Hold a voice orbit, pan or rotate until its fly-to lands

"Fly to Paris and orbit it" reaches the app as two sibling tool calls,
which OpenAI runs at once. With a place that needs a lookup, the orbit
started over the old view and the late flight then replaced it; with a
known place, pan and rotate cancelled the flight already in the air.

Orbit, pan and rotate now wait for a pending voice flight the same way
tilt does: up to 30 s, and not run (saying so) if the flight is
cancelled, finds nothing or times out. Stop and rotate_globe do not
wait. Orbit keeps its own arming for flights the voice runner does not
track.
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Manjunath committed 2026-11-03 16:42:50 +05:30
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@@ -5364,7 +5364,7 @@ and unreachable upstream (502/504) separately from road geometry.
> branch: **2,281 on Node 25.6.1** (allocation suites skipped) = 2,255 on > branch: **2,281 on Node 25.6.1** (allocation suites skipped) = 2,255 on
> `main` + 26 route pins; the same tree on Node 24 reports 2,295. > `main` + 26 route pins; the same tree on Node 24 reports 2,295.
- **Camera verbs** (`src/cameraVerbs.js`) — one motion slot, driven per clock tick. `move_camera` orbits/pans/tilts/rotates; `fly_route` is a cinematic dolly along an existing route annotation. `rotate_globe` rotates the world-space camera rigidly around Earth's center using its screen-up axis, preserving geocentric range and framing. Left/right describe visible globe motion, while `rotate` turns the camera in place. `tilt` swings the camera about the ground under the crosshair (the tracked view excepted, which tilts in place), so the place stays centred and the heading is kept; pitch stays within -89° to -5°, clamped only in the direction of travel so a top-down (-90°) view can tilt up out of it. A tilt with `pitchDeg` (or with neither angle nor direction, which means -45°) eases to that angle; a positive angle means the same angle below the horizon. A voice tilt sent while a voice `fly_to_location` is still looking up or flying ("fly to London and tilt the camera" arrives as two sibling calls) waits for that flight to land, up to 30 s, so it neither cancels the flight nor gets replaced by it; if the flight is cancelled, finds nothing or times out, the tilt is not run and says so. A tilt sent before its fly-to is not reordered. Omitted globe direction/mode default to right/continuous; explicit values prevail. Other camera motions keep their once default. Admission requires 3D, no Cockpit/tracking owner and the whole globe inside the existing keyhole circle, using the shared keyhole/projection geometry and vertical camera FOV with a rotation-local bounding-sphere cone for off-axis containment. Canvas-edge clipping alone does not block a rigid rotation or its unchanged Globe View preset. There is no altitude cutoff. An already smaller, fully framed globe rotates directly; repeated nudges, direction and speed changes recheck current framing without demanding a reset merely because ellipsoid altitude varied. A close-up or overlap refuses without moving the camera. When the unchanged Globe View preset fits, voice says “Globe rotation isn’t available from this view. You can say ‘Reset to Globe View and rotate the globe.’” without asking a permission question or automatically resetting. Explicit Reset/Show Globe View commands remain direct; an explicit reset-and-rotate request waits for reset success before requesting rotation. If OpenAI dispatches both tools together, rotation waits for earlier same-response resets and is skipped if any fails or is cancelled. OpenAI rejects later tool calls in the same response after a globe refusal, including calls arriving while globe admission is pending, and preserves response-scoped `tool_choice: none` for the refusal follow-up; Gemini rejects further tool execution, including queued sibling calls, until fresh typed input or admitted speech. Model interruption, advisory captions and microphone toggles do not release that guard. There is no pending Yes/No offer. Outside the refused response, explicit-command interpretation and avoiding repeated resets remain model-guided; a distinct model-issued reset call is not an app-enforced proof of user intent. A failed standalone reset can still be retried by the model, and a reset result does not guarantee the camera has fully settled. Before suggesting a reset, a cloned camera checks the unchanged Globe View destination against the same keyhole/depth rules without moving the live camera. If that preset cannot fit, `globe-reset-unavailable` asks for further zoom and the refusal instructs further zoom instead of a reset; this also covers ultrawide views. Unsupported view geometry or non-WGS84 projection assumptions fail closed without the closer-zoom instruction. Supported camera inputs/navigation intents cancel rotation before their action. Finite radius greater than the ellipsoid's maximum radius proves whole-arc clearance at constant centre-distance; no low-altitude swept solver is needed. The unchanged Globe View reset preset remains 18,000,000 m. Terrain and buildings remain outside the guarantee. - **Camera verbs** (`src/cameraVerbs.js`) — one motion slot, driven per clock tick. `move_camera` orbits/pans/tilts/rotates; `fly_route` is a cinematic dolly along an existing route annotation. `rotate_globe` rotates the world-space camera rigidly around Earth's center using its screen-up axis, preserving geocentric range and framing. Left/right describe visible globe motion, while `rotate` turns the camera in place. `tilt` swings the camera about the ground under the crosshair (the tracked view excepted, which tilts in place), so the place stays centred and the heading is kept; pitch stays within -89° to -5°, clamped only in the direction of travel so a top-down (-90°) view can tilt up out of it. A tilt with `pitchDeg` (or with neither angle nor direction, which means -45°) eases to that angle; a positive angle means the same angle below the horizon. A voice tilt, orbit, pan or rotate sent while a voice `fly_to_location` is still looking up or flying ("fly to London and tilt the camera" or "fly to Paris and orbit it" arrives as two sibling calls) waits for that flight to land, up to 30 s, so it neither cancels the flight nor gets replaced by it; if the flight is cancelled, finds nothing or times out, the motion is not run and says so. `stop` and `rotate_globe` do not wait, and a motion sent before its fly-to is not reordered. Orbit still arms (`armed: 'waiting-for-arrival'`) when it starts during any other camera flight, and captures its target once the tween queue has been quiet for 0.8 s. Omitted globe direction/mode default to right/continuous; explicit values prevail. Other camera motions keep their once default. Admission requires 3D, no Cockpit/tracking owner and the whole globe inside the existing keyhole circle, using the shared keyhole/projection geometry and vertical camera FOV with a rotation-local bounding-sphere cone for off-axis containment. Canvas-edge clipping alone does not block a rigid rotation or its unchanged Globe View preset. There is no altitude cutoff. An already smaller, fully framed globe rotates directly; repeated nudges, direction and speed changes recheck current framing without demanding a reset merely because ellipsoid altitude varied. A close-up or overlap refuses without moving the camera. When the unchanged Globe View preset fits, voice says “Globe rotation isn’t available from this view. You can say ‘Reset to Globe View and rotate the globe.’” without asking a permission question or automatically resetting. Explicit Reset/Show Globe View commands remain direct; an explicit reset-and-rotate request waits for reset success before requesting rotation. If OpenAI dispatches both tools together, rotation waits for earlier same-response resets and is skipped if any fails or is cancelled. OpenAI rejects later tool calls in the same response after a globe refusal, including calls arriving while globe admission is pending, and preserves response-scoped `tool_choice: none` for the refusal follow-up; Gemini rejects further tool execution, including queued sibling calls, until fresh typed input or admitted speech. Model interruption, advisory captions and microphone toggles do not release that guard. There is no pending Yes/No offer. Outside the refused response, explicit-command interpretation and avoiding repeated resets remain model-guided; a distinct model-issued reset call is not an app-enforced proof of user intent. A failed standalone reset can still be retried by the model, and a reset result does not guarantee the camera has fully settled. Before suggesting a reset, a cloned camera checks the unchanged Globe View destination against the same keyhole/depth rules without moving the live camera. If that preset cannot fit, `globe-reset-unavailable` asks for further zoom and the refusal instructs further zoom instead of a reset; this also covers ultrawide views. Unsupported view geometry or non-WGS84 projection assumptions fail closed without the closer-zoom instruction. Supported camera inputs/navigation intents cancel rotation before their action. Finite radius greater than the ellipsoid's maximum radius proves whole-arc clearance at constant centre-distance; no low-altitude swept solver is needed. The unchanged Globe View reset preset remains 18,000,000 m. Terrain and buildings remain outside the guarantee.
- **The route dolly is shaped, not linear** (2026-08-20). A trapezoid speed profile (smoothstep up, cruise, smoothstep down, distance taken as the closed-form integral) eases both ends without changing the pace — duration is still `totalM / ROUTE_M_S[speed]`, with one exception: a 0.5 s minimum keeps a degenerate route from being an instant teleport, so routes under 10 m (slow) / 20 m (normal) / 45 m (fast) fly SLOWER than the speed word, never faster. Turns bank up to **10°** (a 90° street corner settles near 7.5°), measured as a triangular pulse over a 4 s window centred on the camera so the roll leads in and unwinds after. Altitude breathes ±20 m around the 260 m mean and lifts up to 26 m into turns. Pitch is LOCKED at −32°; heading comes from a gaze that leads the path by 6.5 s of travel. `prefers-reduced-motion` zeroes the roll and the altitude shaping and keeps the easing. - **The route dolly is shaped, not linear** (2026-08-20). A trapezoid speed profile (smoothstep up, cruise, smoothstep down, distance taken as the closed-form integral) eases both ends without changing the pace — duration is still `totalM / ROUTE_M_S[speed]`, with one exception: a 0.5 s minimum keeps a degenerate route from being an instant teleport, so routes under 10 m (slow) / 20 m (normal) / 45 m (fast) fly SLOWER than the speed word, never faster. Turns bank up to **10°** (a 90° street corner settles near 7.5°), measured as a triangular pulse over a 4 s window centred on the camera so the roll leads in and unwinds after. Altitude breathes ±20 m around the 260 m mean and lifts up to 26 m into turns. Pitch is LOCKED at −32°; heading comes from a gaze that leads the path by 6.5 s of travel. `prefers-reduced-motion` zeroes the roll and the altitude shaping and keeps the easing.
- **Invariants — do not "fix" these.** (1) **Every** release levels the roll: completion unwinds it through the ease-out envelope, and `interruptCameraMotion` zeroes it synchronously (heading/pitch/position preserved). Cesium keeps the last up vector it was handed, so skipping this leaves the user holding a tilted horizon. (2) Heading is interpolated as an ANGLE about the local up, never as a Cartesian lerp — a lerp cannot cross an antipodal pair, so an out-and-back route looked backwards for the entire return leg; `signedTurnRad` branches the exact-180° case deterministically because the cross product's sign there is a floating-point coin toss. (3) A COLD floor cell is missing data, not flat ground: route vertices carry height 0, so trusting them flew a mountain corridor at 260 m above the ELLIPSOID. The corridor warm is fire-and-forget, so the dolly ARMS — camera untouched, no teleport onto the route — for up to 1.2 s waiting for real floor data, falls back to a rendered-mesh probe (`scene.sampleHeight`) when the DEM stays cold — latched to ONE firing per flight, for exactly the cells the cache could not answer, so a route costs at most 8 `sampleHeight` calls however long it arms — and otherwise holds the launch altitude for the whole route. A corridor is only RESOLVED when every cell is accounted for: one warm cell says nothing about the ground under the other seven, and treating it as an answer let the dolly descend to 460 m over a 1,600 m rendered surface. The probe reads the rendered surface at the current LOD (rooftops and primitives included) — a better estimate than nothing, not a guaranteed upper bound. Never descend blind. The floor is SMOOTHED in both directions for the ride while the hard clearance clamp reads the RAW sample, so a cell boundary cannot pop the eye but a cliff is still cleared on the frame it is seen. A pre-departure floor is adopted whole; one arriving mid-flight is eased onto, and the eye's descent rate is capped. - **Invariants — do not "fix" these.** (1) **Every** release levels the roll: completion unwinds it through the ease-out envelope, and `interruptCameraMotion` zeroes it synchronously (heading/pitch/position preserved). Cesium keeps the last up vector it was handed, so skipping this leaves the user holding a tilted horizon. (2) Heading is interpolated as an ANGLE about the local up, never as a Cartesian lerp — a lerp cannot cross an antipodal pair, so an out-and-back route looked backwards for the entire return leg; `signedTurnRad` branches the exact-180° case deterministically because the cross product's sign there is a floating-point coin toss. (3) A COLD floor cell is missing data, not flat ground: route vertices carry height 0, so trusting them flew a mountain corridor at 260 m above the ELLIPSOID. The corridor warm is fire-and-forget, so the dolly ARMS — camera untouched, no teleport onto the route — for up to 1.2 s waiting for real floor data, falls back to a rendered-mesh probe (`scene.sampleHeight`) when the DEM stays cold — latched to ONE firing per flight, for exactly the cells the cache could not answer, so a route costs at most 8 `sampleHeight` calls however long it arms — and otherwise holds the launch altitude for the whole route. A corridor is only RESOLVED when every cell is accounted for: one warm cell says nothing about the ground under the other seven, and treating it as an answer let the dolly descend to 460 m over a 1,600 m rendered surface. The probe reads the rendered surface at the current LOD (rooftops and primitives included) — a better estimate than nothing, not a guaranteed upper bound. Never descend blind. The floor is SMOOTHED in both directions for the ride while the hard clearance clamp reads the RAW sample, so a cell boundary cannot pop the eye but a cliff is still cleared on the frame it is seen. A pre-departure floor is adopted whole; one arriving mid-flight is eased onto, and the eye's descent rate is capped.
- Pins: `src/routeCinematics.test.mjs` (26 tests), with `scripts/qa-flyroute-mutations.mjs` reverting each fix individually to prove they are load-bearing (19 named defects); rendered proof `scripts/qa-flyroute-cinema.mjs` (drives the real voice runner, measures the real Cesium camera every frame, writes a labelled contact sheet). - Pins: `src/routeCinematics.test.mjs` (26 tests), with `scripts/qa-flyroute-mutations.mjs` reverting each fix individually to prove they are load-bearing (19 named defects); rendered proof `scripts/qa-flyroute-cinema.mjs` (drives the real voice runner, measures the real Cesium camera every frame, writes a labelled contact sheet).
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@@ -1747,9 +1747,11 @@ export function moveCamera(args = {}, runNavigation = null) {
} }
if (motion === 'orbit') { if (motion === 'orbit') {
if (_viewer.scene.tweens.length > 0) { if (_viewer.scene.tweens.length > 0) {
// A camera flight is in progress ("fly to X and orbit it") — ALWAYS arm // A camera flight is in progress — ALWAYS arm and capture at the
// and capture at the destination; a target existing right now is // destination; a target existing right now is meaningless (the globe
// meaningless (the globe is always under the crosshair). // is always under the crosshair). The voice runner already holds an
// orbit until its own fly-to lands; this covers any other
// flight.
setActiveMotion({ setActiveMotion({
kind: 'orbit', kind: 'orbit',
direction: direction || 'right', direction: direction || 'right',
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@@ -1188,8 +1188,9 @@ export function createGevActionRunner({
} }
if (name === 'move_camera') { if (name === 'move_camera') {
const motion = String(args.motion || '').toLowerCase();
if ( if (
String(args.motion || '').toLowerCase() === 'tilt' && VOICE_FLIGHT_WAITING_MOTIONS.has(motion) &&
voiceFlight && voiceFlight &&
!voiceFlight.done !voiceFlight.done
) { ) {
@@ -1200,9 +1201,8 @@ export function createGevActionRunner({
return { return {
ok: false, ok: false,
action: 'move_camera', action: 'move_camera',
motion: 'tilt', motion,
error: error: `Not run: the flight this ${motion} was waiting for did not arrive.`,
'Not run: the flight this tilt was waiting for did not arrive.',
}; };
} }
return moveCamera(args, (navigate, releaseOptions) => return moveCamera(args, (navigate, releaseOptions) =>
@@ -2721,7 +2721,6 @@ async function frameOverhead(viewer, dataManager, styleManager, args = {}) {
); );
} }
/** Run one validated voice camera mutation through the UI-owned authority seam. */
/** A voice flight's end: 'arrived', 'cancelled' or 'failed', settled once. */ /** A voice flight's end: 'arrived', 'cancelled' or 'failed', settled once. */
function trackVoiceFlight() { function trackVoiceFlight() {
let resolve; let resolve;
@@ -2739,9 +2738,21 @@ function trackVoiceFlight() {
return flight; return flight;
} }
/** Longest a tilt waits for a flight (geocode plus flight) before giving up. */ /** Longest a motion waits for a flight (geocode plus flight) before giving up. */
const VOICE_FLIGHT_WAIT_MS = 30_000; const VOICE_FLIGHT_WAIT_MS = 30_000;
/**
* Motions that act on the place the camera ends up at, so one sent beside a
* fly-to waits for it. Stop is not one, and rotate_globe turns the
* whole Earth from Globe View rather than at a place.
*/
const VOICE_FLIGHT_WAITING_MOTIONS = new Set([
'tilt',
'orbit',
'pan',
'rotate',
]);
/** Wait for a voice flight to end; 'timeout' or 'aborted' if it does not. */ /** Wait for a voice flight to end; 'timeout' or 'aborted' if it does not. */
function waitForVoiceFlight(flight, signal) { function waitForVoiceFlight(flight, signal) {
if (signal?.aborted) return Promise.resolve('aborted'); if (signal?.aborted) return Promise.resolve('aborted');
@@ -2758,6 +2769,7 @@ function waitForVoiceFlight(flight, signal) {
}); });
} }
/** Run one validated voice camera mutation through the UI-owned authority seam. */
function runManagedVoiceNavigation( function runManagedVoiceNavigation(
styleManager, styleManager,
noun, noun,
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@@ -340,6 +340,99 @@ test('a tilt with no voice flight pending runs at once', async () => {
assert.equal(result.ok, true); assert.equal(result.ok, true);
}); });
// Orbit, pan and rotate also act at the place the camera ends up, so "fly to
// Paris and orbit it" holds the orbit the same way.
for (const motion of [
{ motion: 'orbit' },
{ motion: 'pan', direction: 'left' },
{ motion: 'rotate', direction: 'right' },
]) {
test(`${motion.motion} in the same reply as a fly-to waits for the flight to land`, async () => {
const { viewer, styleManager, order, flights } = tiltAfterFlightHarness();
const runner = createGevActionRunner({
viewer,
styleManager,
dataManager: { layers: new Map(), getAll: () => [] },
});
assert.equal((await runner('fly_to_location', { locationId: 'austin' })).ok, true);
const moved = runner('move_camera', motion);
const movedDone = settledYet(moved);
await new Promise((resolve) => setTimeout(resolve, 0));
assert.equal(movedDone(), false, `the ${motion.motion} must wait while the camera flies`);
assert.equal(
order.slice(order.indexOf('fly')).includes('cancel'),
false,
`the ${motion.motion} must not cancel the flight`,
);
flights[0].complete();
const result = await moved;
assert.equal(result.ok, true);
assert.equal(result.motion, motion.motion);
interruptCameraMotion('test-cleanup');
});
test(`${motion.motion} waits through a geocoded fly-to search, then for its flight`, async () => {
const { viewer, styleManager } = tiltAfterFlightHarness();
let finishSearch;
let landFlight;
const runner = createGevActionRunner({
viewer,
styleManager,
dataManager: { layers: new Map(), getAll: () => [] },
searchNavigation: (_viewer, query, options) => new Promise((resolve) => {
finishSearch = () => {
landFlight = options.onComplete;
resolve({ label: query, navigationMode: 'city-overview' });
};
}),
});
const fly = runner('fly_to_location', { query: 'Somewhere Far' });
const moved = runner('move_camera', motion);
const movedDone = settledYet(moved);
await new Promise((resolve) => setTimeout(resolve, 0));
assert.equal(movedDone(), false, `the ${motion.motion} must wait for the place lookup`);
assert.equal(getActiveCameraMotion(), null, 'nothing moves before the flight');
finishSearch();
assert.equal((await fly).ok, true);
await new Promise((resolve) => setTimeout(resolve, 0));
assert.equal(movedDone(), false, `the ${motion.motion} must wait for the flight too`);
landFlight();
assert.equal((await moved).ok, true);
assert.equal(getActiveCameraMotion()?.kind, motion.motion);
interruptCameraMotion('test-cleanup');
});
test(`${motion.motion} waiting on a flight that never lands is not run`, async () => {
const { viewer, styleManager, flights } = tiltAfterFlightHarness();
const runner = createGevActionRunner({
viewer,
styleManager,
dataManager: { layers: new Map(), getAll: () => [] },
});
await runner('fly_to_location', { locationId: 'austin' });
const moved = runner('move_camera', motion);
flights[0].cancel();
const result = await moved;
assert.equal(result.ok, false);
assert.equal(result.motion, motion.motion);
assert.match(result.error, new RegExp(`this ${motion.motion} was waiting for did not arrive`));
assert.equal(getActiveCameraMotion(), null);
});
}
test('stop does not wait for a voice flight', async () => {
const { viewer, styleManager } = tiltAfterFlightHarness();
const runner = createGevActionRunner({
viewer,
styleManager,
dataManager: { layers: new Map(), getAll: () => [] },
});
await runner('fly_to_location', { locationId: 'austin' });
const result = await runner('move_camera', { motion: 'stop' });
assert.equal(result.ok, true);
assert.equal(result.motion, 'stop');
});
test('nearest-aircraft voice action serializes layer enable, arrival, refresh, airborne query, and selection', async () => { test('nearest-aircraft voice action serializes layer enable, arrival, refresh, airborne query, and selection', async () => {
globalThis.window = globalThis.window || { clearTimeout, setTimeout, requestIdleCallback: null }; globalThis.window = globalThis.window || { clearTimeout, setTimeout, requestIdleCallback: null };
const { viewer, styleManager } = createVoiceNavigationHarness(); const { viewer, styleManager } = createVoiceNavigationHarness();