perf(flights): skip dead-reckoning contacts that stay behind the horizon

The fleet tick dead-reckoned, floored and distance-tested every contact on
every ~80 ms tick, then hid the ones behind the horizon. The worldwide feed
carries ~13k contacts; zoomed in, well under 1% are on screen, so nearly all
of that work produced a hidden billboard.

A contact that is already hidden and still behind the horizon at its last
position now re-reckons only on its turn in a staggered one-in-12-ticks
rotation (about once a second, HIDDEN_CONTACT_DR_TICKS). Anything that
position puts in view, and any contact with a fleet model, takes the full
pass immediately, so on-screen behaviour is unchanged. Hidden-inclusive
proximity queries (getNearby includeHidden, getAllPositions) read positions
at most about a second old, well inside the 30 s poll's uncertainty.

Measured in Chrome on a Radeon 780M, ~12.9k contacts, 56 on screen over
Colombia at 4 km, same view before and after:
  fleet tick   7.66 -> 2.03 ms/frame, longest tick 50.9 -> ~16 ms
  frame        20.6 -> 14.0 ms, 42.9 -> 57.8 FPS
Teleporting the camera to Madrid showed 975 contacts within 100 ms.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Wilmer AlzateandClaude Opus 5.5 committed 2026-09-30 12:31:59 -05:00
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@@ -1,5 +1,12 @@
# Changelog # Changelog
- Stop dead-reckoning every flight hidden behind the horizon on every fleet
tick. With the worldwide feed (~13k contacts, ~56 on screen over Colombia at
4 km), the fleet pass drops from 7.7 ms to 2.0 ms per frame and its longest
tick from 51 ms to about 16 ms; the scene goes from 43 to 58 FPS. Hidden
contacts re-reckon about once a second, staggered, and appear as soon as
their position is in view.
- Public Overpass instances are no longer used by default. Street Traffic - Public Overpass instances are no longer used by default. Street Traffic
roads come from TomTom flow tiles, OpenFreeMap vector tiles, or both, chosen roads come from TomTom flow tiles, OpenFreeMap vector tiles, or both, chosen
on the layer row (TomTom / OSM / Hybrid) or with `?trafficRoads=`. With a on the layer row (TomTom / OSM / Hybrid) or with `?trafficRoads=`. With a
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@@ -3469,7 +3469,7 @@ silently demoting every later lookup for the session.
### Motion & Symbology Correctness (June 10, 2026) ### Motion & Symbology Correctness (June 10, 2026)
- **Flights (commercial + military)** render one poll interval behind real time (30s/15s) and interpolate between two known feed-stamped fixes (OpenSky `time_position`; adsb.lol `receipt − seen_pos`). The display latency is an intentional product decision — do not "fix" it away. The whole fleet dead-reckons at ~12Hz (1m² write gating); aircraft get a 3-poll grace period (faded icon) before removal. When a position epoch pauses, both layers coast for at least 60 seconds of contact grace with an absolute five-minute ceiling. Source backoff marks each contact and the cockpit `STALE`; the cockpit then holds the exact layer position instead of continuing inertial flight. Repeated-position kinematic changes create a forward-only synthetic fix rather than mutating history, and grounded history is lifted only when no owned 3D model already controls its datum. A nominally successful worldwide OpenSky response whose own snapshot epoch is more than two minutes old prefers the existing 250-nm viewport-scoped adsb.lol fallback and labels the source/coverage accordingly when that upstream is available. If the fallback is also unavailable, the layer's freshness/error fields use the source epoch—never the cache receipt time—so the UI reports an old snapshot rather than “just now.” - **Flights (commercial + military)** render one poll interval behind real time (30s/15s) and interpolate between two known feed-stamped fixes (OpenSky `time_position`; adsb.lol `receipt − seen_pos`). The display latency is an intentional product decision — do not "fix" it away. The fleet dead-reckons at ~12Hz (1m² write gating); a contact already hidden behind the horizon whose last position still is re-reckons on a staggered one-in-12-ticks rotation (about once a second) instead, so the worldwide feed's ~13k contacts no longer cost a full pass when well under 1% are on screen. Anything that position puts in view, and any contact with a fleet model, takes the full pass immediately, and hidden-inclusive proximity queries read positions at most about a second old; aircraft get a 3-poll grace period (faded icon) before removal. When a position epoch pauses, both layers coast for at least 60 seconds of contact grace with an absolute five-minute ceiling. Source backoff marks each contact and the cockpit `STALE`; the cockpit then holds the exact layer position instead of continuing inertial flight. Repeated-position kinematic changes create a forward-only synthetic fix rather than mutating history, and grounded history is lifted only when no owned 3D model already controls its datum. A nominally successful worldwide OpenSky response whose own snapshot epoch is more than two minutes old prefers the existing 250-nm viewport-scoped adsb.lol fallback and labels the source/coverage accordingly when that upstream is available. If the fallback is also unavailable, the layer's freshness/error fields use the source epoch—never the cache receipt time—so the UI reports an old snapshot rather than “just now.”
- **World-space headings at every angle** (`src/data/iconOrientation.js`): aircraft/vessel icon rotation uses the camera right/up basis per tick (alignedAxis always ZERO), which is exact at screen center and for orthographic/nadir views and remains stable through >180° tracked orbits. Perspective rays vary across the viewport, so off-center contacts at oblique pitch can diverge from an exact finite-difference window projection; a regression test pins that known regime, and field evidence decides whether to adopt exact projection with the basis method as fallback. Fleet rotations refresh on camera-pose change; tracked entities per frame. Billboards are horizon-culled via a shared EllipsoidalOccluder. - **World-space headings at every angle** (`src/data/iconOrientation.js`): aircraft/vessel icon rotation uses the camera right/up basis per tick (alignedAxis always ZERO), which is exact at screen center and for orthographic/nadir views and remains stable through >180° tracked orbits. Perspective rays vary across the viewport, so off-center contacts at oblique pitch can diverge from an exact finite-difference window projection; a regression test pins that known regime, and field evidence decides whether to adopt exact projection with the basis method as fallback. Fleet rotations refresh on camera-pose change; tracked entities per frame. Billboards are horizon-culled via a shared EllipsoidalOccluder.
- **Military/OpenSky reconciliation** (`src/data/militaryRegistry.js`): known-military ICAOs render amber in the flights layer (60s self-poll of the cached mil endpoint when the military layer is off) and are suppressed there while the military layer renders them. - **Military/OpenSky reconciliation** (`src/data/militaryRegistry.js`): known-military ICAOs render amber in the flights layer (60s self-poll of the cached mil endpoint when the military layer is off) and are suppressed there while the military layer renders them.
- **Satellites**: 838-sat core catalog (stations/visual/GPS/GLONASS/Galileo/GEO), tracking lands ~726km out via `viewFrom` (tracked entity owns a point graphic so the tracking camera engages), rings realign via primitive modelMatrix (no per-second rebuild flicker), optional `setParams({catalog:'dense'})` Starlink mode. - **Satellites**: 838-sat core catalog (stations/visual/GPS/GLONASS/Galileo/GEO), tracking lands ~726km out via `viewFrom` (tracked entity owns a point graphic so the tracking camera engages), rings realign via primitive modelMatrix (no per-second rebuild flicker), optional `setParams({catalog:'dense'})` Starlink mode.
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@@ -308,6 +308,7 @@
"src/layers/flights/tracking.js", "src/layers/flights/tracking.js",
"src/layers/flights/rendering.js", "src/layers/flights/rendering.js",
"src/layers/flights/testing.js", "src/layers/flights/testing.js",
"src/layers/flights/hiddenContactRotation.test.mjs",
"src/layers/flights/evidence.js", "src/layers/flights/evidence.js",
"src/layers/flights/ingestion.js", "src/layers/flights/ingestion.js",
"src/layers/flights/queries.js", "src/layers/flights/queries.js",
@@ -0,0 +1,42 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import {
FLEET_DR_INTERVAL_MS,
HIDDEN_CONTACT_DR_INTERVAL_MS,
HIDDEN_CONTACT_DR_TICKS,
hiddenContactDrPhase,
} from './policy.js';
// Contacts hidden behind the horizon re-reckon on one fleet tick per rotation
// instead of every tick. Their positions still feed hidden-inclusive proximity
// queries, so the rotation must reach every contact about once a second, and
// it must spread them across ticks so no single tick carries the whole fleet.
const icao = (n) => n.toString(16).padStart(6, '0');
test('the rotation revisits each hidden contact about once a second', () => {
const periodMs = HIDDEN_CONTACT_DR_TICKS * FLEET_DR_INTERVAL_MS;
assert.ok(HIDDEN_CONTACT_DR_TICKS > 1);
assert.ok(
Math.abs(periodMs - HIDDEN_CONTACT_DR_INTERVAL_MS) <= FLEET_DR_INTERVAL_MS,
);
});
test('a contact keeps the same slot, inside the rotation', () => {
for (let n = 0; n < 500; n++) {
const phase = hiddenContactDrPhase(icao(n * 7919));
assert.ok(Number.isInteger(phase));
assert.ok(phase >= 0 && phase < HIDDEN_CONTACT_DR_TICKS);
assert.equal(hiddenContactDrPhase(icao(n * 7919)), phase);
}
});
test('a worldwide fleet is spread evenly enough that no tick carries a burst', () => {
const fleet = 13000;
const perSlot = new Array(HIDDEN_CONTACT_DR_TICKS).fill(0);
// Real ICAO24 addresses cluster by national block; sample several blocks.
for (let n = 0; n < fleet; n++)
perSlot[hiddenContactDrPhase(icao(0x0a0000 + n * 53))]++;
const fair = fleet / HIDDEN_CONTACT_DR_TICKS;
for (const count of perSlot) assert.ok(count < fair * 1.5, `${count} > 1.5×`);
});
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@@ -200,6 +200,37 @@ export const FLEET_DR_INTERVAL_MS = 80;
export const ROTATION_REFRESH_MS = 1000; export const ROTATION_REFRESH_MS = 1000;
/**
* @constant {number} Dead-reckoning cadence (ms) for contacts hidden behind the
* horizon. The worldwide feed carries ~13k contacts and a zoomed-in view shows
* well under 1% of them; the rest still need positions for hidden-inclusive
* proximity queries, but ~1 s old (≈250 m for an airliner) is well inside the
* 30 s poll's own uncertainty. Each hidden contact is re-reckoned on one tick in
* every HIDDEN_CONTACT_DR_TICKS, staggered by id so no tick carries them all.
*/
export const HIDDEN_CONTACT_DR_INTERVAL_MS = 1000;
export const HIDDEN_CONTACT_DR_TICKS = Math.max(
1,
Math.round(HIDDEN_CONTACT_DR_INTERVAL_MS / FLEET_DR_INTERVAL_MS),
);
/**
* Stable slot in [0, HIDDEN_CONTACT_DR_TICKS) for a contact id, so each hidden
* contact re-reckons on the same tick of every rotation.
* @param {string} id Contact id (ICAO24).
* @returns {number}
*/
export function hiddenContactDrPhase(id) {
const text = String(id);
let hash = 0;
for (let i = 0; i < text.length; i++)
hash = (hash * 31 + text.charCodeAt(i)) >>> 0;
return hash % HIDDEN_CONTACT_DR_TICKS;
}
/** Max course slew (deg/s) — well above real turns (≤4°/s), hides fix-boundary /** Max course slew (deg/s) — well above real turns (≤4°/s), hides fix-boundary
* steps. Scaled down toward COURSE_MIN_DPS at low speed (courseSlewCapDps). */ * steps. Scaled down toward COURSE_MIN_DPS at low speed (courseSlewCapDps). */
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@@ -33,6 +33,8 @@ import {
COURSE_SLEW_DT_MAX_SEC, COURSE_SLEW_DT_MAX_SEC,
ROTATION_REFRESH_MS, ROTATION_REFRESH_MS,
COURSE_MAX_DPS, COURSE_MAX_DPS,
HIDDEN_CONTACT_DR_TICKS,
hiddenContactDrPhase,
} from './policy.js'; } from './policy.js';
export function createRendering({ export function createRendering({
@@ -811,6 +813,12 @@ export function createRendering({
} }
} }
/** The contact's hidden-rotation slot, cached on its billboard. */
function _hiddenDrPhase(bb, icao24) {
bb._gevHiddenDrPhase ??= hiddenContactDrPhase(icao24);
return bb._gevHiddenDrPhase;
}
function _fleetTick() { function _fleetTick() {
if ( if (
!flightState._viewer || !flightState._viewer ||
@@ -931,9 +939,25 @@ export function createRendering({
for (const icao of toRelease) _releaseModel(icao); for (const icao of toRelease) _releaseModel(icao);
} }
const hiddenDrPhase = flightState._fleetTickSeq++ % HIDDEN_CONTACT_DR_TICKS;
for (const [icao24, bb] of flightState._billboards) { for (const [icao24, bb] of flightState._billboards) {
if (icao24 === flightState._trackedIcao) continue; // tracked entity owns its own motion if (icao24 === flightState._trackedIcao) continue; // tracked entity owns its own motion
// A contact still behind the horizon at its last position would only be
// re-reckoned to be hidden again, so off its turn it keeps that position
// (see HIDDEN_CONTACT_DR_TICKS). Anything the stale position puts in view,
// and any contact with a fleet model, takes the full pass below at once.
if (
!bb.show &&
_hiddenDrPhase(bb, icao24) !== hiddenDrPhase &&
!flightState._models.has(icao24) &&
!occluder.isPointVisible(
flightState._cullPositions.get(icao24) || bb.position,
)
)
continue;
const info = flightState.records.data.get(icao24); const info = flightState.records.data.get(icao24);
const dr = parts.motion._deadReckon(icao24, flightState._scratchFleetPos); const dr = parts.motion._deadReckon(icao24, flightState._scratchFleetPos);
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@@ -204,6 +204,10 @@ export function createFlightState({ source, services }) {
flightState._lastFleetTickMs = 0; flightState._lastFleetTickMs = 0;
/** @type {number} Fleet ticks run; selects which hidden contacts re-reckon */
flightState._fleetTickSeq = 0;
/** @type {string} Camera pose signature at the last rotation pass */ /** @type {string} Camera pose signature at the last rotation pass */
flightState._lastCamPoseSig = ''; flightState._lastCamPoseSig = '';