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Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that bitExact already covers; package boundaries accept a directory entry, so src/geo/ is listed once per group. - Cesium no longer carries movers and lines nobody draws with: they are optional engine capabilities. The fake engine and the Cesium camera use the shared cameraMath; unused contract tables, clock.ticked, the 'finest' surface detail and Navara click statistics are gone. - ALPR keeps one overlay core and one presentation model for both engines, bikeshare one station bookkeeping, the Navara ground effects one definition helper; image atlases, view centres, mover banks and colours are shared. - The legacy switch route, the clock offset and rate controls and other unused exports are removed. - The acceptance runs the Navara draw, geo import and scope checks; scenarios use the harness switch and page helpers; the main chunk check keeps the size budget only and runs once in CI.
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@@ -1,4 +1,3 @@
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import * as Cesium from 'cesium';
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import * as geo from '../../geo/index.js';
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import { msg, t } from '../../i18n/index.js';
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import { createZonesCesiumRenderer } from '../shared/render/cesiumZones.js';
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@@ -12,11 +11,6 @@ export { normalizeDroneAirspaceSnapshot } from './records.js';
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export { createDroneAirspaceSource } from './source.js';
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export * from './cards.js';
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/** Fill/line color for a zone by TYPE_CODE. */
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export function droneAirspaceColor(typeCode) {
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return Cesium.Color.fromCssColorString(droneAirspaceAccent(typeCode));
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}
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/** The zones on a Cesium globe (the default renderer). */
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export function createDroneAirspaceCesiumRenderer({
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viewer,
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