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Hold a voice orbit, pan or rotate until its fly-to lands
"Fly to Paris and orbit it" reaches the app as two sibling tool calls, which OpenAI runs at once. With a place that needs a lookup, the orbit started over the old view and the late flight then replaced it; with a known place, pan and rotate cancelled the flight already in the air. Orbit, pan and rotate now wait for a pending voice flight the same way tilt does: up to 30 s, and not run (saying so) if the flight is cancelled, finds nothing or times out. Stop and rotate_globe do not wait. Orbit keeps its own arming for flights the voice runner does not track.
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@@ -1747,9 +1747,11 @@ export function moveCamera(args = {}, runNavigation = null) {
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}
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if (motion === 'orbit') {
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if (_viewer.scene.tweens.length > 0) {
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// A camera flight is in progress ("fly to X and orbit it") — ALWAYS arm
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// and capture at the destination; a target existing right now is
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// meaningless (the globe is always under the crosshair).
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// A camera flight is in progress — ALWAYS arm and capture at the
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// destination; a target existing right now is meaningless (the globe
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// is always under the crosshair). The voice runner already holds an
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// orbit until its own fly-to lands; this covers any other
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// flight.
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setActiveMotion({
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kind: 'orbit',
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direction: direction || 'right',
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