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Release God's Eye View as open source
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#!/usr/bin/env node
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import assert from 'node:assert/strict';
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import {
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advanceSpriteFocus,
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} from '../src/data/focusDeemphasis.js';
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import {
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applyAircraftBillboardTreatment,
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} from '../src/data/aircraftRecession.js';
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if (typeof global.gc !== 'function') {
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throw new Error('focus-allocation-check.mjs requires node --expose-gc');
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}
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const CALLS = 100_000;
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const TRIALS = 9;
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const WARMUP_CALLS = 200_000;
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const PURE_CALL_BUDGET = 16;
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const PRODUCTION_SPRITE_TICK_BUDGET = 212;
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function median(values) {
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const sorted = [...values].sort((a, b) => a - b);
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return sorted[Math.floor(sorted.length / 2)];
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}
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function bytesPerCall(fn) {
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for (let index = 0; index < WARMUP_CALLS; index += 1) fn();
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const samples = [];
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for (let trial = 0; trial < TRIALS; trial += 1) {
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global.gc();
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const before = process.memoryUsage().heapUsed;
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let checksum = 0;
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for (let index = 0; index < CALLS; index += 1) checksum += fn();
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const after = process.memoryUsage().heapUsed;
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// Keep the returned scalar observable so V8 cannot delete the calls.
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assert.ok(Number.isFinite(checksum));
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samples.push((after - before) / CALLS);
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}
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const rawMedian = median(samples);
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return { rawMedian, samples };
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}
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function netOfLoopBaseline(observed, baseline) {
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// V8's callback/checksum loop itself retains roughly one boxed-number word
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// per call until the next collection. Subtract the identically measured
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// no-op loop so this gate reports allocation attributable to the treatment.
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const rawMedian = Math.max(0, observed.rawMedian - baseline.rawMedian);
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return {
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rawMedian,
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roundedMedian: Math.round(rawMedian),
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observedRawMedian: observed.rawMedian,
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baselineRawMedian: baseline.rawMedian,
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samples: observed.samples,
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};
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}
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const target = {
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screenRect: { left: 0, top: 0, right: 10, bottom: 10 },
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paddingPx: 18,
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cameraDistance: 1000,
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};
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const sprite = {};
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const focusInput = {
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screenPosition: { x: 5, y: 5 },
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cameraDistance: 1200,
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nowMs: 1000,
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target,
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};
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const baseColor = { withAlpha: (alpha) => ({ alpha }) };
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const billboard = { scale: 1, color: { alpha: 1 } };
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const aircraftInput = {
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billboard,
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baseScale: 1,
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baseAlpha: 1,
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baseColor,
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focusFactor: 1,
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cameraDistanceM: 100,
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cameraHeightM: 1000,
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};
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const baseline = bytesPerCall(() => focusInput.nowMs);
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const focus = netOfLoopBaseline(
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bytesPerCall(() => advanceSpriteFocus(sprite, focusInput).factor),
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baseline,
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);
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const aircraft = netOfLoopBaseline(
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bytesPerCall(() => applyAircraftBillboardTreatment(aircraftInput).alpha),
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baseline,
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);
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const productionSpriteTick = netOfLoopBaseline(
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bytesPerCall(() => {
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// Match the hot civilian/military sprite path: the caller constructs fresh
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// option literals, consumes the shared focus result immediately, and then
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// constructs the composed aircraft-treatment options for the same sprite.
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const focusResult = advanceSpriteFocus(sprite, {
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screenPosition: focusInput.screenPosition,
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cameraDistance: focusInput.cameraDistance,
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nowMs: focusInput.nowMs,
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target,
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});
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const treatment = applyAircraftBillboardTreatment({
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billboard,
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baseScale: aircraftInput.baseScale,
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baseAlpha: aircraftInput.baseAlpha,
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baseColor,
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focusFactor: focusResult.factor,
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cameraDistanceM: aircraftInput.cameraDistanceM,
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cameraHeightM: aircraftInput.cameraHeightM,
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});
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return focusResult.factor + treatment.alpha;
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}),
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baseline,
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);
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assert.ok(
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focus.roundedMedian <= PURE_CALL_BUDGET,
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`advanceSpriteFocus allocated ${focus.rawMedian.toFixed(3)} B/call median`,
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);
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assert.ok(
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aircraft.roundedMedian <= PURE_CALL_BUDGET,
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`applyAircraftBillboardTreatment allocated ${aircraft.rawMedian.toFixed(3)} B/call median`,
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);
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assert.ok(
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productionSpriteTick.roundedMedian <= PRODUCTION_SPRITE_TICK_BUDGET,
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`production sprite tick allocated ${productionSpriteTick.rawMedian.toFixed(3)} B/call median`,
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);
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console.log(JSON.stringify({
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callsPerTrial: CALLS,
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trials: TRIALS,
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budgets: {
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pureCall: PURE_CALL_BUDGET,
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productionSpriteTick: PRODUCTION_SPRITE_TICK_BUDGET,
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},
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loopBaseline: baseline,
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advanceSpriteFocus: focus,
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applyAircraftBillboardTreatment: aircraft,
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productionSpriteTick,
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}));
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