Suspend the tuner noise context once a pending resume settles

A dial click shorter than the device start-up let suspend() run on a still-suspended context, so the later resume() left it running with no nodes. Cover paused, connecting and voice-fallback releases in radioNextState tests.
This commit is contained in:
German Khokhlov committed 2026-11-03 14:32:55 +04:00
1 parent cfc83a6078
commit 81ffa5b663
5 files changed
+131 -16

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+102 -5
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@@ -272,7 +272,10 @@ test('a dial release plays only if a stream was active when the drag began', asy
});
});
// Records the tuner noise graph so a test can see whether it was released.
// Like Chrome, resume() flips `state` only once the device starts, and suspend()
// on a context that is still suspended resolves at once without effect.
const RESUME_MS = 5;
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function withFakeAudioContext(body) {
const log = { contexts: [], sources: [] };
const node = () => ({ connect() {}, disconnect() {} });
@@ -281,8 +284,17 @@ function withFakeAudioContext(body) {
Object.assign(this, { state: 'suspended', sampleRate: 8000, currentTime: 0, destination: {} });
log.contexts.push(this);
}
resume() { this.state = 'running'; return Promise.resolve(); }
suspend() { this.state = 'suspended'; return Promise.resolve(); }
resume() {
if (this.state === 'running') return Promise.resolve();
return new Promise((resolve) => setTimeout(() => {
if (this.state !== 'closed') this.state = 'running';
resolve();
}, RESUME_MS));
}
suspend() {
if (this.state === 'running') this.state = 'suspended';
return Promise.resolve();
}
close() { this.state = 'closed'; return Promise.resolve(); }
createBuffer(_channels, length) { return { getChannelData: () => new Float32Array(length) }; }
createBufferSource() {
@@ -303,14 +315,14 @@ function withFakeAudioContext(body) {
});
}
test('a silent dial release stops the tuner noise and suspends its audio context', async () => {
test('a silent dial release stops the tuner noise and suspends its audio context, even before resume() settles', async () => {
await withFakeAudioContext(async ({ contexts, sources }) => {
await withLayer([], async ({ playUrls }) => {
radioLayer.selectStation(ids[0], { autoplay: false });
assert.equal(radioLayer.beginTuning(), true);
radioLayer.previewTuningStation(ids[1], { rotate: false });
assert.equal(radioLayer.commitTuningStation(ids[1], { origin: 'user' }).ok, true);
await settle();
await sleep(RESUME_MS * 4);
assert.deepEqual(playUrls, []);
assert.equal(sources[0].started, true);
assert.equal(sources[0].stopped, true, 'noise source still looping');
@@ -318,3 +330,88 @@ test('a silent dial release stops the tuner noise and suspends its audio context
});
});
});
test('a second gesture before the first resume() settles keeps its noise graph', async () => {
await withFakeAudioContext(async ({ contexts, sources }) => {
await withLayer([], async () => {
radioLayer.selectStation(ids[0], { autoplay: false });
radioLayer.beginTuning();
radioLayer.commitTuningStation(ids[0], { origin: 'user' });
assert.equal(radioLayer.beginTuning(), true);
await sleep(RESUME_MS * 4);
assert.equal(contexts[0].state, 'running', 'second gesture lost its context');
assert.equal(sources.at(-1).stopped, false, 'second gesture lost its source');
radioLayer.commitTuningStation(ids[1], { origin: 'user' });
await sleep(RESUME_MS * 4);
assert.equal(sources.at(-1).stopped, true);
assert.equal(contexts[0].state, 'suspended');
});
});
});
test('a dial release from a paused stream only selects, without static', async () => {
await withFakeAudioContext(async ({ contexts }) => {
await withLayer([], async ({ playUrls }) => {
radioLayer.selectStation(ids[0], { autoplay: true, origin: 'user' });
await settle();
await radioLayer.togglePlayback({ origin: 'user' });
assert.equal(radioLayer.getUIState().audioState, 'paused');
assert.equal(radioLayer.beginTuning(), true);
await sleep(RESUME_MS * 4);
radioLayer.previewTuningStation(ids[1], { rotate: false });
radioLayer.commitTuningStation(ids[1], { origin: 'user' });
await sleep(RESUME_MS * 4);
const state = radioLayer.getUIState();
assert.deepEqual(playUrls, [stations[0].streamUrl]);
assert.equal(state.selected?.id, ids[1]);
assert.equal(state.audioState, 'stopped');
assert.equal(state.tuningStatic, false);
assert.equal(state.tuningAwaitingStationId, null);
assert.equal(contexts[0].state, 'suspended');
});
});
});
test('a dial release while a stream is still connecting plays the new station', async () => {
await withLayer([], async ({ playUrls }) => {
radioLayer.selectStation(ids[0], { autoplay: true, origin: 'user' });
assert.equal(radioLayer.getUIState().audioState, 'loading');
assert.equal(radioLayer.beginTuning(), true);
radioLayer.previewTuningStation(ids[1], { rotate: false });
radioLayer.commitTuningStation(ids[1], { origin: 'user' });
await settle();
const state = radioLayer.getUIState();
assert.equal(playUrls.at(-1), stations[1].streamUrl);
assert.equal(state.audioState, 'playing');
assert.equal(state.playingStationId, ids[1]);
});
});
test('a silent user step drops the fallback a voice step left behind', async () => {
await withLayer(stations.map(({ streamUrl }) => streamUrl), async ({ playUrls }) => {
radioLayer.selectStation(ids[0], { autoplay: false });
// Voice steps to B and keeps C as its fallback; the user steps back to A.
radioLayer.cycleStation(1, { stationIds: ids, autoplay: false, fallback: true, origin: 'voice' });
radioLayer.cycleStation(-1, { stationIds: ids, autoplay: false, origin: 'user' });
await radioLayer.play({ origin: 'voice' });
await settle();
await settle();
assert.deepEqual(playUrls, [stations[0].streamUrl]);
assert.equal(radioLayer.getUIState().audioState, 'error');
});
});
test('a silent dial release drops the fallback a voice step left behind', async () => {
await withLayer(stations.map(({ streamUrl }) => streamUrl), async ({ playUrls }) => {
radioLayer.selectStation(ids[0], { autoplay: false });
radioLayer.cycleStation(1, { stationIds: ids, autoplay: false, fallback: true, origin: 'voice' });
assert.equal(radioLayer.beginTuning(), true);
radioLayer.previewTuningStation(ids[0], { rotate: false });
radioLayer.commitTuningStation(ids[0], { origin: 'user' });
await radioLayer.play({ origin: 'voice' });
await settle();
await settle();
assert.deepEqual(playUrls, [stations[0].streamUrl]);
assert.equal(radioLayer.getUIState().audioState, 'error');
});
});
+1 -1
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@@ -181,7 +181,7 @@ export function createSelection({
current < 0
? 0
: (current + (direction < 0 ? -1 : 1) + ranked.length) % ranked.length;
// Voice defers playback, so its silent step needs a fallback; UI steps do not.
// Voice defers playback, so its silent step keeps a fallback; silent UI steps do not.
const fallbackId =
fallback && ranked.length > 1
? ranked[(nextIndex + 1) % ranked.length].id
+1 -1
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@@ -214,7 +214,7 @@ export function createTuning({ state: layerState, services, parts, source }) {
layerState._playFallbackFocus = null;
layerState._playFallbackOrigin = 'programmatic';
layerState._playFallbackAttemptId = null;
// Static covers only a connecting stream; a silent release frees the noise graph.
// Muting alone would leave the noise graph running after a silent release.
if (autoplay) parts.tuningNoise.syncTuningNoiseGain();
else parts.tuningNoise.clearRadioTuningNoise({ emit: false });
parts.presentation.emitState();
+22 -4
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@@ -50,6 +50,11 @@ export function createTuningNoise({
layerState._tuningNoiseGain = null;
}
function suspendTuningNoiseContext() {
const suspended = layerState._tuningNoiseContext?.suspend?.();
if (suspended?.catch) void suspended.catch(() => {});
}
function syncTuningNoiseGain() {
if (!layerState._tuningNoiseContext || !layerState._tuningNoiseGain) return;
const audible = radioTuningStaticShouldPlay({
@@ -79,8 +84,21 @@ export function createTuningNoise({
if (!AudioContextClass) return false;
if (!layerState._tuningNoiseContext)
layerState._tuningNoiseContext = new AudioContextClass();
const resumed = layerState._tuningNoiseContext.resume?.();
if (resumed?.catch) void resumed.catch(() => {});
const context = layerState._tuningNoiseContext;
const resumed = context.resume?.();
// A release before the device starts finds the context still suspended,
// so its suspend() is a no-op; suspend again once resume() settles.
if (resumed?.then)
void resumed.then(
() => {
if (
layerState._tuningNoiseContext === context &&
!layerState._tuningNoiseSource
)
suspendTuningNoiseContext();
},
() => {},
);
if (layerState._tuningNoiseSource) return true;
const frameCount = Math.max(
@@ -120,6 +138,7 @@ export function createTuningNoise({
if (layerState._tuningCameraNavigation)
parts.navigation.invalidateRadioCameraNavigation();
layerState._tuningActive = false;
layerState._tuningResumesPlayback = false;
layerState._tuningStatic = false;
layerState._tuningAwaitingStationId = null;
layerState._tuningPreviewId = null;
@@ -131,8 +150,7 @@ export function createTuningNoise({
parts.rendering.updateSelectionEntity();
syncTuningNoiseGain();
stopTuningNoiseSource();
const suspended = layerState._tuningNoiseContext?.suspend?.();
if (suspended?.catch) void suspended.catch(() => {});
suspendTuningNoiseContext();
if (emit) parts.presentation.emitState();
}
return {