refactor: construct application layers from supplied sources

This commit is contained in:
Sameh Khamis committed 2026-09-14 14:20:01 -07:00
1 parent cd704d0e9b
commit 8160ac5fe4
53 files changed
+1152 -400

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+2 -24
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@@ -1,16 +1,6 @@
import { createApplicationCctv } from '../app/layers/cctv.js';
import { createSourceSlot } from '../app/sourceSlot.js';
import { createCctvSource } from '../layers/cctv/source.js';
import { createCctvLayer } from '../layers/cctv/index.js';
import * as sprites from './spriteOrder.js';
import * as activation from '../cctvFocusRequest.js';
import * as overlays from '../overlays/worldOverlay.js';
import * as locations from '../locations.js';
import * as picking from './pickRegistry.js';
import * as terrain from './terrainHeights.js';
import * as ground from './groundFloor.js';
import * as mesh from './meshFloorSampler.js';
import * as focus from './focusDeemphasis.js';
import * as render from '../renderGovernor.js';
const sourceSlot = createSourceSlot(
createCctvSource(),
@@ -18,20 +8,8 @@ const sourceSlot = createSourceSlot(
'Cctv source',
);
export const configureCctvSource = sourceSlot.configure;
const layer = createCctvLayer({
const layer = createApplicationCctv({
source: sourceSlot.source,
services: {
sprites,
activation,
overlays,
locations,
picking,
terrain,
ground,
mesh,
focus,
render,
},
});
export const calibrationPatchMovesAnchor = layer.calibrationPatchMovesAnchor;
export const migrateRangeScaleForFloor = layer.migrateRangeScaleForFloor;