test(street-level): coverage race, camera framing and panel-control tests

From the test-engineering review of #768: the rendering and panel code had
thin unit coverage (coverage.js 29% of lines, sequences/viewer/selection
~30%, cameraFollow 50%, streetLevelControls only source-text checks), and
two shipped bugs were caught only by the manual browser gate.

- coverage.test.mjs drives the real createCoverage against a fake scene and
  a source whose tile requests the test resolves. It reproduces gekh's P0 #2:
  a request superseded by retire() finishes after a newer one for the same
  tile. Without the ownership checks it drops the newer request's key and a
  refresh starts a duplicate whose lines nothing can remove (fails on the old
  loadTile, passes now). It also covers the draped-to-cast swap keeping both
  line sets on the globe until the cast one is built and clear() removing
  both mid-swap, and a tile with nothing castable not being rebuilt.
- coverageFixture.mjs encodes Mapillary-shaped coverage tiles (sequence
  lines, overview points) from lon/lat; the tests and the hermetic gate use it.
- cameraFollow.test.mjs pins the underground-camera fix: a -14,886 m sample
  is ignored for bare earth, a plausible sample wins, and following stands at
  eye height. Three of the four fail on the pre-fix module (the first reports
  "centre at -14884 m").
- streetLevelControls.test.mjs is a contract test through the real
  DataLayerManager and LayerStateCoordinator: a 360 deg click and a SINCE
  release reach the durable layer state and the encoded share link under
  Street Level's token. Against a stand-in layer it also covers the chip rule
  (darkening the last lit chip turns the layer off, provider kept on; lighting
  a dark chip is a user params request, then enable), the legend rebuilding
  on a same-count swap (review #9) and the viewer resizing only on open
  (review #8). With the old direct-to-layer routing, three of these fail,
  including both share-link tests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-04 23:50:21 +01:00
1 parent 5a7ce5785e
commit 7ae5f52c89
6 files changed
+974

No files matched your search

@@ -0,0 +1,243 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import * as Cesium from 'cesium';
import { createCoverage } from './coverage.js';
import { encodeCoverageTile } from './coverageFixture.mjs';
import { lonToTileX, latToTileY, tileBounds } from '../../tileMath.js';
const RAD = Math.PI / 180;
// Node has no WebGL context to report line-width limits; a browser's
// context sets these on startup, and appearances validate against them.
Cesium.ContextLimits._minimumAliasedLineWidth = 1;
Cesium.ContextLimits._maximumAliasedLineWidth = 10;
const settle = () => new Promise((resolve) => setTimeout(resolve, 0));
/** A scene collection that remembers what is on the globe. */
function collection() {
const items = new Set();
return {
items,
add(primitive) {
items.add(primitive);
return primitive;
},
remove(primitive) {
return items.delete(primitive);
},
};
}
/** The centre of the z14 tile holding a point, so a small view is one tile. */
function tileCentre(lon, lat) {
const x = lonToTileX(lon, 14);
const y = latToTileY(lat, 14);
const { west, east, south, north } = tileBounds(x, y, 14);
return {
tile: { x, y, z: 14 },
lon: (west + east) / 2,
lat: (south + north) / 2,
};
}
/** A viewer looking straight down on a 0.004° square around `view`. */
function fakeViewer(view) {
const postRender = new Set();
return {
view,
postRender,
scene: {
canvas: { clientWidth: 100, clientHeight: 100 },
globe: { show: false, ellipsoid: Cesium.Ellipsoid.WGS84 },
groundPrimitives: collection(),
primitives: collection(),
postRender: {
addEventListener(listener) {
postRender.add(listener);
return () => postRender.delete(listener);
},
},
},
camera: {
get positionCartographic() {
return {
longitude: view.lon * RAD,
latitude: view.lat * RAD,
height: view.height,
};
},
pickEllipsoid(point) {
return Cesium.Cartesian3.fromDegrees(
view.lon - 0.002 + (point.x / 100) * 0.004,
view.lat + 0.002 - (point.y / 100) * 0.004,
);
},
computeViewRectangle: () => undefined,
},
};
}
/** A source whose tile requests the test resolves, one call at a time. */
function deferredSource() {
const calls = [];
return {
calls,
getTile(layer, z, x, y, { signal } = {}) {
return new Promise((resolve, reject) => {
calls.push({ key: `${z}/${x}/${y}`, z, signal, resolve, reject });
});
},
};
}
function setup({ surface = 'draped', groundCaster = null } = {}) {
const centre = tileCentre(-121.4944, 38.5816);
const viewer = fakeViewer({ lon: centre.lon, lat: centre.lat, height: 900 });
const source = deferredSource();
const state = {
viewer,
services: {},
filter: { pano: 'all', sinceMs: null },
keyRequired: false,
context: {
isActive: () => true,
notify() {},
getSurface: () => surface,
groundCaster,
meshSampler: null,
},
coverage: {
zoom: null,
kind: null,
tiles: new Map(),
stale: new Map(),
staleTimer: null,
pending: new Map(),
loading: 0,
lastError: null,
debounceTimer: null,
removeCameraListener: null,
// Skip Cesium's one-time terrain table download.
terrainReady: Promise.resolve(),
hint: '',
},
sequence: { selectedId: null },
};
const coverage = createCoverage({ state, source });
const bytes = encodeCoverageTile(centre.tile, {
sequences: [
{
id: 'seq-1',
parts: [
[
[centre.lon - 0.001, centre.lat],
[centre.lon + 0.001, centre.lat],
],
],
},
],
});
const tileKey = `14/${centre.tile.x}/${centre.tile.y}`;
const onGlobe = () =>
viewer.scene.groundPrimitives.items.size +
viewer.scene.primitives.items.size;
return { viewer, source, state, coverage, bytes, tileKey, onGlobe };
}
test('a superseded tile request cannot strand lines on the globe (review P0 #2)', async () => {
const { viewer, source, state, coverage, bytes, tileKey, onGlobe } = setup();
const forTile = () => source.calls.filter((call) => call.key === tileKey);
coverage.refresh(); // street zoom: request #1 for the tile
assert.equal(forTile().length, 1);
viewer.view.height = 100_000; // zoom out: retire() drops request #1
coverage.refresh();
viewer.view.height = 900; // back in before #1 settles: request #2
coverage.refresh();
assert.equal(forTile().length, 2);
await settle();
// The superseded request finishes late. It must not settle request #2's
// key, or the next refresh would start a duplicate load.
forTile()[0].resolve(bytes);
await settle();
assert.equal(
state.coverage.pending.has(tileKey),
true,
'#2 still owns the key',
);
assert.equal(state.coverage.loading, 1);
coverage.refresh();
assert.equal(forTile().length, 2, 'no duplicate request');
forTile()[1].resolve(bytes);
await settle();
assert.equal(state.coverage.tiles.size, 1);
assert.ok(onGlobe() > 0, 'the tile drew its lines');
// Everything drawn can be removed: nothing is orphaned.
coverage.clear();
assert.equal(onGlobe(), 0);
});
test('in terrain mode a tile draws draped, then swaps to cast lines without a blank frame', async () => {
let heightsReady = false;
const groundCaster = {
prepareLines: async () => {
heightsReady = true;
return true;
},
castLine: (coords) =>
heightsReady ? coords.flatMap(([lon, lat]) => [lon, lat, 30]) : null,
};
const { viewer, source, coverage, bytes, onGlobe } = setup({
surface: 'terrain',
groundCaster,
});
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
const { groundPrimitives, primitives } = viewer.scene;
// Both are on the globe while the cast lines build: no blink.
assert.equal(groundPrimitives.items.size, 1, 'draped lines kept');
assert.equal(primitives.items.size, 1, 'cast lines added');
assert.ok(
[...primitives.items][0] instanceof Cesium.Primitive,
'cast lines are plain polylines at terrain height',
);
// Leaving mid-swap removes both sets, not just the new one.
coverage.clear();
assert.equal(onGlobe(), 0);
assert.equal(viewer.postRender.size, 0, 'the swap listener is gone');
});
test('a tile whose lines cannot be cast is not rebuilt for nothing', async () => {
let prepares = 0;
const groundCaster = {
prepareLines: async () => {
prepares++;
return false; // terrain proxy down, or tile too big
},
castLine: () => null,
};
const { viewer, source, coverage, bytes } = setup({
surface: 'terrain',
groundCaster,
});
const added = [];
const add = viewer.scene.groundPrimitives.add.bind(
viewer.scene.groundPrimitives,
);
viewer.scene.groundPrimitives.add = (primitive) => {
added.push(primitive);
return add(primitive);
};
coverage.refresh();
source.calls[0].resolve(bytes);
await settle();
await settle();
assert.equal(prepares, 1);
assert.equal(added.length, 1, 'drawn once, draped; no second draped build');
assert.equal(viewer.scene.primitives.items.size, 0);
coverage.clear();
});