Release God's Eye View as open source

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Bilawal Sidhu committed 2026-08-24 17:02:16 -05:00
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# KNOWN ISSUES
Updated: July 8, 2026
This file tracks active runtime issues only.
This file records current known issues; historical planning material is not part
of the public release.
---
## Open
### Street traffic can be slow/uneven when panning across dense city blocks
Status: Open (partially mitigated)
Context:
- Current traffic loader fetches one clamped viewport tile at a time (major pass, then full pass).
- In dense cores, some visible roads can appear late after city jumps or fast pans.
- Zooming into adjacent streets does not always immediately trigger higher-detail coverage for all visible roads.
Current mitigation in runtime:
- Fair per-road dot budget allocation (reduces hard starvation under global `MAX_DOTS` cap).
- Center-shift threshold (reduces stale overlap lock while panning).
Next iteration candidates:
- Prioritize currently visible road segments inside the active viewport before off-center segments.
- Add neighbor prefetch ring for nearby tiles after jump-to-city actions.
- Add adaptive dot cap by frame time (coverage first, density second).
- Promote sync chip from loading indicator to true multi-phase progress.
---
### CCTV panel can appear "missing" after layout refactors
Status: Open (workaround available)
Context:
- Panel positions are persisted in local storage and can restore off-screen after UI changes.
Workaround:
- In browser console:
- `localStorage.removeItem('godsEyeView.v6.panelPos.cctv-panel');`
- `localStorage.removeItem('godsEyeView.v6.panelCollapsed.cctv-panel');`
- `location.reload();`
Related keys (current versions):
- Panel positions: `godsEyeView.v7.panelPos.<panel-id>` (re-versioned 2026-06-10)
- Panel collapsed state: `godsEyeView.v6.panelCollapsed.<panel-id>`
- CCTV calibration: `godsEyeView.cctv.calibration.v2`
---
### Height-datum residuals
Status: Open (accepted 2026-07-08, documented)
- **Cold-start floor latency:** at a freshly-visited airport, grounded/low aircraft
float low for ~1–2 poll cycles (30–60 s) and rise as terrain floors resolve;
a few stragglers take one more poll.
- **Born-grounded first poll:** a contact first seen on the ground with no altitude
data renders at the geoid for ≤1 poll until its floor cell warms.
- Full context, improvement ideas, and the verification oracle
(`scripts/qa-floor-verify.mjs`):
the height-datum section in `docs/CURRENT-STATE.md`.
---
## Closed / Intentional (for clarity)
### Proxy SSRF and error-surface hardening gaps
Status: Closed as fixed on `main`
Context:
- Proxy middleware previously allowed broader error/internal surface area and looser upstream handling.
- Current `main` includes hardened proxy behavior in `vite.config.js`:
- CCTV upstream URL no longer accepted from client query params.
- Error payloads are sanitized.
- OpenSky cache stores successful responses only.
- OpenSky token refresh is coalesced.
- GBFS/CCTV memory growth is bounded.
Validation target:
- `vite.config.js`
---
### NVG vignette edge color bleed
Status: Closed as fixed in current shader composite
Context:
- Earlier builds leaked original scene colors near the NVG tube edge.
- Current composite now masks NVG output with tube falloff before final blend, removing the color edge bleed.
Validation target:
- `src/styles/surveillance.js`
---
### Wildfires layer unavailable / static bundled snapshot
Status: Closed — live FIRMS integration shipped (2026-07-16)
Context:
- Wildfires (NASA FIRMS) were removed from runtime in v0.5.3, returned June 2026 as a
bundled-snapshot layer (`local-firms`, 2026-05-25 data, ~58 MB in-repo), and were
converted to **live NASA FIRMS data** on 2026-07-16: the `/api/firms` proxy merges
three VIIRS NRT sources (trailing 24 h, 30 min cache, serve-stale-on-failure) and the
bundled snapshot was deleted. Requires a free server-side `FIRMS_MAP_KEY`; without it
the layer shows a KEY REQUIRED state.
- Weather radar is still held out of OSS v1 after QA found the previous overlay did not provide reliable visible value.