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Port ALPR camera visuals into the shared layer
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges. Co-authored-by: manjunath22466 <[email protected]>
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@@ -2,12 +2,30 @@ import { createAlprCamerasLayer } from '../../layers/alpr/index.js';
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import * as render from '../../renderGovernor.js';
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import * as context from '../../data/contextStore.js';
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import * as picking from '../../data/pickRegistry.js';
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import { registerWorldOverlayPaintLane } from '../../overlays/worldOverlay.js';
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import { keyholeLabelAlphaFromGeometry } from '../../celestialRing.js';
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import { refreshTrackedReadout } from '../../data/trackedReadout.js';
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/** Construct one layer using the application scene owners and a supplied source. */
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export function createApplicationAlpr({ surface, source }) {
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const { groundFloor } = surface;
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return createAlprCamerasLayer({
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source,
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services: { render, context, picking, groundFloor },
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services: {
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render,
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context,
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picking,
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groundFloor,
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overlays: {
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registerPaintLane: registerWorldOverlayPaintLane,
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keyholeAlpha: keyholeLabelAlphaFromGeometry,
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refreshReadout: refreshTrackedReadout,
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subscribeMapStack(callback) {
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window.addEventListener('gev:map-stack-changed', callback);
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return () =>
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window.removeEventListener('gev:map-stack-changed', callback);
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},
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},
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},
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});
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}
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