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refactor: construct application layers from supplied sources
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import { createVesselLayer } from '../../layers/vessels/index.js';
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import * as context from '../../data/contextStore.js';
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import * as trails from '../../data/trailRenderer.js';
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import * as labels from '../../data/detectionDraw.js';
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import * as picking from '../../data/pickRegistry.js';
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import * as overlay from '../../overlays/worldOverlay.js';
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import * as geoid from '../../data/geoid.js';
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import * as sprites from '../../data/spriteOrder.js';
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import * as focus from '../../data/focusDeemphasis.js';
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import * as worldFocus from '../../worldFocus.js';
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import * as render from '../../renderGovernor.js';
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/** Construct one layer using the application scene owners and a supplied source. */
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export function createApplicationVessels({ source, options = {} }) {
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return createVesselLayer({
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source,
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options,
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services: {
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context,
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trails,
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labels,
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picking,
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overlay,
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geoid,
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sprites,
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focus,
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worldFocus,
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render,
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},
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});
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}
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