 +1063,7 @@ export class IntelHUD {
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* Switch the HUD layout variant. Falls back to `'tactical'` if the
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* name is unrecognized. Cyber also applies a coordinated skin to the full
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* application shell; leaving Cyber restores the standard shell tokens.
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* @param {string} variantName - One of `'tactical'`, `'operator'`, `'minimal'`, `'cyber'`.
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* @param {string} variantName - One of `'tactical'`, `'minimal'`, `'cyber'`.
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*/
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setVariant(variantName) {
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this._variant = normalizeHudLayout(variantName);
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