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https://github.com/bilawalsidhu/gods-eye-view.git
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Port ALPR camera visuals into the shared layer
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges. Co-authored-by: manjunath22466 <[email protected]>
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@@ -69,7 +69,8 @@ export function createAlprCamerasLayer({ source, services } = {}) {
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lastQueryBox: null,
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};
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const {
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markerColor,
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initOverlay,
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destroyOverlay,
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viewportBox,
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clearRendered,
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hideOnMapCredit,
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@@ -250,6 +251,7 @@ export function createAlprCamerasLayer({ source, services } = {}) {
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viewer.camera.moveEnd.addEventListener(scheduleLoad);
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state.postRenderRemove =
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viewer.scene.postRender?.addEventListener(updateSelectedAnchor);
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initOverlay();
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installInteraction(viewer);
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},
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enable() {
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@@ -281,6 +283,7 @@ export function createAlprCamerasLayer({ source, services } = {}) {
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},
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destroy(viewer = state.viewer) {
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this.disable();
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destroyOverlay();
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state.moveEndRemove?.();
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state.moveEndRemove = null;
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state.postRenderRemove?.();
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@@ -320,11 +323,11 @@ export function createAlprCamerasLayer({ source, services } = {}) {
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],
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legend: [
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{
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label: 'Purple dots',
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label: 'Camera badges',
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color: ALPR_COLOR,
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count,
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blurb:
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'Nearby mapped cameras may be outside the screen. Dots stay 8 pixels wide as you zoom; click one for details.',
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'Cyan cameras turn coral when selected. Wedges illustrate mapped direction, not measured coverage. Nearby cameras may be outside the screen.',
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},
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],
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};
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