Preserve cyclone bulletins, forecast geometry and storm selection across engines

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German Khokhlov committed 2026-11-03 03:21:58 +04:00
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commit 868d061856
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import * as geo from '../../../geo/index.js';
import { distanceToSegment } from '../../../globe/cpuPicks.js';
import { containsGroundPoint } from './groundRing.js';
function groundScreen(engine, [lon, lat]) {
const point = geo.cartographic.fromDegrees(lon, lat);
const height = engine.surface.terrainHeight(point) ?? 0;
const position = geo.cartesian3.fromDegrees(lon, lat, height);
return (
engine.projector.horizonVisible(position) &&
engine.projector.worldToWindow(position, {})
);
}
// The GPU may return the preceding gesture's vector feature. Resolve against
// the current gesture and let the engine arbitrate the result with sibling layers.
export function bindGroundShapePicks(engine, owner, shapes) {
const regions = [];
for (const { id, geometry, style } of shapes) {
const coords =
geometry.type === 'point'
? [geometry.position]
: geometry.type === 'line'
? geometry.positions
: geometry.outer;
const west = coords[0][0];
const local = (lon) => lon - west - 360 * Math.round((lon - west) / 360);
let south = 90,
north = -90,
min = Infinity,
max = -Infinity;
for (const [lon, lat] of coords) {
south = Math.min(south, lat);
north = Math.max(north, lat);
min = Math.min(min, local(lon));
max = Math.max(max, local(lon));
}
regions.push({
geometry,
style,
coords,
south,
north,
min,
max,
local,
id,
});
}
const pick = (at) => {
const world = engine.picker.pickGlobe(at);
if (!world) return [];
const carto = geo.cartographic.fromCartesian(world);
const lon = geo.math.toDegrees(carto.longitude),
lat = geo.math.toDegrees(carto.latitude);
const depth = geo.cartesian3.distance(world, engine.camera.livePosition);
const pose = engine.camera.pose();
// Conservative geographic margin for a displaced terrain pixel/marker at this zoom.
const margin =
(2 * Math.tan(pose.fovy / 2) * depth * 32) /
Math.max(1, engine.host.size().height) /
110000;
const lonMargin = margin / Math.max(0.00001, Math.cos(carto.latitude));
const hits = [];
for (const region of regions) {
const x = region.local(lon);
if (
lat < region.south - margin ||
lat > region.north + margin ||
(region.max - region.min < 180 &&
(x < region.min - lonMargin || x > region.max + lonMargin))
)
continue;
const { geometry, style, coords } = region;
let hit = false;
if (geometry.type === 'point') {
const screen = groundScreen(engine, geometry.position);
const size = style.pointRadius ?? 7;
hit =
screen &&
Math.abs(at.x - screen.x) <= size &&
Math.abs(at.y - screen.y) <= size;
} else {
if (geometry.type === 'polygon' && style.fill !== false)
hit =
containsGroundPoint(coords, lon, lat) &&
!geometry.holes.some((ring) => containsGroundPoint(ring, lon, lat));
if (!hit && (geometry.type === 'line' || style.outline !== false)) {
let last =
geometry.type === 'polygon'
? groundScreen(engine, coords.at(-1))
: null;
for (const coord of coords) {
const next = groundScreen(engine, coord);
if (
last &&
next &&
distanceToSegment(at, last, next) <=
Math.max(2, Math.min(8, style.lineWidth ?? 2) / 2)
) {
hit = true;
break;
}
last = next;
}
}
}
if (hit)
hits.push({
onTop: 0,
order: geometry.type === 'point' ? 1 : 0,
depth,
result: { id: region.id, owner },
});
}
return hits;
};
return engine.picker.registerMeshPicker(pick);
}