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Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that bitExact already covers; package boundaries accept a directory entry, so src/geo/ is listed once per group. - Cesium no longer carries movers and lines nobody draws with: they are optional engine capabilities. The fake engine and the Cesium camera use the shared cameraMath; unused contract tables, clock.ticked, the 'finest' surface detail and Navara click statistics are gone. - ALPR keeps one overlay core and one presentation model for both engines, bikeshare one station bookkeeping, the Navara ground effects one definition helper; image atlases, view centres, mover banks and colours are shared. - The legacy switch route, the clock offset and rate controls and other unused exports are removed. - The acceptance runs the Navara draw, geo import and scope checks; scenarios use the harness switch and page helpers; the main chunk check keeps the size budget only and runs once in CI.
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@@ -20,7 +20,7 @@ const base = localPreview(process.argv[2]);
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const strict = createStrict({ origin: base.origin, layers: [] });
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const results = [];
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strict.extra.contracts = results;
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await strict.run({ args: ['--use-angle=metal', '--enable-gpu'] }, async (b) => {
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await strict.run({}, async (b) => {
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for (const start of ENGINES) {
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const page = await b.newPage();
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await page.setViewport({ width: 1280, height: 800 });
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