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Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that bitExact already covers; package boundaries accept a directory entry, so src/geo/ is listed once per group. - Cesium no longer carries movers and lines nobody draws with: they are optional engine capabilities. The fake engine and the Cesium camera use the shared cameraMath; unused contract tables, clock.ticked, the 'finest' surface detail and Navara click statistics are gone. - ALPR keeps one overlay core and one presentation model for both engines, bikeshare one station bookkeeping, the Navara ground effects one definition helper; image atlases, view centres, mover banks and colours are shared. - The legacy switch route, the clock offset and rate controls and other unused exports are removed. - The acceptance runs the Navara draw, geo import and scope checks; scenarios use the harness switch and page helpers; the main chunk check keeps the size budget only and runs once in CI.
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@@ -314,8 +314,7 @@ async function main() {
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(ids) => ids.filter((id) => !window.__godsEyeView.layers.available(id)),
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fieldLayers,
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);
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// An engine with flights but not the other field layers (Navara, W1 so
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// far): the same 12,000 / 5,200 observations, all as aircraft, so the
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// An engine with flights but not the other field layers: the same 12,000 / 5,200 observations, all as aircraft, so the
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// detection lane is measured on the layers the engine has.
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let fieldCounts = FIELD_COUNTS;
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let normalCounts = NORMAL_COUNTS;
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