refactor: construct application layers from supplied sources

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Sameh Khamis committed 2026-09-14 14:20:01 -07:00
1 parent cd704d0e9b
commit 8160ac5fe4
53 files changed
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import { createVesselLayer } from '../../layers/vessels/index.js';
import * as context from '../../data/contextStore.js';
import * as trails from '../../data/trailRenderer.js';
import * as labels from '../../data/detectionDraw.js';
import * as picking from '../../data/pickRegistry.js';
import * as overlay from '../../overlays/worldOverlay.js';
import * as geoid from '../../data/geoid.js';
import * as sprites from '../../data/spriteOrder.js';
import * as focus from '../../data/focusDeemphasis.js';
import * as worldFocus from '../../worldFocus.js';
import * as render from '../../renderGovernor.js';
/** Construct one layer using the application scene owners and a supplied source. */
export function createApplicationVessels({ source, options = {} }) {
return createVesselLayer({
source,
options,
services: {
context,
trails,
labels,
picking,
overlay,
geoid,
sprites,
focus,
worldFocus,
render,
},
});
}