mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-12 14:22:21 +00:00
perf(flights): skip dead-reckoning contacts that stay behind the horizon
The fleet tick dead-reckoned, floored and distance-tested every contact on every ~80 ms tick, then hid the ones behind the horizon. The worldwide feed carries ~13k contacts; zoomed in, well under 1% are on screen, so nearly all of that work produced a hidden billboard. A contact that is already hidden and still behind the horizon at its last position now re-reckons only on its turn in a staggered one-in-12-ticks rotation (about once a second, HIDDEN_CONTACT_DR_TICKS). Anything that position puts in view, and any contact with a fleet model, takes the full pass immediately, so on-screen behaviour is unchanged. Hidden-inclusive proximity queries (getNearby includeHidden, getAllPositions) read positions at most about a second old, well inside the 30 s poll's uncertainty. Measured in Chrome on a Radeon 780M, ~12.9k contacts, 56 on screen over Colombia at 4 km, same view before and after: fleet tick 7.66 -> 2.03 ms/frame, longest tick 50.9 -> ~16 ms frame 20.6 -> 14.0 ms, 42.9 -> 57.8 FPS Teleporting the camera to Madrid showed 975 contacts within 100 ms. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
e7707d9a0f
commit
81f49406b8
7 files changed
+110
-1
No files matched your search
@@ -33,6 +33,8 @@ import {
|
||||
COURSE_SLEW_DT_MAX_SEC,
|
||||
ROTATION_REFRESH_MS,
|
||||
COURSE_MAX_DPS,
|
||||
HIDDEN_CONTACT_DR_TICKS,
|
||||
hiddenContactDrPhase,
|
||||
} from './policy.js';
|
||||
|
||||
export function createRendering({
|
||||
@@ -811,6 +813,12 @@ export function createRendering({
|
||||
}
|
||||
}
|
||||
|
||||
/** The contact's hidden-rotation slot, cached on its billboard. */
|
||||
function _hiddenDrPhase(bb, icao24) {
|
||||
bb._gevHiddenDrPhase ??= hiddenContactDrPhase(icao24);
|
||||
return bb._gevHiddenDrPhase;
|
||||
}
|
||||
|
||||
function _fleetTick() {
|
||||
if (
|
||||
!flightState._viewer ||
|
||||
@@ -931,9 +939,25 @@ export function createRendering({
|
||||
for (const icao of toRelease) _releaseModel(icao);
|
||||
}
|
||||
|
||||
const hiddenDrPhase = flightState._fleetTickSeq++ % HIDDEN_CONTACT_DR_TICKS;
|
||||
|
||||
for (const [icao24, bb] of flightState._billboards) {
|
||||
if (icao24 === flightState._trackedIcao) continue; // tracked entity owns its own motion
|
||||
|
||||
// A contact still behind the horizon at its last position would only be
|
||||
// re-reckoned to be hidden again, so off its turn it keeps that position
|
||||
// (see HIDDEN_CONTACT_DR_TICKS). Anything the stale position puts in view,
|
||||
// and any contact with a fleet model, takes the full pass below at once.
|
||||
if (
|
||||
!bb.show &&
|
||||
_hiddenDrPhase(bb, icao24) !== hiddenDrPhase &&
|
||||
!flightState._models.has(icao24) &&
|
||||
!occluder.isPointVisible(
|
||||
flightState._cullPositions.get(icao24) || bb.position,
|
||||
)
|
||||
)
|
||||
continue;
|
||||
|
||||
const info = flightState.records.data.get(icao24);
|
||||
|
||||
const dr = parts.motion._deadReckon(icao24, flightState._scratchFleetPos);
|
||||
|
||||
Reference in new issue
Block a user