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Remove the Operator HUD layout
Display > HUD > Layout and the set_hud voice action now offer Tactical, Minimal and Cyber. The Operator option, its CSS and its QA coverage are removed, and the unused "Operator" translations are pruned. Share-link codes are append-only, so operator keeps its hudVariant code. A link, scene or saved state that names it restores the default Tactical layout. The voice schema pins keep their legacy digests by restoring the retired value before comparing; the full-payload digest is re-derived.
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@@ -221,7 +221,7 @@ from 0–200%. OFF disables the slider while retaining its value. HUD layout
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changes preserve both settings; share links and scenes restore them. The
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historical missing-`scf` fallback remains 35%; explicit 0% keeps the hard edge.
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With Scope OFF, Tactical, Operator and Minimal add text-sized black backplates
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With Scope OFF, Tactical and Minimal add text-sized black backplates
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at 70% opacity behind telemetry, vertical metadata and scene chrome. Original
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HUD text color, glow and opacity are preserved. Scope OFF brightens the tagline
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and Active Style label with the shared secondary text color. The title plate
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@@ -231,6 +231,13 @@ the original HUD presentation; Cyber retains its existing skin.
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`node scripts/qa-scope-hud.mjs` checks native input, range, layout persistence,
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restoration and both Scope presentations. `QA_SCREENSHOT_DIR` saves screenshots.
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## HUD layouts — October 29, 2026
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Display > HUD > Layout offers Tactical, Minimal and Cyber; the `set_hud` voice
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action accepts the same three. The Operator layout is retired. Share links
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keep its enum code so older links still parse, and a link, scene or saved state
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that names Operator restores the default Tactical layout.
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## Cyber HUD — September 30, 2026
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Display > HUD > Layout includes Cyber, also available through the HUD voice
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@@ -2927,7 +2934,7 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
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> corridor). Its minimal Display popover exposes Intel HUD,
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> Detection, Parameters, and 3D aircraft. During Cockpit, those existing
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> standard Display controls move into the Cockpit popover and retain their normal
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> nested interaction: HUD plus Tactical/Operator/Minimal layout, Detection plus
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> nested interaction: HUD plus Tactical/Minimal/Cyber layout, Detection plus
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> Density/Allocation/Fade/Outside tuning, and 3D plus Proximity/All mode. The
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> same nodes and state return to the map Display on exit, so Cockpit does not
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> maintain a second control state. **Detection is owned by the CONTACTS
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