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refactor: construct application layers from supplied sources
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import { createCctvLayer } from '../../layers/cctv/index.js';
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import * as sprites from '../../data/spriteOrder.js';
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import * as activation from '../../cctvFocusRequest.js';
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import * as overlays from '../../overlays/worldOverlay.js';
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import * as locations from '../../locations.js';
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import * as picking from '../../data/pickRegistry.js';
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import * as terrain from '../../data/terrainHeights.js';
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import * as ground from '../../data/groundFloor.js';
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import * as mesh from '../../data/meshFloorSampler.js';
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import * as focus from '../../data/focusDeemphasis.js';
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import * as render from '../../renderGovernor.js';
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/** Construct one layer using the application scene owners and a supplied source. */
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export function createApplicationCctv({ source }) {
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return createCctvLayer({
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source,
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services: {
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sprites,
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activation,
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overlays,
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locations,
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picking,
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terrain,
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ground,
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mesh,
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focus,
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render,
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},
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});
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}
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