Port ALPR camera visuals into the shared layer

Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.

Co-authored-by: manjunath22466 <[email protected]>
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Sameh Khamisandmanjunath22466 committed 2026-09-14 17:35:24 -07:00
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## ALPR camera locations
- Port Manjunath's (@manjunath22466) cyan camera badges, coral selection brackets,
gradient direction wedges and animated tactical labels into the reusable ALPR
layer. Keep bounded source loading, stable entities, selection and SHOW NEAREST.
- Align the ALPR layer-row header with other layers, keeping the toggle beside
the name instead of wrapping it onto its own line.
- Label the loaded camera count as nearby, show a purple-dot legend, and add
SHOW NEAREST to frame and select a loaded camera when none are on screen,
using the available 3D-tile or globe terrain height.