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Release God's Eye View as open source
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# KNOWN ISSUES
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Updated: July 8, 2026
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This file tracks active runtime issues only.
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This file records current known issues; historical planning material is not part
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of the public release.
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---
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## Open
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### Street traffic can be slow/uneven when panning across dense city blocks
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Status: Open (partially mitigated)
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Context:
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- Current traffic loader fetches one clamped viewport tile at a time (major pass, then full pass).
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- In dense cores, some visible roads can appear late after city jumps or fast pans.
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- Zooming into adjacent streets does not always immediately trigger higher-detail coverage for all visible roads.
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Current mitigation in runtime:
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- Fair per-road dot budget allocation (reduces hard starvation under global `MAX_DOTS` cap).
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- Center-shift threshold (reduces stale overlap lock while panning).
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Next iteration candidates:
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- Prioritize currently visible road segments inside the active viewport before off-center segments.
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- Add neighbor prefetch ring for nearby tiles after jump-to-city actions.
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- Add adaptive dot cap by frame time (coverage first, density second).
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- Promote sync chip from loading indicator to true multi-phase progress.
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---
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### CCTV panel can appear "missing" after layout refactors
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Status: Open (workaround available)
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Context:
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- Panel positions are persisted in local storage and can restore off-screen after UI changes.
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Workaround:
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- In browser console:
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- `localStorage.removeItem('godsEyeView.v6.panelPos.cctv-panel');`
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- `localStorage.removeItem('godsEyeView.v6.panelCollapsed.cctv-panel');`
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- `location.reload();`
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Related keys (current versions):
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- Panel positions: `godsEyeView.v7.panelPos.<panel-id>` (re-versioned 2026-06-10)
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- Panel collapsed state: `godsEyeView.v6.panelCollapsed.<panel-id>`
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- CCTV calibration: `godsEyeView.cctv.calibration.v2`
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---
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### Height-datum residuals
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Status: Open (accepted 2026-07-08, documented)
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- **Cold-start floor latency:** at a freshly-visited airport, grounded/low aircraft
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float low for ~1–2 poll cycles (30–60 s) and rise as terrain floors resolve;
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a few stragglers take one more poll.
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- **Born-grounded first poll:** a contact first seen on the ground with no altitude
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data renders at the geoid for ≤1 poll until its floor cell warms.
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- Full context, improvement ideas, and the verification oracle
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(`scripts/qa-floor-verify.mjs`):
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the height-datum section in `docs/CURRENT-STATE.md`.
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---
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## Closed / Intentional (for clarity)
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### Proxy SSRF and error-surface hardening gaps
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Status: Closed as fixed on `main`
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Context:
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- Proxy middleware previously allowed broader error/internal surface area and looser upstream handling.
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- Current `main` includes hardened proxy behavior in `vite.config.js`:
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- CCTV upstream URL no longer accepted from client query params.
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- Error payloads are sanitized.
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- OpenSky cache stores successful responses only.
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- OpenSky token refresh is coalesced.
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- GBFS/CCTV memory growth is bounded.
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Validation target:
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- `vite.config.js`
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---
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### NVG vignette edge color bleed
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Status: Closed as fixed in current shader composite
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Context:
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- Earlier builds leaked original scene colors near the NVG tube edge.
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- Current composite now masks NVG output with tube falloff before final blend, removing the color edge bleed.
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Validation target:
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- `src/styles/surveillance.js`
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---
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### Wildfires layer unavailable / static bundled snapshot
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Status: Closed — live FIRMS integration shipped (2026-07-16)
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Context:
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- Wildfires (NASA FIRMS) were removed from runtime in v0.5.3, returned June 2026 as a
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bundled-snapshot layer (`local-firms`, 2026-05-25 data, ~58 MB in-repo), and were
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converted to **live NASA FIRMS data** on 2026-07-16: the `/api/firms` proxy merges
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three VIIRS NRT sources (trailing 24 h, 30 min cache, serve-stale-on-failure) and the
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bundled snapshot was deleted. Requires a free server-side `FIRMS_MAP_KEY`; without it
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the layer shows a KEY REQUIRED state.
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- Weather radar is still held out of OSS v1 after QA found the previous overlay did not provide reliable visible value.
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