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Merge branch 'main' into upstream/wind-stale
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@@ -79,7 +79,6 @@ moves it. Do not label all ingestion modules platform-independent by filename.
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| Retained entry | Owner and current reason |
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| --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ |
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| `src/ui.js` | UI facade; direct callers retain standalone StyleManager defaults. Normal assembly uses `src/ui/composition.js` |
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| `src/data/manager.js` | Lifecycle/panel compatibility and existing tests; normal assembly constructs lifecycle and presentation separately |
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| `src/data/<layer>.js` | Legacy default instances; new assembly calls layer factories with supplied sources |
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| `src/data/localGeojson.js` | Infrastructure compatibility factories; catalog imports services from `src/app/localGeojsonServices.js` directly |
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@@ -87,9 +86,8 @@ moves it. Do not label all ingestion modules platform-independent by filename.
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| `src/app/sources.js`, `src/services/application.js` | Existing default/override API; current application construction supplies its own instances |
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| `server/providers/local.js` | Existing Node composition barrel and provider helper re-exports |
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The two exact standalone-import exceptions are `src/ui.js` to
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`src/standalone/catalog.js` and `server/providers/local.js` to
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`server/standalone/key-setup.js`. They do not authorize new compatibility
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The one exact standalone-import exception is `server/providers/local.js` to
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`server/standalone/key-setup.js`. It does not authorize new compatibility
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back-edges. Voice actions use plain `src/data/feedState.js`, not the manager
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facade. Settings filesystem hardening belongs in
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`server/standalone/key-setup-hardening.mjs`; its settings policy is unchanged.
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@@ -237,7 +235,7 @@ DOM elements and callbacks; importing it creates no browser state. `destroy()`
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removes owned listeners and cancels pending work without changing saved state
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or moving focus. Call it before removing or replacing the controls.
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`src/ui.js` retains panel layout, persistence, share restoration and application
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`src/ui/applicationShell.js` retains panel layout, persistence, share restoration and application
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reactions to state changes. Map Source selection and Location draft cleanup are
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provided through callbacks. The component imports no globe, data, application
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or server modules. Package checks and scoped formatting cover this entry.
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@@ -470,8 +468,8 @@ release listeners; pending action feedback is limited to its current owner.
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## UI assembly and styles
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`ui/shell` assembles controls from supplied existing layer, navigation, terrain,
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rendering, HUD and share operations. `src/standalone/ui.js` provides the running
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application's instances; `src/ui.js` remains the compatibility entry. The shell
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rendering, HUD and share operations. `src/standalone/controls.js` provides the running
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application's instances. The shell
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imports no standalone bootstrap or concrete live layer implementation.
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Panel layout, position/drag, notices, recording and deferred UI work have separate
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owners with synchronous cleanup. Existing scene, share and HUD engines retain
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+69
-9
@@ -9,11 +9,21 @@ broader suffix variants. Follow-ups retain boundary provenance, and cancelled
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lookups preserve the previous analyst cohort and boundary source. Navigation
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search keeps a successful geocode, with no search or view-based region recovery.
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Overpass reserves each normalized query before its disk-cache lookup. The
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initial disk lookup, upstream quota admission, fetching and memory publication
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are coalesced under that reservation. A caller that joined a reservation
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rejected by another client's quota retries admission with its own quota.
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Stale fallback runs per response after the reservation is released, and disk
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writes finish asynchronously. Settled and rejected reservations are removed
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only while they still own their map entry.
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Terrain height requests accept at most 64 points, matching the browser service's
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existing batch size and one bounded upstream chunk. Larger requests return HTTP
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413 before disk-cache loading or upstream work; malformed coordinates remain 400.
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The browser continues to split larger workloads into sequential 64-point requests.
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Traffic holds continuous rendering only while enabled with animated dots or a pulsing jam heat-line. Empty and high-altitude views release the hold. A failed load leaves no hold only when no animated content is retained: if an earlier load succeeded, ingestion keeps its animated points and the hold stays. Population admission reacquires the hold and resets animation time. Clear, disable, and destroy also release it. Retained fading dots keep animation alive until they are removed. When the last point leaves mid height correction, the correction is settled at once, before the hold is released, so it cannot keep the layer reporting loading.
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Shared distance checks use `src/geoDistance.js` with `{ lat, lon }` points and
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the IUGG mean spherical Earth radius, 6371.0088 km. `greatCircleKm` is
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canonical; `greatCircleMeters` is its exact metre conversion. Missing,
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@@ -1379,6 +1389,47 @@ The right rail skips panels hidden by other CSS (computed `display: none`), but
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keeps the collapsed panels its own exclusive presentation hides, so automatic
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collapse can still be undone.
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## Phone layout
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At 720px and narrower, `src/ui/mobileShell.js` keeps the globe full screen and
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shows a bottom tab bar: Layers (Data Layers, with Scenes collapsed below),
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Cameras (CCTV and Street Level), Context (Global Context, plus Weather and
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Recent Imagery when shown), Search (Location) and More (Visual Presets and Map
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Source above Display). A tab opens one bottom sheet; the same tab, the backdrop
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or Escape closes it, and focus moves into the sheet and back to its tab. A
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downward swipe of at least 64px on non-control sheet content also closes it,
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when every scroll container under the finger starts at the top. Ordinary
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vertical scrolling, horizontal gestures, controls and multitouch stay native;
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a cancelled gesture or a sheet/viewport change cannot dismiss another sheet. Panels
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are not moved in the DOM: `styles/mobile-shell.css` presents the rails and dock
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as the sheet, and the dock's Location and Presets trays render inline. The voice
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control floats above the tab bar while no sheet is open.
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The phone logo is 58px wide (about 39px high), aligned with the top controls.
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The shared contact picker preserves exact picks. For a coarse primary pointer
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that misses onto the map surface, it searches at most eight hits in a 14px square
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and accepts the first registered layer hit, stopping at non-map objects. Civil
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and military aircraft and vessels share this rule; fine pointers stay exact.
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Manually opening Context with a tracked civilian or military aircraft enters
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the existing Contacts mode when Context is off. Contacts adopts that aircraft
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without restarting its tracking; an active or entering Space Missions mode is
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left alone. Programmatic sheet changes and closing the tab do not activate a mode.
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Sheets borrow panels. Opening one expands its panels without persisting them or
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claiming a user choice, and share links keep reporting each borrowed panel's
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state from before the sheet; closing puts back what opening changed, while a
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panel the user changed inside the sheet stays as they left it. Escape closes the
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sheet before a panel's own Escape handling, and the dock's hover auto-close does
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not apply inside a sheet.
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Cockpit, recording and clean view close the sheet and hide the tab bar; scene
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playback keeps both so its STOP control in the Scenes panel stays reachable. The
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right rail neither hides collapsed siblings nor applies Cyber's one-panel
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accordion at these widths, since the sheet chooses what shows. The Cesium and Google attribution stays visible above the
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voice control, and above an open sheet. The page draws under the notch and
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system bars (`viewport-fit=cover`) and the shell's chrome uses safe-area insets.
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Wider viewports are unchanged, and crossing to them closes any open sheet.
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## Surface keyboard lifecycle
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Surface Tab cycling excludes controls with a negative tabindex, native disabled
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@@ -1865,6 +1916,10 @@ Updated: September 23, 2026
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## Aircraft and vessel server modules
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OpenSky credential-file failures emit a fixed warning once per process; neither
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JSON parser excerpts nor filesystem error messages are logged. The environment
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example uses an absolute path compatible with the macOS launchers.
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Standalone aircraft routes now live in `server/providers/aircraft/`: OpenSky
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state vectors and regional fallback, adsb.lol military positions, ADSBDB
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enrichment and track backfill. Vessel routes and websocket/watchdog setup live
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@@ -3595,7 +3650,7 @@ Historical planning documents may not match runtime behavior.
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## Runtime Stack
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- Vite + CesiumJS app with Google Photorealistic 3D Tiles
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- Scene/HUD/style systems in `src/ui.js` and `src/hud.js`
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- Scene/HUD/style systems in `src/ui/` and `src/hud.js`
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- Layer management in `src/data/manager.js`
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- Map stack switching in `src/mapStackController.js`
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- Voice control in `src/voice/` (OpenAI Realtime over WebRTC)
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@@ -3627,8 +3682,8 @@ its criteria cannot be silently ignored.
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| Transit 🚌 | Operator GTFS-Realtime VehiclePositions (7 keyless regions, `src/data/transitFeeds.js`) | `src/layers/transit/` via `src/app/layers/transit.js` | `/api/transit` | 15s (poll + delayed playback) |
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| Bikeshare 🚲 | GBFS (Lyft + BCycle + Social Bicycles + PBSC incl. Bike Share Toronto, Bike Itaú (Brazil), Bicing (Barcelona) and seven other Spanish cities + Urban Sharing, Entur, JCDecaux (Lillestrøm, Valencia, Seville) + nextbike (AMBici)) | `src/data/bikeshare.js` | `/api/gbfs` | 60s |
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| Directions 🧭 | OSRM on FOSSGIS servers (OpenStreetMap) | `src/data/directions.js` | `/api/route` (`steps=1`) | on placement / mode change |
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| Datacenters ▣ | OSM extract (bundled) | `src/data/localLayers.js` | — | static |
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| Dams ▰ | OpenInfraMap/OSM extract (bundled) | `src/data/localLayers.js` | — | static |
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| Datacenters ▣ | OSM extract (bundled) | `src/data/infrastructure.js` | — | static |
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| Dams ▰ | OpenInfraMap/OSM extract (bundled) | `src/data/infrastructure.js` | — | static |
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| Submarine Cables ◠ | TeleGeography public map (bundled) | `src/data/telegeographySubmarineCables.js` | — | static |
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| FIRMS Active Fires ▲ | NASA FIRMS live (VIIRS ×3 NRT + MODIS NRT, trailing 24h) | `src/data/firmsHeatmap.js` | `/api/firms` (`FIRMS_MAP_KEY`) | 10 min (proxy TTL 30 min) |
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| Street Level 📷 | Mapillary street-level imagery (vector tiles, Graph API, MapillaryJS) | `src/layers/streetLevel/` via `src/app/layers/streetLevel.js` | `/api/mapillary/status`, `/api/mapillary/tiles/coverage/{z}/{x}/{y}` (`MAPILLARY_CLIENT_TOKEN`) | camera-driven (320 ms debounce, ≤9 tiles, server memory cache 24 h) |
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@@ -4685,7 +4740,7 @@ silently demoting every later lookup for the session.
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A selected mission renders its orbit as four repeating tactical sectors, each containing one prominent cyan dot followed by one hundred thin translucent dashes. The bright dots act as orbit anchors while the subdued dash field remains depth-tested against the globe and is shown only for the selected mission.
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Close selected-pad views add one static 500 m-radius cyan launch-zone ring with a low-opacity translucent fill over the sampled photoreal launch-site surface. The single scene primitive is created only for the visible selected site and is otherwise dormant. It appears during Focus, sufficiently close manual zoom, and the replay countdown, but is suppressed above 120 km camera altitude, beyond 180 km direct camera-to-pad range, for unselected missions, and whenever Space Missions is inactive. Focus establishes a launch-site-centered camera transform once; subsequent manual heading and pitch changes remain centered on that site without an automated per-frame correction. Surface mission markers and labels use an additional conservative globe-limb margin before the exact ellipsoid occluder boundary, preventing near-horizon visibility from alternating between frames.
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- **AIS vessels**: chevron symbology (naval cyan base, type tints), world-space headings, MMSI-keyed reconciliation (selection survives refreshes; pinned 3 refreshes with STALE marker when absent), detection-overlay integration (`type: 'SEA'`), contextStore registration for voice Q&A. Empty-space clicks, id-less photorealistic-tile picks, and Escape dismiss the vessel card/HUD/context and clear its trail; picks owned by another layer (including `gev-trail:*`) and raw vessel-record picks without a live MMSI key are no-ops for vessel selection. Click and key handlers detach while the layer is disabled and reinstall on enable. Selecting another vessel replaces the selection and trail, and reconciliation clears a trail if its owning vessel is evicted.
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- **Track trails**: server accumulates per-MMSI ring buffers (`/api/vessels/track?mmsi=`, Float32+Uint32, 64 samples, 30s/25m thinning); aircraft backfill proxies `/api/flights/track` (OAuth, own credit bucket) and `/api/military/track` (tar1090 readsb, ~24h history, ODbL — credit adsb.lol).
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- **Track trails**: server accumulates per-MMSI ring buffers (`/api/vessels/track?mmsi=`, Float32+Uint32, 64 samples, 30s/25m thinning); aircraft backfill proxies `/api/flights/track` (OAuth, own credit bucket). Military aircraft keep only their locally accumulated trails: `/api/military/track` validates the hex, then answers `503 history_unavailable` without an upstream request.
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- Shared `src/data/pickRegistry.js` stops the two flight layers' click handlers from fighting over the camera.
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### Optional Overpass configuration
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@@ -4943,7 +4998,7 @@ and unreachable upstream (502/504) separately from road geometry.
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> branch: **2,281 on Node 25.6.1** (allocation suites skipped) = 2,255 on
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> `main` + 26 route pins; the same tree on Node 24 reports 2,295.
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- **Camera verbs** (`src/cameraVerbs.js`) — one motion slot, driven per clock tick. `move_camera` orbits/pans/tilts/rotates; `fly_route` is a cinematic dolly along an existing route annotation.
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- **Camera verbs** (`src/cameraVerbs.js`) — one motion slot, driven per clock tick. `move_camera` orbits/pans/tilts/rotates; `fly_route` is a cinematic dolly along an existing route annotation. `rotate_globe` rotates the world-space camera rigidly around Earth's center using its screen-up axis, preserving geocentric range and framing. Left/right describe visible globe motion, while `rotate` turns the camera in place. Omitted globe direction/mode default to right/continuous; explicit values prevail. Other camera motions keep their once default. Admission requires 3D, no Cockpit/tracking owner and the whole globe inside the existing keyhole circle, using the shared keyhole/projection geometry and vertical camera FOV with a rotation-local bounding-sphere cone for off-axis containment. Canvas-edge clipping alone does not block a rigid rotation or its unchanged Globe View preset. There is no altitude cutoff. An already smaller, fully framed globe rotates directly; repeated nudges, direction and speed changes recheck current framing without demanding a reset merely because ellipsoid altitude varied. A close-up or overlap refuses without moving the camera. When the unchanged Globe View preset fits, voice says “Globe rotation isn’t available from this view. You can say ‘Reset to Globe View and rotate the globe.’” without asking a permission question or automatically resetting. Explicit Reset/Show Globe View commands remain direct; an explicit reset-and-rotate request waits for reset success before requesting rotation. If OpenAI dispatches both tools together, rotation waits for earlier same-response resets and is skipped if any fails or is cancelled. OpenAI rejects later tool calls in the same response after a globe refusal, including calls arriving while globe admission is pending, and preserves response-scoped `tool_choice: none` for the refusal follow-up; Gemini rejects further tool execution, including queued sibling calls, until fresh typed input or admitted speech. Model interruption, advisory captions and microphone toggles do not release that guard. There is no pending Yes/No offer. Outside the refused response, explicit-command interpretation and avoiding repeated resets remain model-guided; a distinct model-issued reset call is not an app-enforced proof of user intent. A failed standalone reset can still be retried by the model, and a reset result does not guarantee the camera has fully settled. Before suggesting a reset, a cloned camera checks the unchanged Globe View destination against the same keyhole/depth rules without moving the live camera. If that preset cannot fit, `globe-reset-unavailable` asks for further zoom and the refusal instructs further zoom instead of a reset; this also covers ultrawide views. Unsupported view geometry or non-WGS84 projection assumptions fail closed without the closer-zoom instruction. Supported camera inputs/navigation intents cancel rotation before their action. Finite radius greater than the ellipsoid's maximum radius proves whole-arc clearance at constant centre-distance; no low-altitude swept solver is needed. The unchanged Globe View reset preset remains 18,000,000 m. Terrain and buildings remain outside the guarantee.
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- **The route dolly is shaped, not linear** (2026-08-20). A trapezoid speed profile (smoothstep up, cruise, smoothstep down, distance taken as the closed-form integral) eases both ends without changing the pace — duration is still `totalM / ROUTE_M_S[speed]`, with one exception: a 0.5 s minimum keeps a degenerate route from being an instant teleport, so routes under 10 m (slow) / 20 m (normal) / 45 m (fast) fly SLOWER than the speed word, never faster. Turns bank up to **10°** (a 90° street corner settles near 7.5°), measured as a triangular pulse over a 4 s window centred on the camera so the roll leads in and unwinds after. Altitude breathes ±20 m around the 260 m mean and lifts up to 26 m into turns. Pitch is LOCKED at −32°; heading comes from a gaze that leads the path by 6.5 s of travel. `prefers-reduced-motion` zeroes the roll and the altitude shaping and keeps the easing.
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- **Invariants — do not "fix" these.** (1) **Every** release levels the roll: completion unwinds it through the ease-out envelope, and `interruptCameraMotion` zeroes it synchronously (heading/pitch/position preserved). Cesium keeps the last up vector it was handed, so skipping this leaves the user holding a tilted horizon. (2) Heading is interpolated as an ANGLE about the local up, never as a Cartesian lerp — a lerp cannot cross an antipodal pair, so an out-and-back route looked backwards for the entire return leg; `signedTurnRad` branches the exact-180° case deterministically because the cross product's sign there is a floating-point coin toss. (3) A COLD floor cell is missing data, not flat ground: route vertices carry height 0, so trusting them flew a mountain corridor at 260 m above the ELLIPSOID. The corridor warm is fire-and-forget, so the dolly ARMS — camera untouched, no teleport onto the route — for up to 1.2 s waiting for real floor data, falls back to a rendered-mesh probe (`scene.sampleHeight`) when the DEM stays cold — latched to ONE firing per flight, for exactly the cells the cache could not answer, so a route costs at most 8 `sampleHeight` calls however long it arms — and otherwise holds the launch altitude for the whole route. A corridor is only RESOLVED when every cell is accounted for: one warm cell says nothing about the ground under the other seven, and treating it as an answer let the dolly descend to 460 m over a 1,600 m rendered surface. The probe reads the rendered surface at the current LOD (rooftops and primitives included) — a better estimate than nothing, not a guaranteed upper bound. Never descend blind. The floor is SMOOTHED in both directions for the ride while the hard clearance clamp reads the RAW sample, so a cell boundary cannot pop the eye but a cliff is still cleared on the frame it is seen. A pre-departure floor is adopted whole; one arriving mid-flight is eased onto, and the eye's descent rate is capped.
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- Pins: `src/routeCinematics.test.mjs` (26 tests), with `scripts/qa-flyroute-mutations.mjs` reverting each fix individually to prove they are load-bearing (19 named defects); rendered proof `scripts/qa-flyroute-cinema.mjs` (drives the real voice runner, measures the real Cesium camera every frame, writes a labelled contact sheet).
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@@ -5164,7 +5219,7 @@ pins and share links already supply complete boxes.
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- **Grounded 3D handoff is terrain-validity gated (2026-08-23).** A ready civilian or military glTF does not own the visual until `groundSnap` (`src/data/groundSnap.js`) can answer with a MEASURED photoreal-surface height. On success the layer writes `height + the model's measured belly offset` before revealing the model. Cache movement is measured on the WGS84 surface, not across altitude, so a stationary contact keeps its snap through poll-time vertical-datum changes. Model existence or GPU readiness alone never suppresses the billboard floor, and ordinary zoom/style/deselect transitions preserve a valid snap cache. **Two states, and the difference is the whole design.** COLD — nothing has ever resolved for this icao (tiles still streaming on first sight, sample failure, backoff after a first miss): there is no evidence of where the ground is, `heightFor` returns null, the model stays hidden and the depth-test-free 2D billboard remains opaque and floored. WARM — a snap resolved and then a >`MOVE_INVALIDATE_M` (50 m) taxi move stopped it answering directly: the measurement is DEMOTED to a bounded last-known rather than deleted, and it keeps answering while the resample is outstanding, so a taxiing aircraft does not pop 3D→2D→3D across a 2–30 s retry backoff. The bound is `HELD_SNAP_MAX_DRIFT_M` = 250 m from the spot the value was measured at, past which the hold is dropped rather than stretched and the contact is COLD again. It is spatial with no timer beside it (ground under a contact that has not moved does not change; what invalidates the value is the contact MOVING) and deliberately a quarter of the billboard chain's `HELD_FLOOR_MAX_DRIFT_KM` — that hold only ever RAISES a sprite, while a held snap IS the model's placement, so its error shows in both directions. A fresh sample releases the hold, and so does a ground flip (which already calls `forget`). **A loading model is HIDDEN, never zero-scaled:** admission sets `show = false` (Cesium's default is `true`, and an unplaced primitive would claim the visual at the identity matrix), and ownership is `ready && show` — Cesium 1.138's `Model.update` has no `show` guard, so hiding a primitive costs its load nothing.
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- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Since 2026-08-16 (Hangar fleet) models are PER-CLASS: real CC-BY GLBs for light/bizjet/turboprop/widebody/helicopter/uav (`CLASS_MODEL_REAL` in `src/data/aircraftClass.js` — meters-baked, scale 1, per-model belly/radius; provenance in `public/models/README.md`), the shared `airplane.glb` for the remaining civilian classes, and the military layer maps weight classes (real GLBs / 747 heavies / `jet.glb` fastjets, per-model heading offsets, flat amber or emergency red). Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the asset's own texture ~6%. The visual direction is clean light silhouettes with only a weak diffuse contribution from the approved textures, so liveries deliberately do NOT read. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
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- The DISPLAY-rail `3D` toggle is the user-facing activation path for both aircraft layers. Their small approved GLBs build their render resources without Cesium's frame-spread job queue, preventing continuous Photorealistic 3D Tiles streaming from starving model readiness; model caps, tracking, camera, and fallback billboards are unchanged.
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- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
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- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui/aircraftDisplay.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
|
||||
- **Consequence of the flip on the recorded tracked/fleet inversion:** the 150–800 km band where surrounding contacts draw as models while the SELECTED one is still a glyph is now what an operator sees WITHOUT arming anything. The inversion itself is unchanged and still deliberate (see `src/data/trackedModelRegime.js`); only its reachability changed.
|
||||
- Civilian and military 2D aircraft use the established distance scale: `3×` near
|
||||
the camera and a `0.5×` floor from 8,000 km outward. A standard 20 px ambient
|
||||
@@ -5249,7 +5304,7 @@ pins and share links already supply complete boxes.
|
||||
- `/api/overpass` is bounded by body/response caps, per-client/global rate limits, concurrency limits, operator-configured upstreams, in-flight dedupe, cache bounds, and static validation that every selector is spatially bounded.
|
||||
- `/api/military-installations` uses an independent limiter with the same 90-per-client/300-global one-minute bounds, so viewport installation refreshes never consume `/api/overpass` annotation capacity.
|
||||
- `/api/route` proxies bounded OSRM route requests for annotation routes, with profile allowlisting, distance caps, response caps, caching, and sanitized "no route found" errors.
|
||||
- Track endpoints: `/api/vessels/track?mmsi=` (server-accumulated ring buffers; sub-route handled before the rows snapshot), `/api/flights/track?icao24=` (OAuth, 60s cache, sanitized errors, independent OpenSky credit bucket), `/api/military/track?hex=` (60s cache, 5MB cap, ODbL attribution required in UI).
|
||||
- Track endpoints: `/api/vessels/track?mmsi=` (server-accumulated ring buffers; sub-route handled before the rows snapshot), `/api/flights/track?icao24=` (OAuth, 60s cache, sanitized errors, independent OpenSky credit bucket), `/api/military/track?hex=` (400 for an invalid hex, otherwise `503 history_unavailable` with `Retry-After: 1800` and `Cache-Control: no-store`, no upstream request; military tracking uses its locally accumulated trail).
|
||||
- Realtime debug logs redact API keys, bearer tokens, client secrets, and image data URLs before writing to disk; request bodies are size-capped.
|
||||
- `/api/realtime/debug-log` enforces an always-on 120-per-client/400-global one-minute limiter (not the opt-in `GEV_RATELIMIT_OPENAI_PER_MIN` bucket the cost-bearing OpenAI routes share), appends asynchronously through a serialized queue, and rotates `realtime-conversations.jsonl` at 32 MB keeping one prior generation, so the sink is bounded at twice that regardless of session length. A malformed record answers 400 and a failed write 500, both with a fixed message.
|
||||
|
||||
@@ -5373,7 +5428,7 @@ demand with square-root demand scaling and semantic layer weights
|
||||
(`labelArbiter.js:181`). First-run default: ELASTIC.
|
||||
|
||||
**A default has THREE surfaces, and a PARSE fallback that is not one of them.**
|
||||
The value literals (engine constant, markup value, markup readout, `ui.js`
|
||||
The value literals (engine constant, markup value, markup readout, `src/ui/visualPresets.js`
|
||||
`GLOBAL_POST_DEFAULTS`, the share generator's starting state) must all move
|
||||
together, because a fresh boot runs no restore and those literals ARE the startup
|
||||
state. The `scf` / `ko` PARSE fallbacks deliberately do NOT move: they answer
|
||||
@@ -5421,7 +5476,7 @@ easier to meet (detection is now on more often), but does not create it.
|
||||
- **Detection OUTSIDE opacity: `1%`** (moved `5% → 3% → 1%` on 2026-08-24).
|
||||
`KEYHOLE_OUTSIDE_OPACITY_DEFAULT` in `src/celestialRing.js`, mirrored by
|
||||
`#detection-opacity-slider`'s markup value AND readout,
|
||||
`GLOBAL_POST_DEFAULTS.detectionOutsideOpacityPct` in `ui.js`, and
|
||||
`GLOBAL_POST_DEFAULTS.detectionOutsideOpacityPct` in `src/ui/visualPresets.js`, and
|
||||
`_detectionOutsideOpacityPct` in `sharelink.js`. The slider's `step` is now
|
||||
`1`, so 1–4 % are reachable at all (at the previous step of 5 the entire
|
||||
sub-default range was one stop wide). `AIRCRAFT_BRACKET_FLOOR_ANCHOR` in
|
||||
@@ -5464,6 +5519,11 @@ easier to meet (detection is now on more often), but does not create it.
|
||||
short-way-round longitude span and wraps the padded edges, so a dateline-
|
||||
crossing box stays its true width. Raw subtraction inflated a 0.41° metro box
|
||||
to 86.7° and a 60° territory to 132°.
|
||||
- **Point distances take the short way round 180°.** The annotation
|
||||
resolver's `approximateDistanceM` (voice "point out" proximity checks) and
|
||||
`places_nearby` distances wrap the longitude difference. Raw subtraction put
|
||||
Savusavu 38,148 km from a camera over the Lau Islands, so the proximity check
|
||||
refused it, and sorted a place 2 km across 180° last.
|
||||
- CCTV calibration persists at `godsEyeView.cctv.calibration.v2` (v2 rebuild;
|
||||
the store was wiped clean, no import from the old `v1` key).
|
||||
- CCTV v3 floor QA pins are: zero samples for heading-only edits; zero transient
|
||||
|
||||
+15
-9
@@ -3,10 +3,11 @@
|
||||
God's Eye View uses explicit auth modes for `/api/flights`:
|
||||
|
||||
- `OPENSKY_AUTH_MODE=oauth` (default, recommended)
|
||||
- `OPENSKY_AUTH_MODE=auto` (OAuth first, then Basic fallback)
|
||||
- `OPENSKY_AUTH_MODE=basic`
|
||||
- `OPENSKY_AUTH_MODE=auto` (OAuth when configured, otherwise anonymous)
|
||||
- `OPENSKY_AUTH_MODE=anon`
|
||||
|
||||
`OPENSKY_AUTH_MODE=basic` is retired (see below).
|
||||
|
||||
Reference: OpenSky REST API docs recommend OAuth2 Client Credentials flow.
|
||||
|
||||
## Quick Start (OAuth Client JSON)
|
||||
@@ -41,13 +42,18 @@ Launchers resolve OAuth creds in this order:
|
||||
2. `OPENSKY_CREDENTIALS_FILE`
|
||||
3. Keychain (`opensky-network` / `client_id`, `client_secret`)
|
||||
|
||||
## Basic Auth (Legacy)
|
||||
The server itself reads 1 and 2, so `npm run dev`, `npm run preview` and
|
||||
Pinokio also work with only `OPENSKY_CREDENTIALS_FILE` set in `.env`, on any
|
||||
platform. It reads the file on each token refresh.
|
||||
|
||||
Basic auth is still supported for now, but OpenSky is moving away from it.
|
||||
## Basic Auth (Retired)
|
||||
|
||||
```bash
|
||||
OPENSKY_AUTH_MODE=basic ./scripts/dev-fresh.sh
|
||||
```
|
||||
OpenSky stopped accepting username/password (HTTP Basic) sign-in on
|
||||
2026-03-18; its API now takes only OAuth2 client credentials. With
|
||||
`OPENSKY_AUTH_MODE=basic` the server no longer sends `OPENSKY_USERNAME` /
|
||||
`OPENSKY_PASSWORD`: it requests anonymously (reason `basic_retired`) and
|
||||
logs once what to set instead. Create an API client on your OpenSky
|
||||
account page and use its `credentials.json` as above.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
@@ -61,6 +67,6 @@ Useful reasons:
|
||||
|
||||
- `oauth_invalid_or_missing`: OAuth client not found/usable
|
||||
- `oauth_invalid_credentials`: OAuth client rejected by OpenSky
|
||||
- `basic_invalid_credentials`: username/password rejected
|
||||
- `missing_basic_creds`: basic mode missing user/pass
|
||||
- `missing_oauth_creds`: auto mode found no OAuth client
|
||||
- `basic_retired`: basic mode requested; answered anonymously
|
||||
- `rate_limited`: OpenSky throttling
|
||||
Reference in new issue
Block a user