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Remove always-true layer availability and leftover viewer paths
Every layer draws on both engines, so the per-engine availability machinery always answered yes. The renderer manifest is now the id to display map plus the wind flow backend; the catalog filter, the voice and QA-probe refusals and the engine-kind checks go with it. The Navara notice lists the same layers in the same words. Paths that read the Cesium viewer behind an engine that is always there are gone: the Recent Imagery viewer fallbacks, the shell's imagery-host service (one shared host module remains), the engineless map controller, viewer gates in voice actions, world packets and camera verbs, the orientation controls' tracked-entity fallback, and the Bhote Koshi and FIRMS Cesium-shaped paths. setCameraInputs, which nothing called, leaves the contract; suspensions remain. Smaller duplicates go too: one tracker-release helper for navigation and location, the no-op frame latch, missing-engine guards, one name for the injected display, flat bikeshare and installations displays, one overlay host and binder, one name per world-overlay method, and stub-viewer guards in the Cesium engine. Layers that still read the viewer keep the shared init(viewer, context) entry. Behaviour is unchanged on both engines. Viewer lines fall from 849 to 750 and engine-name literals from 32 to 27.
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@@ -331,7 +331,7 @@ On the engine:
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- on the globe's imagery layers while the globe shows, else on the shown 3D
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tileset's own imagery layers (Cesium drapes imagery on tiles there), as
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`src/maps/imageryHost.js` resolves it for the shell; with neither, the
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`engine.imagery.surface()` reports it to layers; with neither, the
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layers wait;
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- the engine checks the surface on every frame while it holds a layer, and
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builds each layer again on the new stack after a switch;
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@@ -474,8 +474,7 @@ against the native ellipsoidal occluder, including points near the limb.
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`engine.input.suspendCameraInputs()` disables camera gestures and returns an
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idempotent resume function. Suspensions are counted: only the last resume
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restores the state captured before the first suspension. This preserves an
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already-disabled camera. A `setCameraInputs()` call during suspension updates
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the state restored on resume. `cameraInputsEnabled()` reads the current state.
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already-disabled camera. `cameraInputsEnabled()` reads the current state.
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Cockpit, imagery-box drawing, CCTV calibration and infrastructure flights use
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these methods on every engine. Pointer claims remain separate from camera
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input suspension.
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@@ -539,7 +538,7 @@ Positions stay live cached visual anchors. `trackedReadoutFor(engine)` resolves
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the service; destruction removes its listeners and clears only its own source.
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`scene.services.context` owns selection records and notifications. Layer publishers
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use `bindContextStore` with their current engine, or a context service captured by
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use `bindOverlayHost` with their current engine, or a context service captured by
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their display. It mirrors records to the page context slot and preserves the
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`gev:entity-selected`, `gev:entity-selection-cleared` and aircraft awareness event
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payloads for page consumers. A clear reaches the page only when that attachment
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