refactor: construct application layers from supplied sources

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Sameh Khamis committed 2026-09-14 14:20:01 -07:00
1 parent cd704d0e9b
commit 8160ac5fe4
53 files changed
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import { createCctvLayer } from '../../layers/cctv/index.js';
import * as sprites from '../../data/spriteOrder.js';
import * as activation from '../../cctvFocusRequest.js';
import * as overlays from '../../overlays/worldOverlay.js';
import * as locations from '../../locations.js';
import * as picking from '../../data/pickRegistry.js';
import * as terrain from '../../data/terrainHeights.js';
import * as ground from '../../data/groundFloor.js';
import * as mesh from '../../data/meshFloorSampler.js';
import * as focus from '../../data/focusDeemphasis.js';
import * as render from '../../renderGovernor.js';
/** Construct one layer using the application scene owners and a supplied source. */
export function createApplicationCctv({ source }) {
return createCctvLayer({
source,
services: {
sprites,
activation,
overlays,
locations,
picking,
terrain,
ground,
mesh,
focus,
render,
},
});
}