Remove the Operator HUD layout

Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.

Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
This commit is contained in:
Said Turksever committed 2026-10-29 10:41:58 +00:00
1 parent aaa3ff46cf
commit 8b2c699370
26 files changed
+78 -147

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+2 -2
View File
@@ -1751,7 +1751,7 @@ try {
return state;
}, { variantName: variant, kind: openKind });
for (const variant of ['off', 'minimal', 'tactical', 'operator']) {
for (const variant of ['off', 'minimal', 'tactical']) {
for (const kind of ['display', 'radio']) {
const state = await desktopState(variant, kind);
check(
@@ -2081,7 +2081,7 @@ try {
await page.screenshot({ path: path.join(shotsDir, `cyber-resize-${height}.png`) });
}
}
await page.evaluate(() => window.__godsEyeView.styleManager._setHudVariant('operator'));
await page.evaluate(() => window.__godsEyeView.styleManager._setHudVariant('tactical'));
const signalTransition = await page.evaluate(() => {
const manager = window.__godsEyeView.styleManager;
+1 -1
View File
@@ -2159,7 +2159,7 @@ async function main() {
recordLayoutStep();
if (index < 4) {
if (index < 2) {
hudLayout.value = index === 0 ? 'operator' : 'minimal';
hudLayout.value = index === 0 ? 'minimal' : 'tactical';
hudLayout.dispatchEvent(new Event('change', { bubbles: true }));
} else {
hudToggle.click();
+4 -11
View File
@@ -345,7 +345,7 @@ try {
(await readScope()).feather === 2,
);
await page.click('#scope-toggle');
for (const layout of ['minimal', 'operator', 'cyber', 'tactical']) {
for (const layout of ['minimal', 'cyber', 'tactical']) {
await page.select('#hud-layout-select', layout);
const state = await readScope();
check(
@@ -395,7 +395,7 @@ try {
restored,
);
for (const layout of ['minimal', 'operator', 'tactical']) {
for (const layout of ['minimal', 'tactical']) {
await page.select('#hud-layout-select', layout);
await page.evaluate(() =>
window.__godsEyeView.styleManager.applyVisualState({
@@ -429,20 +429,13 @@ try {
wrappersTransparent: wrappers.every(
(el) => getComputedStyle(el).display === 'contents',
),
operatorFrame:
hud.dataset.variant !== 'operator' ||
(getComputedStyle(hud.querySelector('.hud-corner'))
.backgroundColor === 'rgba(0, 0, 0, 0.36)' &&
getComputedStyle(hud.querySelector('.hud-top-bar'))
.backgroundImage !== 'none'),
};
});
check(
`${layout}: Scope ON retains the original presentation without new backplates`,
original.markerAbsent &&
original.unbacked &&
original.wrappersTransparent &&
original.operatorFrame,
original.wrappersTransparent,
original,
);
check(
@@ -656,7 +649,7 @@ try {
}),
);
check('narrow HUD text backings stay within the viewport', narrow);
for (const layout of ['minimal', 'operator', 'tactical']) {
for (const layout of ['minimal', 'tactical']) {
await page.select('#hud-layout-select', layout);
await page.evaluate(() =>
window.__godsEyeView.styleManager.applyVisualState({