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Release God's Eye View as open source
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/**
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* Split-flap (departure-board) text animation for the status chips.
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*
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* When a chip's label changes — "LOADING LIVE DATA" → "LOAD COMPLETE",
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* "loading frames" → "camera grid ready" — the characters flip over
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* mechanically, left to right, like a Solari board at a ferry terminal.
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*
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* FOUR INVARIANTS HOLD THIS TOGETHER — do not "fix" any of them:
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*
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* 1. DOM TEXT IS THE TRUTH, AND ITS NODE NEVER MOVES. The first call upgrades
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* a chip label into a permanent two-child shell: a `.gev-flap-text` span
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* holding one long-lived `Text` node, and an `aria-hidden`
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* `.gev-flap-cells` sibling. After that the ONLY text operation for the
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* life of the chip is `node.data = next` — a single `characterData`
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* mutation. Nothing is ever reparented, so the label is never
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* transiently empty and the `aria-live` region never sees a removal /
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* reinsertion pair it could announce twice. `element.textContent` is the
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* settled string at every instant, because the cells carry NO text at all:
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* both glyphs are CSS generated content (`::before` from `data-flap-prev`,
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* `::after` from `data-flap-next`), which never reaches `textContent`.
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* QA pins and the traffic chip's own `textContent !==` guard in ui.js
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* therefore always read the truth; the flaps are purely visual.
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*
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* 2. NO ANIMATION LOOP, AND EXACTLY ONE TIMER PER CHANGE. The motion is CSS
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* `animation`/`transition` only, triggered once per text change and
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* staggered via a per-cell `--gev-flap-delay` custom property. A change
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* schedules exactly ONE `setTimeout` — the settle that strips the cells.
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* The width ease ends on a `transitionend`/`transitioncancel` listener,
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* not a second timer. There is zero per-frame JS and zero periodic work;
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* idle cost is nothing, and nothing here requests a Cesium render — the
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* chips are DOM, outside the panel-stack observers, so the render governor
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* is untouched.
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*
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* 3. ONLY WHAT WAS VISIBLE FLAPS AWAY. An interrupted cascade (A→B cut short
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* by C) derives each column's outgoing glyph from what that column is
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* actually SHOWING at that instant — which for a column whose stagger has
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* not elapsed yet is still A, not the pending B. Deriving it from the
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* pending target would flash a glyph that was never on screen.
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*
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* 4. COLUMNS NEVER RENUMBER MID-CASCADE. For the whole cascade the board keeps
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* one column per index of the LONGER string, each holding its own width.
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* A column the new string does not reach flaps its old glyph to a BLANK in
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* place — exactly how a departure board clears a cell — rather than
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* collapsing to zero width. Collapsing would stack the absolutely-positioned
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* outgoing glyphs on top of each other and would let a later glyph slide
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* into an earlier column, which in turn would make invariant 3 lie. The
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* container only takes up the slack AFTER every flap has landed, as one
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* smooth width ease.
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*
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* The motion vocabulary deliberately matches the cockpit odometer roll
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* (`setCockpitRollingValue`, style.css `.cockpit-roll-token`): ~200 ms per
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* character on `cubic-bezier(0.2, 0.75, 0.25, 1)`, reduced-motion collapsing
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* the duration rather than removing the animation. What this adds over the
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* odometer is the CASCADE — the left-to-right sweep that makes a departure
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* board read as a departure board.
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*/
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/**
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* One-line kill switch. Flip to `false` and every chip goes back to a plain
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* instant text swap with no other code change.
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*/
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export const SPLIT_FLAP_ENABLED = true;
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/** Time one character spends flipping. */
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export const FLAP_CHAR_MS = 190;
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/** Nominal gap between consecutive characters starting their flip. */
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export const FLAP_STAGGER_MS = 26;
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/**
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* Hard ceiling for a whole cascade. Long labels compress their stagger to
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* fit rather than running on — a chip that flaps for a full second reads as
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* a slot machine, not a quiet mechanical settle.
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*/
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export const FLAP_MAX_TOTAL_MS = 620;
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/** Slack after the last character lands before the cells are stripped. */
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export const FLAP_SETTLE_SLACK_MS = 60;
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/**
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* Fraction of a character's flip at which the outgoing glyph has rotated
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* away and the incoming one takes over as what the eye reads. MUST track the
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* `gev-flap-out`/`gev-flap-in` keyframe crossover in style.css — it is what
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* makes an interrupted cascade pick honest outgoing glyphs.
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*/
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export const FLAP_TURN_RATIO = 0.5;
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const HOST_CLASS = 'gev-flap-host';
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const ACTIVE_CLASS = 'gev-flap-active';
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const TEXT_CLASS = 'gev-flap-text';
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const CELLS_CLASS = 'gev-flap-cells';
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const CELL_CLASS = 'gev-flap-cell';
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const FLAPPING_CLASS = 'is-flapping';
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const SIZING_CLASS = 'gev-flap-sizing';
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/**
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* What a reserved-but-empty column shows. A column the new string does not
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* reach is not removed mid-cascade — it flaps to a blank and holds its place,
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* which is both what a real board does and what keeps column indices stable.
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*/
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const BLANK = ' ';
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/** In-flight cascade state, keyed by element so nothing is stored on the node. */
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const flapStates = new WeakMap();
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/** Teardown for an in-flight width ease (listeners, not timers). */
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const widthEases = new WeakMap();
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function positiveNumber(value, fallback) {
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const number = Number(value);
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return Number.isFinite(number) && number > 0 ? number : fallback;
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}
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function nowMs() {
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return typeof performance !== 'undefined' && typeof performance.now === 'function'
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? performance.now()
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: Date.now();
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}
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/**
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* Diff two strings into per-character flap cells with staggered delays.
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*
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* Unchanged characters do not animate — a real split-flap cell that already
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* shows the right glyph simply does not move, which is both authentic and
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* free. The stagger is rebased on the FIRST changed column so a label whose
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* head is stable ("LOAD COMPLETE" keeps "LOAD" from "LOADING LIVE DATA")
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* starts flipping immediately instead of idling through untouched columns.
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*
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* Pure — no DOM, no clock. This is the unit-tested core.
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*
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* @param {string} fromText - Glyphs currently on screen.
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* @param {string} toText - Text to settle on.
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* @param {{charMs?: number, staggerMs?: number, maxTotalMs?: number}} [options]
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* @returns {{
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* cells: Array<{index: number, from: string, to: string, changed: boolean,
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* vacating: boolean, delayMs: number}>,
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* durationMs: number, staggerMs: number, changedCount: number,
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* firstChanged: number, lastChanged: number,
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* }}
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*/
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export function planSplitFlap(fromText, toText, options = {}) {
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const charMs = positiveNumber(options.charMs, FLAP_CHAR_MS);
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const baseStagger = positiveNumber(options.staggerMs, FLAP_STAGGER_MS);
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const maxTotalMs = positiveNumber(options.maxTotalMs, FLAP_MAX_TOTAL_MS);
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// Code-point safe: a chip label may carry a separator like '·'.
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const fromChars = Array.from(String(fromText ?? ''));
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const toChars = Array.from(String(toText ?? ''));
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const width = Math.max(fromChars.length, toChars.length);
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let firstChanged = -1;
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let lastChanged = -1;
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for (let index = 0; index < width; index += 1) {
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if ((fromChars[index] ?? '') !== (toChars[index] ?? '')) {
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if (firstChanged < 0) firstChanged = index;
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lastChanged = index;
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}
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}
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if (firstChanged < 0) {
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return {
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cells: [],
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durationMs: 0,
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staggerMs: 0,
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changedCount: 0,
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firstChanged: -1,
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lastChanged: -1,
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};
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}
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// Compress the stagger so the whole cascade fits the budget.
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const span = lastChanged - firstChanged + 1;
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const room = Math.max(0, maxTotalMs - charMs);
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const staggerMs = span > 1 ? Math.min(baseStagger, room / (span - 1)) : 0;
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const cells = [];
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let changedCount = 0;
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for (let index = 0; index < width; index += 1) {
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const from = fromChars[index] ?? '';
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const to = toChars[index] ?? '';
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const changed = from !== to;
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if (changed) changedCount += 1;
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cells.push({
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index,
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from,
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to,
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changed,
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// The string shrank: this column has an old glyph to flap away and no
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// new one, so it flaps to a blank and holds its place (invariant 4).
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vacating: changed && to === '' && from !== '',
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delayMs: changed ? Math.round((index - firstChanged) * staggerMs) : 0,
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});
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}
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return {
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cells,
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durationMs: Math.round((lastChanged - firstChanged) * staggerMs + charMs),
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staggerMs,
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changedCount,
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firstChanged,
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lastChanged,
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};
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}
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/**
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* What one column is showing, before or after it turns over.
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*
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* A column with no glyph on the side being asked for is a RESERVED BLANK, not
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* an absence: it is still on the board, holding its width and its index. That
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* is what keeps the returned string positionally true.
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*/
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function displayedGlyph(cell, turned) {
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if (!cell.changed) return cell.to;
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return (turned ? cell.to : cell.from) || BLANK;
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}
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/**
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* The glyphs a cascade is actually SHOWING at `elapsedMs`.
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*
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* A column that has not reached its stagger delay yet still displays its old
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* glyph; one past the halfway turn displays its new one; unchanged columns
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* never moved. This is what an interrupting change must flap away from, so
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* no column ever shows a glyph that was never visually current.
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*
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* The result is positionally true by construction: it always has exactly one
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* character per column, so index N of the string is always column N of the
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* board. A cleared or not-yet-filled column reads as a blank rather than
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* closing up — otherwise a later glyph would appear to occupy an earlier
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* column and an interrupt would flap the wrong glyph away.
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*
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* Pure — no DOM.
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*
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* @param {{cells: Array<object>}} plan - A plan from `planSplitFlap`.
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* @param {number} elapsedMs - Milliseconds since the cascade started.
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* @param {{charMs?: number, turnRatio?: number}} [options]
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* @returns {string} The currently displayed string, one character per column.
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*/
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export function visibleGlyphs(plan, elapsedMs, options = {}) {
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const charMs = positiveNumber(options.charMs, FLAP_CHAR_MS);
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const turnRatio = Number.isFinite(Number(options.turnRatio))
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? Number(options.turnRatio)
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: FLAP_TURN_RATIO;
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const elapsed = Number.isFinite(Number(elapsedMs)) ? Math.max(0, Number(elapsedMs)) : 0;
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const turn = charMs * turnRatio;
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let out = '';
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for (const cell of plan?.cells || []) {
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out += displayedGlyph(cell, elapsed >= cell.delayMs + turn);
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}
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return out;
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}
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/** Whether the viewer asked for reduced motion. */
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function prefersReducedMotion() {
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return typeof window !== 'undefined'
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&& typeof window.matchMedia === 'function'
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&& window.matchMedia('(prefers-reduced-motion: reduce)').matches;
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}
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/**
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* Whether an element is actually on screen right now.
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*
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* `getClientRects()` alone is not enough: clean-UI and recording mode hide the
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* chips with `opacity: 0 !important; visibility: hidden !important` on the
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* chip CONTAINER, and the traffic/CCTV chips sit at `opacity: 0` until they
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* get `.visible`. All of those still report client rects, so a naive check
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* would animate a chip nobody can see. `checkVisibility` walks ancestors for
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* exactly these properties; the fallback walks them by hand.
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*/
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function isVisible(element) {
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if (!element?.isConnected) return false;
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if (typeof element.checkVisibility === 'function') {
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return element.checkVisibility({
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opacityProperty: true,
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visibilityProperty: true,
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contentVisibilityAuto: true,
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});
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}
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if (typeof element.getClientRects !== 'function') return false;
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if (element.getClientRects().length === 0) return false;
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const view = element.ownerDocument?.defaultView;
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if (typeof view?.getComputedStyle !== 'function') return true;
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for (let node = element; node && node.nodeType === 1; node = node.parentElement) {
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const style = view.getComputedStyle(node);
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if (style.visibility === 'hidden' || style.display === 'none') return false;
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if (Number(style.opacity) === 0) return false;
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}
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return true;
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}
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function measureWidth(element) {
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return typeof element.getBoundingClientRect === 'function'
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? element.getBoundingClientRect().width
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: 0;
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}
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/**
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* The chip label's permanent shell.
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*
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* Built once per element and then reused forever: the `Text` node inside
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* `.gev-flap-text` is the same object for the life of the chip, so a label
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* change never reparents anything (invariant 1). Rebuilt only if something
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* outside this module has clobbered the label's children.
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*/
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function ensureHost(element) {
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// O(1) happy path: this runs on every chip tick, including the ones where
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// nothing changed.
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const text = element.firstElementChild;
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const cells = text?.nextElementSibling;
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if (text?.classList?.contains(TEXT_CLASS)
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&& text.firstChild?.nodeType === 3
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&& cells?.classList?.contains(CELLS_CLASS)
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&& !cells.nextElementSibling) {
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return { text, cells };
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}
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const doc = element.ownerDocument || globalThis.document;
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const carried = element.textContent ?? '';
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const nextText = doc.createElement('span');
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nextText.className = TEXT_CLASS;
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nextText.append(doc.createTextNode(carried));
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const nextCells = doc.createElement('span');
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nextCells.className = CELLS_CLASS;
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// Decorative only. Assistive tech ignores this subtree entirely, which is
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// why rebuilding it every change cannot disturb the aria-live region.
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nextCells.setAttribute('aria-hidden', 'true');
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element.classList.add(HOST_CLASS);
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element.replaceChildren(nextText, nextCells);
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return { text: nextText, cells: nextCells };
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}
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/** Drop the width transition, leaving the element at its natural width. */
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function clearSizing(element) {
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element.classList?.remove(SIZING_CLASS);
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element.style?.removeProperty('width');
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element.style?.removeProperty('--gev-flap-total');
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}
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function cancelWidthEase(element) {
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const teardown = widthEases.get(element);
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if (!teardown) return;
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widthEases.delete(element);
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teardown();
|
||||
}
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|
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/**
|
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* Ease the element between two measured widths.
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*
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* Called twice per change, and exactly one of the two ever has work to do: a
|
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* GROWING label reserves its new columns the moment the cells go in, so the
|
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* ease happens at the start; a SHRINKING label holds every column for the
|
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* whole cascade, so the slack is only taken up once the flaps have landed.
|
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*
|
||||
* The end of the ease is a `transitionend` listener rather than a timer, so a
|
||||
* change still schedules exactly one `setTimeout` (invariant 2). A transition
|
||||
* that never fires is harmless: the pinned width equals the natural width it
|
||||
* was easing to, and the next change clears it regardless.
|
||||
*/
|
||||
function easeWidth(element, fromWidth, toWidth, durationMs) {
|
||||
cancelWidthEase(element);
|
||||
if (!(fromWidth > 0.5) || Math.abs(toWidth - fromWidth) <= 0.5) {
|
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clearSizing(element);
|
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return false;
|
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}
|
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element.style.setProperty('--gev-flap-total', `${durationMs}ms`);
|
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element.style.width = `${fromWidth}px`;
|
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element.classList.add(SIZING_CLASS);
|
||||
void element.offsetWidth; // flush the start value so the transition runs
|
||||
element.style.width = `${toWidth}px`;
|
||||
|
||||
const finish = (event) => {
|
||||
if (event && (event.target !== element || event.propertyName !== 'width')) return;
|
||||
cancelWidthEase(element);
|
||||
clearSizing(element);
|
||||
};
|
||||
const teardown = () => {
|
||||
element.removeEventListener('transitionend', finish);
|
||||
element.removeEventListener('transitioncancel', finish);
|
||||
};
|
||||
element.addEventListener('transitionend', finish);
|
||||
element.addEventListener('transitioncancel', finish);
|
||||
widthEases.set(element, teardown);
|
||||
return true;
|
||||
}
|
||||
|
||||
function clearFlapTimer(element) {
|
||||
const state = flapStates.get(element);
|
||||
if (!state) return;
|
||||
clearTimeout(state.timer);
|
||||
flapStates.delete(element);
|
||||
}
|
||||
|
||||
/**
|
||||
* Put the label back in its resting state: real text visible, no cells.
|
||||
*
|
||||
* The `Text` node is untouched apart from its data, and neither permanent span
|
||||
* is removed — only the decorative cells are emptied.
|
||||
*/
|
||||
function rest(element, host) {
|
||||
element.classList.remove(ACTIVE_CLASS);
|
||||
host.cells.replaceChildren();
|
||||
element.style?.removeProperty('--gev-flap-dur');
|
||||
// The real text is the accessible name; a stale aria-label from an earlier
|
||||
// render would otherwise mask it.
|
||||
element.removeAttribute?.('aria-label');
|
||||
}
|
||||
|
||||
/**
|
||||
* Strip the cells once the cascade lands, then take up any width slack.
|
||||
*
|
||||
* A shrinking label has been holding every column at full width for the whole
|
||||
* cascade (invariant 4), so this is where the board narrows — as one eased
|
||||
* transition, never a single-frame snap.
|
||||
*/
|
||||
function settle(element, expected, easeMs) {
|
||||
flapStates.delete(element);
|
||||
// A newer label won the race — leave its cells alone.
|
||||
if (element.textContent !== expected) return;
|
||||
const host = ensureHost(element);
|
||||
const cascadeWidth = measureWidth(element);
|
||||
cancelWidthEase(element);
|
||||
clearSizing(element);
|
||||
rest(element, host);
|
||||
const naturalWidth = measureWidth(element);
|
||||
easeWidth(element, cascadeWidth, naturalWidth, easeMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a chip label, flipping the changed characters into place.
|
||||
*
|
||||
* Safe to call on every tick: the chips are repainted by a 500 ms ticker and
|
||||
* a 60 ms one, so an unchanged write must be a no-op or the animation would
|
||||
* restart forever. Returns whether a flap was actually started.
|
||||
*
|
||||
* @param {HTMLElement|null} element - Chip label element.
|
||||
* @param {string} text - Text to settle on.
|
||||
* @param {{immediate?: boolean, charMs?: number, staggerMs?: number,
|
||||
* maxTotalMs?: number}} [options]
|
||||
* @returns {boolean} True when a flap animation was started.
|
||||
*/
|
||||
export function setSplitFlapText(element, text, options = {}) {
|
||||
if (!element) return false;
|
||||
const next = String(text ?? '');
|
||||
// Upgrade to the permanent shell FIRST, so that one-time structural change
|
||||
// happens on a tick where the text is not changing. Every subsequent label
|
||||
// change is then a lone characterData mutation (invariant 1).
|
||||
const host = ensureHost(element);
|
||||
// textContent is the SETTLED string even mid-cascade, so this is the right
|
||||
// idempotence check against the repeating chip tickers.
|
||||
const settled = element.textContent ?? '';
|
||||
if (settled === next) return false;
|
||||
|
||||
// What the viewer can SEE right now. Mid-cascade that is not the settled
|
||||
// string: columns whose stagger has not elapsed are still showing the
|
||||
// previous label's glyphs, and those are what must flap away.
|
||||
const state = flapStates.get(element);
|
||||
const displayed = state
|
||||
? visibleGlyphs(state.plan, nowMs() - state.startedAt, { charMs: state.charMs })
|
||||
: settled;
|
||||
clearFlapTimer(element);
|
||||
|
||||
const beforeWidth = measureWidth(element);
|
||||
|
||||
const animate = SPLIT_FLAP_ENABLED
|
||||
&& options.immediate !== true
|
||||
&& !prefersReducedMotion()
|
||||
&& isVisible(element);
|
||||
|
||||
const plan = animate ? planSplitFlap(displayed, next, options) : null;
|
||||
|
||||
// THE ONLY TEXT OPERATION. One characterData mutation, no reparenting, so
|
||||
// the label is never transiently empty and the live region cannot see a
|
||||
// removal/reinsertion pair (invariant 1).
|
||||
host.text.firstChild.data = next;
|
||||
|
||||
if (!plan?.changedCount) {
|
||||
cancelWidthEase(element);
|
||||
clearSizing(element);
|
||||
rest(element, host);
|
||||
return false;
|
||||
}
|
||||
|
||||
const doc = element.ownerDocument || globalThis.document;
|
||||
const charMs = positiveNumber(options.charMs, FLAP_CHAR_MS);
|
||||
|
||||
const cellNodes = [];
|
||||
for (const cell of plan.cells) {
|
||||
const node = doc.createElement('span');
|
||||
node.className = CELL_CLASS;
|
||||
// Every column carries an in-flow incoming face, so every column holds a
|
||||
// width and its index for the whole cascade (invariant 4). A column the
|
||||
// new string does not reach flaps to a blank rather than collapsing.
|
||||
node.dataset.flapNext = cell.to || BLANK;
|
||||
if (cell.changed) {
|
||||
node.classList.add(FLAPPING_CLASS);
|
||||
node.dataset.flapPrev = cell.from || BLANK;
|
||||
node.style.setProperty('--gev-flap-delay', `${cell.delayMs}ms`);
|
||||
}
|
||||
cellNodes.push(node);
|
||||
}
|
||||
|
||||
element.removeAttribute('aria-label');
|
||||
cancelWidthEase(element);
|
||||
clearSizing(element);
|
||||
// Only the decorative sibling is rebuilt; the text node is not involved.
|
||||
host.cells.replaceChildren(...cellNodes);
|
||||
element.classList.add(ACTIVE_CLASS);
|
||||
element.style.setProperty('--gev-flap-dur', `${charMs}ms`);
|
||||
|
||||
// Width, phase one. A GROWING label reserves its new columns the instant the
|
||||
// cells go in, so ease from what was on screen to the cascade width. A
|
||||
// shrinking one is already at cascade width, so this is a no-op and the ease
|
||||
// happens in settle() instead, once the flaps have landed.
|
||||
easeWidth(element, beforeWidth, measureWidth(element), plan.durationMs);
|
||||
|
||||
// The one and only timer this change schedules (invariant 2).
|
||||
flapStates.set(element, {
|
||||
plan,
|
||||
charMs,
|
||||
startedAt: nowMs(),
|
||||
timer: setTimeout(
|
||||
() => settle(element, next, plan.durationMs),
|
||||
plan.durationMs + FLAP_SETTLE_SLACK_MS,
|
||||
),
|
||||
});
|
||||
return true;
|
||||
}
|
||||
Reference in new issue
Block a user