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Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical, Minimal and Cyber. The Operator option, its CSS and its QA coverage are removed, and the unused "Operator" translations are pruned. Share-link codes are append-only, so operator keeps its hudVariant code. A link, scene or saved state that names it restores the default Tactical layout. The voice schema pins keep their legacy digests by restoring the retired value before comparing; the full-payload digest is re-derived.
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@@ -1022,14 +1022,10 @@ test('the voice TOOL SCHEMA matches the pinned contract — the mission mapping
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);
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const hudLayout = legacyTools.find((tool) => tool.name === 'set_hud')
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.parameters.properties.layout;
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assert.deepEqual(hudLayout.enum, [
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'tactical',
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'operator',
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'minimal',
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'cyber',
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]);
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// Cyber deliberately adds one layout; first-run missions still change no tools.
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hudLayout.enum = hudLayout.enum.filter((layout) => layout !== 'cyber');
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assert.deepEqual(hudLayout.enum, ['tactical', 'minimal', 'cyber']);
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// Cyber deliberately adds one layout and Operator was retired; first-run
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// missions still change no tools.
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hudLayout.enum = ['tactical', 'operator', 'minimal'];
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const cameraMotion = legacyTools.find((tool) => tool.name === 'move_camera')
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.parameters.properties.motion;
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assert.deepEqual(cameraMotion.enum, [
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