Remove the Operator HUD layout

Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
This commit is contained in:
Said Turksever committed 2026-10-29 10:41:58 +00:00
1 parent aaa3ff46cf
commit 8b2c699370
26 files changed
+78 -147

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@@ -1022,14 +1022,10 @@ test('the voice TOOL SCHEMA matches the pinned contract — the mission mapping
);
const hudLayout = legacyTools.find((tool) => tool.name === 'set_hud')
.parameters.properties.layout;
assert.deepEqual(hudLayout.enum, [
'tactical',
'operator',
'minimal',
'cyber',
]);
// Cyber deliberately adds one layout; first-run missions still change no tools.
hudLayout.enum = hudLayout.enum.filter((layout) => layout !== 'cyber');
assert.deepEqual(hudLayout.enum, ['tactical', 'minimal', 'cyber']);
// Cyber deliberately adds one layout and Operator was retired; first-run
// missions still change no tools.
hudLayout.enum = ['tactical', 'operator', 'minimal'];
const cameraMotion = legacyTools.find((tool) => tool.name === 'move_camera')
.parameters.properties.motion;
assert.deepEqual(cameraMotion.enum, [