Cut duplicated and dead code across the engines, the layers and the QA scripts

- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
This commit is contained in:
German Khokhlov committed 2026-11-05 13:32:39 +04:00
1 parent c502404e1d
commit 7abf74518f
272 files changed
+4828 -10213

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+140 -143
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@@ -1,4 +1,4 @@
// The app's Bloom on Navara (Stage 6 B2): the Display bloom glows the
// The app's Bloom on Navara: the Display bloom glows the
// Navara frame (brighter, more at a higher slider), it sits after the
// overlays and before the visual styles, Cesium's dead zone draws nothing,
// turning it off restores the frame exactly, and on Cesium the scene's own
@@ -53,153 +53,150 @@ const setBloom = (page, enabled, intensityPct) =>
intensityPct,
);
await strict.run(
{ args: ['--use-angle=metal', '--enable-gpu'] },
async (browser) => {
const page = await browser.newPage();
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
// The same sun on every run: the frame's brightness decides what blooms
// and what each style's signature reads.
await pinDaytime(page);
await page.evaluateOnNewDocument(() => {
localStorage.setItem('gev:first-run-mission:v1', 'suppressed');
});
await page.setViewport({ width: 1280, height: 800 });
await page.goto(visualPageUrl(base.origin, 'navara'), {
waitUntil: 'domcontentloaded',
});
await waitForEngine(page, 'navara');
await freeze(page);
await strict.run({}, async (browser) => {
const page = await browser.newPage();
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
// The same sun on every run: the frame's brightness decides what blooms
// and what each style's signature reads.
await pinDaytime(page);
await page.evaluateOnNewDocument(() => {
localStorage.setItem('gev:first-run-mission:v1', 'suppressed');
});
await page.setViewport({ width: 1280, height: 800 });
await page.goto(visualPageUrl(base.origin, 'navara'), {
waitUntil: 'domcontentloaded',
});
await waitForEngine(page, 'navara');
await freeze(page);
const initial = await page.evaluate(() => {
const { engine } = window.__godsEyeView;
return { bloom: engine.render.bloom(), pipeline: engine.pipeline() };
});
check(
'Navara blooms itself and starts with bloom off',
initial.bloom.enabled === false && !initial.pipeline?.bloomShown,
initial,
);
const normal = await capture(page);
save('normal', normal);
const normalStats = stats(normal);
const initial = await page.evaluate(() => {
const { engine } = window.__godsEyeView;
return { bloom: engine.render.bloom(), pipeline: engine.pipeline() };
});
check(
'Navara blooms itself and starts with bloom off',
initial.bloom.enabled === false && !initial.pipeline?.bloomShown,
initial,
);
const normal = await capture(page);
save('normal', normal);
const normalStats = stats(normal);
const full = await setBloom(page, true, 200);
check(
'the slider at 200 reaches the engine at full strength',
full.engine.enabled === true &&
full.engine.strength === 1 &&
full.pipeline.bloomShown === true,
full,
);
const order = full.pipeline.passes ?? [];
const at = order.indexOf('gevBloom');
check(
'bloom runs after the scene and overlays, just before the final copy',
at >= 0 &&
order[at + 1] === 'final' &&
['toneMapping', 'gevSharpen', 'gevOverlay', 'smaa', 'fxaa'].every(
(key) => !order.includes(key) || order.indexOf(key) < at,
),
order,
);
const glowFull = await capture(page);
save('bloom-200', glowFull);
const fullChange = diff(normal, glowFull);
const fullStats = stats(glowFull);
check(
'bloom at 200 glows the frame brighter',
fullChange.mean > 3 && luma(fullStats) > luma(normalStats) + 2,
{
...fullChange,
normalLuma: luma(normalStats),
bloomLuma: luma(fullStats),
},
);
const full = await setBloom(page, true, 200);
check(
'the slider at 200 reaches the engine at full strength',
full.engine.enabled === true &&
full.engine.strength === 1 &&
full.pipeline.bloomShown === true,
full,
);
const order = full.pipeline.passes ?? [];
const at = order.indexOf('gevBloom');
check(
'bloom runs after the scene and overlays, just before the final copy',
at >= 0 &&
order[at + 1] === 'final' &&
['toneMapping', 'gevSharpen', 'gevOverlay', 'smaa', 'fxaa'].every(
(key) => !order.includes(key) || order.indexOf(key) < at,
),
order,
);
const glowFull = await capture(page);
save('bloom-200', glowFull);
const fullChange = diff(normal, glowFull);
const fullStats = stats(glowFull);
check(
'bloom at 200 glows the frame brighter',
fullChange.mean > 3 && luma(fullStats) > luma(normalStats) + 2,
{
...fullChange,
normalLuma: luma(normalStats),
bloomLuma: luma(fullStats),
},
);
await setBloom(page, true, 100);
const glowHalf = await capture(page);
save('bloom-100', glowHalf);
const halfChange = diff(normal, glowHalf);
check(
'a lower slider glows less',
halfChange.mean > 0.5 && halfChange.mean < fullChange.mean,
{ half: halfChange.mean, full: fullChange.mean },
);
await setBloom(page, true, 100);
const glowHalf = await capture(page);
save('bloom-100', glowHalf);
const halfChange = diff(normal, glowHalf);
check(
'a lower slider glows less',
halfChange.mean > 0.5 && halfChange.mean < fullChange.mean,
{ half: halfChange.mean, full: fullChange.mean },
);
const dead = await setBloom(page, true, 10);
const deadFrame = await capture(page);
check(
"Cesium's dead zone: the toggle on, nothing glows",
dead.engine.enabled === false &&
dead.pipeline.bloomShown === false &&
diff(normal, deadFrame).mean === 0,
{ engine: dead.engine, diff: diff(normal, deadFrame) },
);
const dead = await setBloom(page, true, 10);
const deadFrame = await capture(page);
check(
"Cesium's dead zone: the toggle on, nothing glows",
dead.engine.enabled === false &&
dead.pipeline.bloomShown === false &&
diff(normal, deadFrame).mean === 0,
{ engine: dead.engine, diff: diff(normal, deadFrame) },
);
// With a style: bloom first, then the style, then the final copy.
await setBloom(page, true, 200);
const styled = await pickStyle(page, 'noir', 'normal');
const styledOrder = styled.pipeline?.passes ?? [];
check(
'bloom runs before the visual styles',
styledOrder.indexOf('gevBloom') >= 0 &&
styledOrder.indexOf('gevBloom') + 1 ===
styledOrder.indexOf('gevStyles') &&
styledOrder.indexOf('gevStyles') + 1 === styledOrder.indexOf('final'),
styledOrder,
);
await pickStyle(page, 'normal', 'noir');
// With a style: bloom first, then the style, then the final copy.
await setBloom(page, true, 200);
const styled = await pickStyle(page, 'noir', 'normal');
const styledOrder = styled.pipeline?.passes ?? [];
check(
'bloom runs before the visual styles',
styledOrder.indexOf('gevBloom') >= 0 &&
styledOrder.indexOf('gevBloom') + 1 ===
styledOrder.indexOf('gevStyles') &&
styledOrder.indexOf('gevStyles') + 1 === styledOrder.indexOf('final'),
styledOrder,
);
await pickStyle(page, 'normal', 'noir');
const off = await setBloom(page, false, 200);
const offFrame = await capture(page);
check(
'turning bloom off restores the frame',
off.engine.enabled === false &&
off.pipeline.bloomShown === false &&
diff(normal, offFrame).mean === 0,
{ engine: off.engine, diff: diff(normal, offFrame) },
);
const off = await setBloom(page, false, 200);
const offFrame = await capture(page);
check(
'turning bloom off restores the frame',
off.engine.enabled === false &&
off.pipeline.bloomShown === false &&
diff(normal, offFrame).mean === 0,
{ engine: off.engine, diff: diff(normal, offFrame) },
);
// Cesium keeps its scene bloom stage; its engine has no bloom.
await strict.switchTo(page, 'cesium');
await freeze(page);
await setBloom(page, false, 200);
const cesiumNormal = await capture(page);
const cesium = await setBloom(page, true, 200);
const cesiumStage = await page.evaluate(() => {
const a = window.__godsEyeView;
const stage = a.viewer?.scene?.postProcessStages?.bloom;
return {
setBloom: typeof a.engine.render.setBloom,
enabled: stage?.enabled ?? null,
contrast: stage?.uniforms?.contrast ?? null,
};
});
const cesiumGlow = await capture(page);
save('cesium-bloom-200', cesiumGlow);
check(
"Cesium: its scene's bloom stage glows, the engine draws none",
cesium.engine === null &&
cesiumStage.setBloom === 'undefined' &&
cesiumStage.enabled !== false &&
diff(cesiumNormal, cesiumGlow).mean > 1,
{ stage: cesiumStage, diff: diff(cesiumNormal, cesiumGlow) },
);
await setBloom(page, false, 200);
const cesiumBack = diff(cesiumNormal, await capture(page));
check(
'Cesium: bloom off restores its frame',
cesiumBack.mean < 0.5,
cesiumBack,
);
// Cesium keeps its scene bloom stage; its engine has no bloom.
await strict.switchTo(page, 'cesium');
await freeze(page);
await setBloom(page, false, 200);
const cesiumNormal = await capture(page);
const cesium = await setBloom(page, true, 200);
const cesiumStage = await page.evaluate(() => {
const a = window.__godsEyeView;
const stage = a.viewer?.scene?.postProcessStages?.bloom;
return {
setBloom: typeof a.engine.render.setBloom,
enabled: stage?.enabled ?? null,
contrast: stage?.uniforms?.contrast ?? null,
};
});
const cesiumGlow = await capture(page);
save('cesium-bloom-200', cesiumGlow);
check(
"Cesium: its scene's bloom stage glows, the engine draws none",
cesium.engine === null &&
cesiumStage.setBloom === 'undefined' &&
cesiumStage.enabled !== false &&
diff(cesiumNormal, cesiumGlow).mean > 1,
{ stage: cesiumStage, diff: diff(cesiumNormal, cesiumGlow) },
);
await setBloom(page, false, 200);
const cesiumBack = diff(cesiumNormal, await capture(page));
check(
'Cesium: bloom off restores its frame',
cesiumBack.mean < 0.5,
cesiumBack,
);
check('no page errors', errors.length === 0, errors);
if (outDir)
fs.writeFileSync(
path.join(outDir, 'bloom.json'),
JSON.stringify(report, null, 2),
);
},
);
check('no page errors', errors.length === 0, errors);
if (outDir)
fs.writeFileSync(
path.join(outDir, 'bloom.json'),
JSON.stringify(report, null, 2),
);
});