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Port ALPR camera visuals into the shared layer
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges. Co-authored-by: manjunath22466 <[email protected]>
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@@ -121,6 +121,26 @@ test('tracked entry factory pins the production protected-lane policy', () => {
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assert.equal(entry.edgeFade, 'keyhole');
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});
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test('selected camera readout carries tactical animation and fixed badge clearance', () => {
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const entry = createTrackedOverlayEntry({
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id: 'alpr:42', gevDisplayPosition: () => ({ x: 1, y: 2, z: 3 }),
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gevLabelModel: {
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title: 'ALPR-0042', details: ['OSM MAPPED'], accent: '#ff6474',
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cardStyle: 'tactical', selected: true, leaderStyle: 'elbow',
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leaderAnimationMs: 440, leaderAnimationStartedAt: 100, leaderDrawRatio: 0.68,
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anchorRadiusPx: 30, anchorRadiusScale: null,
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},
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});
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assert.equal(entry.cardStyle, 'tactical');
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assert.equal(entry.selected, true);
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assert.equal(entry.leaderStyle, 'elbow');
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assert.equal(entry.leaderAnimationMs, 440);
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assert.equal(entry.leaderAnimationStartedAt, 100);
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assert.equal(entry.leaderDrawRatio, 0.68);
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assert.equal(entry.anchorRadiusPx, 30);
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assert.equal(entry.anchorRadiusScale, null);
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});
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test('tracked entity publishes a protected host entry backed by the frame cache', () => {
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const originalWindow = globalThis.window;
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const fakeWindow = new EventTarget();
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