Merge main into pr-594

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
This commit is contained in:
Sameh KhamisandClaude Opus 5.5 committed 2026-09-24 22:23:42 -07:00
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@@ -105,14 +105,17 @@ checks when changing this wiring.
`src/search` owns forward/reverse geocoding, place search and route provider
interfaces. `createStandaloneApplication({ geospatial })` accepts `endpoints`
and `providers`; the defaults preserve Google/Photon search, Google place context
and the local OSRM route proxy. Location, annotations, HUD labels and voice use
the composed service. Provider-specific credentials belong in the selected
transport; server secrets never belong in browser configuration.
and `providers`. Default forward search tries decimal coordinates and bundled
place names (`presets`) first, without a network request, then Google when a key
is configured, Photon, and the local `/api/geocode` Nominatim route. The
defaults also keep Google place context and the local OSRM route proxy.
Location, annotations, HUD labels and voice use the composed service.
Provider-specific credentials belong in the selected transport; server secrets
never belong in browser configuration.
For a compatible protocol, configure `geocode`, `photon`, `reverse`, `textSearch`,
`nearby` or `route` endpoints. These are developer-selected configuration, not
URLs accepted from page queries or model arguments. A different protocol supplies
For a compatible protocol, configure `geocode`, `photon`, `nominatim`, `reverse`,
`textSearch`, `nearby` or `route` endpoints. These are developer-selected
configuration, not URLs accepted from page queries or model arguments. A different protocol supplies
an adapter function instead. The exported `createDefaultPlaceSearch` constructor
supports the same options for direct composition:
@@ -181,10 +184,14 @@ separate constructors. Pass these to `createApplication`; use its `signal` and
`defer` for ownership. The compatibility catalog is still page-scoped: construct
one application per page. Controls, actions and renderers use the same layer
instances. Configure sources with `application/sources` before registration or
state restoration, and release them after the consumers stop.
state restoration, and release them after the consumers stop. The catalog
constructor (`application/layers`) also requires `wind`, `weather` and
`cyclones` sources with `getSnapshot` for the Weather layers, and owns the
observed-history clock those layers share for the catalog's lifetime.
`application/services` accepts boundary, terrain, regional-context, weather and
summary services. `application/requests` supplies the existing HTTP protocols
summary services; its weather service supplies cockpit local conditions, not the
Weather layers. `application/requests` supplies the existing HTTP protocols
with configurable endpoints and a scoped transport. Changing an endpoint works
only for a compatible protocol; another protocol supplies a service adapter.
Cancellation discards late response bodies, and replacing a source invalidates
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@@ -277,6 +277,90 @@ share restoration and movement of controls between containers remain caller-owne
Existing helper imports from `cockpitMath.js` and `rightRailPolicy.js` remain
compatible through re-exports.
### Adding a right-rail readout panel
Add the shell in `src/ui/templates/context.html` inside `#right-context-rail`:
a `.panel-collapsible` with a stable `id` and matching `data-panel-id`, the
existing `.panel-header`, collapse button and a dedicated body. Register it
with the existing panel chrome/layout owners; do not allocate rail space in
the body renderer. Set `hidden` while empty so the allocator ignores it, and
expand through the existing collapse button only on first appearance per page
session, and only when the chrome marked the restored state as a default
(`data-collapsed-preference`), never over a stored or shared choice. Preserve
the user's later collapse choice, including body remounts. Mark the body
`data-rail-scroller` when it scrolls: the rail's measuring pass lifts its
`max-height` and puts the scroll offset back afterwards. Panel bodies only
scroll on an open-card change, with one write, never on a refresh.
Compose `createRailCards({ container, document, onParams, onOpen })` and
`createRailTimeline({ container, document, onCommit, onPreview, onStep,
onLatest, onPlay })`. Cards reconcile `{ id, title, badge, open, compact,
compactStatus, blocks }` in place. Their full-width native button headers expose
`aria-expanded` and `aria-controls`; articles expose `data-open`. The feature
adapter owns accordion state. Generic cards do not select data or enable layers.
`blocks` is an ordered array of loose, optional `{ id, type, ... }` descriptors,
rendered by `railCardBlocks.js`. There are no per-section disclosures:
- `summary`: `text`, a single summary line.
- `list`: `list: { ariaLabel, items }`, reconciled by `syncRowList` in `rowList.js`.
- `lines`: keyed `lines: [{ id, text, muted? }]` for details and status.
- `settings`: `settings: [{ id, label, chips }]`; each labelled row has a 56 px
label column and a wrapping `syncChipGroup` from `chipGroup.js`.
- `legend`: `legend: { colors, labels, units?, zeroIndex?, categorical? }` for a
ramp/scale (including a physical freezing anchor) or separate keyed swatches.
- `actions`: keyed `actions: [{ id, label, params?, href?, onClick?, disabled?,
hint? }]` in a footer, using buttons or safe new-tab links.
- `result`: `label`, keyed `lines`, and optional `clear: { params | onClick }`;
its accessible × button sits beside the title.
Every block and control has a stable id. Lists, settings, actions and results
can appear in any requested order, including a scene panel's rectangle action,
results list, then selected-scene details. Chip/list/action `params` dispatch
through `onParams(cardId, params)`; the feature adapter supplies
`setLayerParams(id, params, { origin: 'user' })`. Current descriptors and disabled
state are read at dispatch. Identical updates do not move nodes or write DOM;
focused controls survive feed refreshes.
Weather descriptors retain top-level `chips`, `list` and `legend` for non-DOM
consumers. They expose `summary.settings`, `summary.actions` and optional
`summary.result`; wind also retains its raw captured `summary.reading`.
`readout: true` layer rows render only the toggle and source/meta line; their
subscriptions still refresh the cards. Cards own configuration and readings.
Weather orders cyclones, wind, then a bordered Observed history group containing
the timeline and active radar, satellite and lightning cards. The group heading
and scope name its active products. The timeline stays visible whenever any
observed product is enabled; fewer than two ticks disables transport. Pass
`heading: false` to the timeline when the containing group owns the heading.
Exactly one active card is open. Header clicks and newly enabled ids choose it
(the last new entry wins a batch); refreshes and clock ticks retain it. First
appearance uses cyclones with storms, otherwise the first card. Disabling the
open layer falls back to the first remaining card. A WeakMap per document keeps
explicit choices through body remounts without adding share state. Card opening,
storm selection and layer enabling remain independent.
Optional card/badge/slider class names provide feature styling. Card titles use
`.data-name` typography; meta/time/badges use `.data-toggle-meta` typography;
setting/result labels use `.panel-title`; chips retain `.data-toggle-chip`.
Reserve one status line, even without a legend. Use app tokens. Wind's footer
reads the map center into a result after the action. The captured location stays
fixed until another read; model changes resample that location, units reformat
it, and × clears both reading and map marker.
The timeline shows endpoint times and receives ticks, index, mode, playing,
readout and disabled state. Its preview callback receives the tick and index and
may return readout text; commits receive the same values after a 150 ms coalesced
drag or final change. Feature adapters own data mapping and service subscriptions;
generic modules own DOM/listeners/timers and release them in `destroy()`.
Keep persistence with panel chrome: collapse uses
`godsEyeView.v6.panelCollapsed.<panelId>`, position uses
`godsEyeView.v8.panelPos.<panelId>`, and share state uses the registered panel id.
Do not rename existing
ids or reset persistence versions when adding a body. The WEATHER adapter is
`src/ui/weatherPanel.js`; its observed-history selection remains transient.
## Visual input
`gods-eye-view/ui/input` exports `bindApplicationShortcuts` and
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# Director camera directions
Version 4 scene documents can name geographic anchors and describe an explicit
camera move followed by a hold. Existing camera-pose shots still use the ordinary
camera flight. Import, playback, Load, Replay and seek accept the new directions;
[EDIT DETAILS](DIRECTOR-SHARING.md) captures anchors and move starts; a graphical
path editor remains a later extension.
```json
{
"version": 4,
"scenes": [{
"id": "austin",
"title": "Across Austin",
"anchors": [
{ "id": "west", "title": "West viewpoint", "lat": 30.2672,
"lon": -97.76, "alt": 6000, "altitudeReference": "ellipsoid" },
{ "id": "east", "title": "East viewpoint", "lat": 30.2672,
"lon": -97.73, "alt": 7000, "altitudeReference": "ellipsoid" }
],
"shots": [{
"id": "crossing",
"title": "Cross the city",
"durationSec": 4,
"holdSec": 2,
"camera": { "anchorId": "east", "heading": 10, "pitch": -45, "roll": 0 },
"move": {
"from": { "anchorId": "west", "heading": 350, "pitch": -45, "roll": 0 },
"easing": "cubic-in-out"
},
"visual": { "style": "normal" },
"layers": {}
}]
}]
}
```
## One owner for each authored value
An anchor is a scene-local geographic position, with a stable `id`, optional
`title`, latitude, longitude, height and explicit altitude reference. Each scene
accepts at most 1,024 anchors. IDs must be unique within that scene. References to
missing anchors fail validation before replacing a project.
The shot's `camera` is its destination. It can be an inline pose or an
`anchorId` plus orientation. The optional `move.from` uses the same pose/reference
shape. References cannot also carry inline coordinates. They do not form chains.
Heading, pitch and roll belong to each camera pose, so two shots can look in
different directions from the same geographic anchor. Omitted orientation uses
heading 0, pitch −35 and roll 0 degrees.
An explicit move requires `move.from`, `move.easing`, `durationSec` and `holdSec`.
Its duration is 0.2–86,400 seconds; the hold is 0–86,400 seconds. The destination
is not copied into another field. `linear` and `cubic-in-out` are the supported
easings. A shot without `move` retains the existing ordinary flight, even in a
version-4 file. Its destination may also reference an anchor.
Capture continues to create ordinary camera-pose shots. Update Shot stores the
current viewport as an inline destination, preserving an explicit move's start
and easing; it does not change a shared anchor and thereby move other shots.
Editing imported directions and anchors currently means editing the scene JSON.
## Coordinates and altitude
Latitude/longitude use WGS84 degrees. Orientation uses the application's Cesium
heading/pitch/roll convention in degrees: heading rotates from local north,
negative pitch looks down, and zero pitch is horizontal. Camera positions use
meters above the WGS84 ellipsoid, matching `Cartesian3.fromDegrees` and captured
camera poses. These heights are not mean-sea-level elevations or heights above
the visible surface.
Every anchor and every inline endpoint of an explicit move must say
`"altitudeReference": "ellipsoid"`. Ordinary legacy poses without that field
already use the same reference. Terrain-relative and mean-sea-level references
are rejected; no terrain request, default ground estimate or implicit conversion
is made. Authors must provide ellipsoidal heights with enough clearance for their
scene. The format does not promise collision avoidance or terrain following.
During an explicit move, latitude and altitude interpolate between endpoints.
Longitude takes the shortest signed arc across the dateline; heading and roll
also take their shortest signed arcs. An exact 180-degree tie takes the negative
arc. This is an authored coordinate interpolation, not a geodesic or a camera
flight with an automatically raised arc. Endpoints are exact, including zero
pitch. Curved paths and look-at targets are later extensions.
## Time, seeking and cancellation
Load and Replay of an explicit move start at its authored `from` pose, regardless
of the current viewport. Play uses that same start. Both live playback and seek
use `sampleCameraMove`; a seek into the hold uses the exact destination. Backward
seeks do not depend on a prior camera position. Existing scene-pack media/reveal
rules can extend holds as before.
Each active explicit move owns one animation-frame callback. Stop, replacement,
import, teardown, a navigation handoff or manual pointer/wheel input revokes that
callback and settles the move. Navigation also cancels a run during an authored
hold, so the next shot cannot retake the camera. Camera claims still respect
Cockpit's refusal. Already queued callbacks cannot move a replacement scene.
The timing diagnostic includes the active authored camera animation.
The renderer-independent `gods-eye-view/director` export provides
`resolveCameraPose(scene, camera)`, `resolveCameraMove(scene, shot)` and
`sampleCameraMove(move, progress)`. These expect validated/normalized data.
Rendering and frame ownership live in `src/scenes/cameraMotion.js`; the existing
scene controller supplies camera application and lifecycle cancellation.
Version-1/2/3 projects migrate to version 4 without converting their ordinary
shots into explicit moves. IDs, positions, durations, visual settings, packs and
source attribution survive. The bloom scale remains independent of the document
version; version-3 bloom is never interpreted as the older inverted scale.
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# Director data packs
Version-5 scene documents can declare `dataPacks` on a scene and select them by
`dataPackIds` on each shot. Import validates declarations without loading assets.
Loading, seeking or playing a shot acquires only its selected packs. A shot with
no pack IDs clears the preceding shot's packs. Existing scene recipes and assets
keep their current paths, notices and behavior.
A pack manifest is version 1 and requires an ID, format, source, attribution and
placement. Sources describe storage; placement describes geography. Source names
refer to trusted application registrations, never scripts to import. A document
cannot supply request headers, keys, cookies, endpoints or executable handlers.
```json
{
"version": 5,
"scenes": [{
"id": "example",
"title": "My geographic notes",
"dataPacks": [{
"id": "notes",
"version": 1,
"format": "geojson",
"source": { "adapter": "assets", "path": "my-scene/notes.geojson" },
"attribution": { "text": "Your name", "license": "Your asset's actual license" },
"placement": { "altitudeReference": "ellipsoid" }
}],
"shots": [{
"id": "overview",
"camera": { "lat": 30.2672, "lon": -97.742, "alt": 2600, "pitch": -70 },
"durationSec": 4,
"holdSec": 2,
"dataPackIds": ["notes"]
}]
}]
}
```
For the standalone application, put that asset at
`public/scene-assets/my-scene/notes.geojson`. The registered `assets` source has
an explicit `/scene-assets/` base on the application's origin. Importing a file
from disk does not grant access to adjacent local files or infer a remote base.
Relative paths cannot contain traversal, query strings, fragments, URL syntax,
percent escapes or empty segments. Asset directories are served as static files;
this is not a new arbitrary-URL proxy.
## Formats and placement
- **`geojson`:** a UTF-8 `FeatureCollection`, served as `application/geo+json` or
`application/json`. Each feature needs a unique string `id`. Point, LineString
and Polygon (including holes) are supported. Coordinates are WGS84
`[longitude, latitude, ellipsoidHeightMeters]`; missing height means zero,
which can be underground. Supply appropriate heights. Geometry properties
are ignored: they cannot select external icons, HTML, styling or scripts.
Placement is `{ "altitudeReference": "ellipsoid" }`.
- **`image`:** PNG served as `image/png`, at most 4096×4096 pixels, checked before
decoding. Placement is `{ "bounds": [west, south, east, north], "height": 300,
"altitudeReference": "ellipsoid" }`. Bounds must increase and cannot cross
the dateline. The image is a horizontal geographic rectangle at that height.
- **`media`:** MP4/WebM video or MPEG/Ogg/WAV/WebM audio, with the matching standard
MIME type. Placement is `{ "anchorId": "media-location" }`, referring to a
scene-local anchor with explicit ellipsoid height. A labelled marker locates
the media; an attribution card provides native, user-operated playback
controls. Media never autoplays. Codec support depends on the browser. D5 does
not synchronize media time with scene time or embed third-party players.
Pack attribution always includes nonempty `text` and `license`; an optional
HTTPS `url` opens as a source link with no opener/referrer. Importing or sharing
an asset never changes its license. D5 adds no third-party content and preserves
all existing Nepal content and contributor notices.
Optional `byteLength` specifies the exact expected byte count; optional `sha256`
is a lowercase hexadecimal SHA-256 digest checked before rendering. There are at
most 8 packs per scene, 8 MiB per asset, and 32 MiB of selected assets per shot.
GeoJSON additionally allows at most 2,000 features and 50,000 positions.
Transforms, terrain-relative placement, terrain collision avoidance, arbitrary
GeoJSON styles and archive extraction are not implemented. Explicit local files
can be shared through [JSON asset bundles](DIRECTOR-SHARING.md).
## Loading and resource ownership
The `director` package export provides `createAssetDirectorySource` and
`createDataPackSession`. The former receives an explicit trusted HTTP(S)
directory `baseUrl` and optional `fetchImpl`; it confines every relative asset
path to that directory. Cross-origin directories require CORS. Requests omit
credentials and referrers, reject redirects, and use `cache: 'no-store'`.
There is no persistent pack cache, offline fallback or silent substitute. A
missing, invalid, oversized or integrity-mismatched asset fails the shot's pack
load, removes partial results and reports a stable error without exposing a URL.
Successful loading leaves the attribution cards visible with the assets.
`createApplicationTools({ sceneDataPacks: { sources } })` and
`new SceneDirector(viewer, style, data, { dataPacks: { sources } })` accept a
registry of source functions. Each receives `{ path, signal, maxBytes }` and
returns `{ bytes: Uint8Array, mimeType }`. Custom transports must honor the
signal, bound reads and return the real MIME type. They remain application code,
not scene document fields. Without registrations, referenced sources fail closed.
The portable session receives format adapters separately. Each adapter receives
`{ pack, asset, anchors, signal }` and returns a resource with an idempotent
`dispose()`. Core's scene composition supplies Cesium geometry/image rendering
and text-only attribution/native media controls. The session applies a 15-second
load deadline and rejects late results, even when an adapter ignores abort.
Stop, replacement, next-shot selection, scene release and destruction cancel
pending work, remove owned entities/cards, stop media and revoke object URLs.
Run completion releases packs with its run signal. Direct LOAD and seek retain
packs until the next operation or Stop. Resources are reacquired per shot;
there are no disabled pack refresh loops. `getDataPackState()` returns copied
status and resource counts for lifecycle diagnostics.
Run `node scripts/qa-director-packs.mjs` against a credentialed local server to
exercise the real import/load/seek/Stop path with self-authored synthetic assets.
See [actions](DIRECTOR-INTERACTIONS.md) and [authoring/sharing](DIRECTOR-SHARING.md)
for the controls built on this manifest/loading boundary.
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# Director scene actions
Version-6 scene documents can attach actions to stable GeoJSON feature IDs in a
shot's selected data packs. Existing versions 1–5 migrate without adding actions.
Import validates data and references; it does not load assets or execute actions.
Add `interactions` to a shot, for example:
```json
{
"id": "read-outline",
"label": "About this outline",
"target": { "packId": "outline", "featureId": "boundary" },
"action": {
"type": "card",
"text": "An authored explanation, displayed as plain text.",
"url": "https://example.org/source"
}
}
```
The target must be a feature in a GeoJSON pack selected by that shot. Points,
lines and polygons retain stable pack/feature identities. Assets load before
feature existence is checked; a missing feature refuses the entire action set.
Images and native media are not interaction targets in this version.
| Action | Fields | Behavior |
| --- | --- | --- |
| `card` | `text`, optional `url` | Show plain text and an optional HTTPS source link; never HTML |
| `focus` | `anchorId` | Set a top-down camera pose at a scene anchor through camera ownership arbitration |
| `shot` | `shotId` | Load another shot in the same scene at its authored start |
| `layer` | `layerId`, boolean `enabled` | Request an explicit state through the ordinary layer admission path |
There are at most 64 interactions per shot. Card text is limited to 4,096
characters; source links cannot contain credentials, query strings or fragments.
No script, module, arbitrary fetch endpoint or request header is accepted.
Actions appear after LOAD or seek finishes. Click a pack feature to select its
actions and focus the first button; choose a button explicitly to execute it.
Tab traverses buttons and Enter/Space activates them. The selected buttons have
visible outlines, and status feedback is announced to assistive technology.
There are no global keyboard shortcuts to collide with navigation or typing.
Drawing ownership blocks both pointer selection and action execution. Camera
focus uses existing navigation admission, including Cockpit restrictions.
Actions are inactive during automatic playback and camera travel. They do not
introduce automatic branching or loops. A chain of user-triggered shot changes
is limited to 64 transitions; an explicit LOAD starts a new chain. Import/Stop,
replacement, playback and teardown remove selection, cards and picking handlers,
and abort pending layer requests. No per-frame interaction loop runs.
A layer action must name a layer with an explicit baseline in the current shot.
A target shot must declare a baseline for every layer the departing shot can
change. LOAD and seek reapply those baselines and clear selection. Stop cancels
pending transitions; already completed layer changes remain visible, consistent
with ordinary scene controls. Camera focus is an immediate anchor pose, not a
new timeline segment; seek restores the authored camera pose. Scene JSON is not
modified by executing an action.
The portable interaction session owns action admission/cancellation. The scene
interaction owner supplies accessible DOM and picking; pack renderers own the
feature identities and release them with their geometry. Layer/source admission
and camera arbitration remain with their existing owners.
Author actions in scene JSON or the validated EDIT DETAILS draft.
[Import preview and file sharing](DIRECTOR-SHARING.md) preserve those declarations. Existing content, assets, notices and contributor credit are preserved.
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# Director authoring and file sharing
Open Scenes and select a scene and shot. Existing capture, update, playback and
whole-project export controls remain available. Authored scene content, source
links, assets and contributor credit are preserved.
## Review imports before applying
IMPORT accepts scene JSON (including older supported versions) or a
`.gevbundle.json` asset bundle. A preview lists scenes, shots, data-pack attribution,
configured or unavailable sources, missing layer IDs and bundled bytes. Preview
makes no asset requests and does not change the current project. Configured
sources do not guarantee that a file exists: ordinary assets are checked on LOAD.
Bundle preview verifies the manifest and byte integrity; format decoding and
geometry limits are still enforced when rendering.
Apply replaces the current project after validation and playback cleanup. Export
your current project first if you want to keep both. Cancel or Escape discards
the staged import. A changed project invalidates an open draft rather than being
overwritten. Invalid files leave the existing project and browser save intact.
The programmatic `importProjectFile(file)` API still applies trusted callers'
imports directly; the installed file chooser supplies the review step.
## Edit scene details
EDIT DETAILS provides validated JSON fields for:
- Scene anchors and data-pack manifests.
- The selected shot's camera, optional move, duration, hold, pack IDs and actions.
Capture camera as anchor adds a named geographic position to the draft. Set move
start to current camera creates a pose-to-pose move ending at the shot's existing
camera; Use ordinary flight removes that explicit move. Heights are meters above
the WGS84 ellipsoid. Apply details validates the complete project, preserves IDs,
layer declarations and content notices, and keeps the selected shot. Cancel
leaves the project unchanged. See [camera directions](DIRECTOR-CAMERA.md),
[data packs](DIRECTOR-DATA-PACKS.md) and [actions](DIRECTOR-INTERACTIONS.md) for
field definitions. This is a basic draft editor, not a node graph or path editor.
## Share a selected scene
SHARE SCENE exports only the selected scene. Download scene JSON preserves its
camera, timing, layers, anchors, manifests, interactions and attribution, but
contains no asset bytes. The recipient needs the referenced source registrations
and files. Existing EXPORT PRESETS continues to export the entire project.
For a bundle, select the declared pack files or a folder, then Download asset
bundle. Folder paths match a manifest path either directly or after removing the
chosen root directory. Individual filenames must be unambiguous across all pack
sources; ambiguous or missing matches fail without downloading a partial bundle.
Previously imported bundle files can be reused. Export never automatically fetches
remote files or copies registered recipe media. Existing integrity declarations
must match the files you supply.
Bundles include only declared data-pack files. Registered scene content, linked
media, map tiles and live data are not included. Source notices and licenses remain
in the document; packaging a file does not grant permission to redistribute it.
## Bundle format and limits
A bundle is uncompressed JSON with these fields:
```json
{
"format": "gev-scene-bundle",
"version": 1,
"project": { "version": 6, "scenes": [] },
"assets": []
}
```
Each asset contains `path`, `mimeType`, `base64` and lowercase hexadecimal `sha256`.
Export copies the document and rewrites pack references to the reserved
`scene-bundle` source, adding exact `byteLength` and `sha256`. Paths are confined
relative names; URLs, traversal, duplicate or unreferenced assets, unknown fields,
missing packs and mismatched hashes are rejected. Scene documents remain bounded
at 5 MiB. A bundle allows 50 MiB of JSON, 64 files, 8 MiB per file and 32 MiB of
asset bytes in total. Supported MIME types are JSON/GeoJSON, PNG, MP4/WebM video
and MPEG/Ogg/WAV/WebM audio. Normal pack format and geometry checks still apply.
There are no executable modules, request headers or credentials in the format.
Imported bytes stay in memory for the current project and session. Stop releases
rendered resources while retaining these bytes for replay. Project replacement
or application teardown releases them. Only scene JSON is saved in browser
storage: **reimport the bundle after reloading the app**. Missing bundle bytes
fail explicitly, with no network fallback. This is file sharing, not a storage
service or an offline basemap.
Portable helpers are exported through `gods-eye-view/director`: `parseSceneShare`,
`readSceneShare`, `createSceneBundle`, `createBundleAssets`, `describeSceneShare`,
`editSceneDetails` and `selectSceneDocument`. Loading and UI remain separate owners.
`getSharingState()` reports copied dialog/asset counts for lifecycle diagnostics.
Run `node scripts/qa-director-sharing.mjs` against the local server for installed
controls, cancellation, stale drafts, export/import round trips, resource cleanup
and narrow-screen acceptance. Fixtures are synthetic and carry their own notices.
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# Director: reusable scene playback
Director is the scene playback system. Ordered shot execution, authored timing and playback clocks are separated
from the scene editor and application rendering. This document
records implemented camera directions, data packs, declarative interactions and
file sharing, along with the remaining extensions.
## Implemented boundary
`src/director/playback.js`, exported as `gods-eye-view/director`, provides:
- `buildPlaybackQueue(scenes, startSceneId, { single })`: ordered scenes/shots,
retaining the existing round-robin behavior.
- `playSceneQueue(queue, { token, adapter, previousScene, releaseOnFinish })`:
sequential execution, cancellation checks and scene release.
The runner imports no renderer, UI, storage, recipe or dataset. An adapter supplies
these phases, in order: `selectShot`, `applyVisual`, `applyLayers`, `travel`,
`settle`, `hold`, `completeShot`. Each receives `{ scene, shot, index, total,
token }`. It also supplies `releaseScene(scene, token?)` and optionally `complete()`.
Callbacks may return promises. Each playback invocation requires its own adapter
state and token; the caller owns camera arbitration and concurrent-run refusal.
The runner checks cancellation after each phase. Adapters must also pass the
abort signal or liveness predicate into pending work: a check between phases
cannot stop a camera flight or network request already in progress. Cleanup
between scenes and on preview exit runs without an aborted token. A refused
initial handoff starts no shot. Final cleanup runs on completion, Stop or failure;
`releaseOnFinish: false` retains the final scene for ordinary playback. Exceptions
propagate so the caller can restore its controls. Empty/already-cancelled queues
acquire no resources. This low-level API expects normalized scene objects;
untrusted file validation belongs at the import boundary.
`src/scenes/playbackAdapter.js` connects this runner to the existing
`SceneDirector`. The latter still owns editor state, saved-project import/export,
camera ownership and asynchronous load/seek arbitration. Pure seek calculations
live in `src/director/timeline.js`; `src/director/clock.js` owns the run/load/shot
tickers, hold deadlines, snapshots and clock subscriptions. Stop settles pending
holds immediately, and revoked tick callbacks cannot affect a replacement clock.
`getPlaybackTimingState()` exposes copied snapshots and an active-timer count for
lifecycle diagnostics without exposing timer handles.
The `director` export also provides `sceneTimingForShot`, `sceneSeekState`,
`cameraAtProgress` and `createPlaybackClock`. Timeline functions receive duration
and hold resolvers; the clock receives timing, running-state and progress callbacks.
They import no renderer, storage, recipe or dataset.
`src/scenes/shotPresentation.js` prepares layer/seek context and resolves holds
and map preferences through a scene-pack registry. The `scenes` export provides
`createScenePackRegistry({ recipes, adapters })`; pass the result as `scenePacks`
in the SceneDirector constructor options. Trusted adapters can supply
`minimumHoldSec(states)`, `resolveVisual(shot, visual, isMapStackAvailable)` and
`cancelMotion(getLayerModule)`. Default composition registers the existing Nepal
presentation rules. These are code-level composition hooks, not executable
modules imported from scene files. Existing media-owner waits remain bounded.
All authored scenes, assets, IDs, source links, attribution and existing JSON
projects are preserved. The Nepal sequence remains the contribution introduced
by @manjunath22466 in #590. Its clips use source links/embeds; comparison images
and river coordinates are bundled. See the
[event pack provenance](../public/events/bhote-koshi-2026/README.md).
## Next changes, in order
1. **Timeline and content separation — implemented.** Pure duration/seek
calculations, an owned clock and registered presentation rules preserve
existing recipes and content. Tests cover direct load, forward/backward seek,
replay, bounded media waits and cancellation at pending transitions.
2. **Versioned scene document — implemented for existing camera-pose shots.**
[The scene document](SCENE-DOCUMENT.md) preserves version-1/2/3 imports. Bounded validation
rejects malformed files before replacing current state; legacy migration
preserves IDs, pack bindings and visual edits. Unreadable saved files are
protected from fallback writes. Camera anchors, pack manifests and actions
receive stable IDs with their respective later format extensions.
3. **Camera directions — implemented for pose-to-pose moves.**
[Version 4](DIRECTOR-CAMERA.md) adds scene-local geographic anchors, explicit
start/destination poses, easing, duration and holds. Playback and seek share
the same sampler. Ellipsoidal heights are explicit; terrain-relative input
is rejected. Existing shots retain ordinary flights. Basic anchor/move authoring is available through EDIT DETAILS; curved paths and
look-at targets remain later extensions.
4. **Data packs and placement — implemented for bounded assets.**
[Version 5](DIRECTOR-DATA-PACKS.md) defines a pack manifest with format/version,
source, attribution/license and optional integrity/size metadata. It distinguishes
registered asset directories from geographic coordinates, image bounds and
media anchors. GeoJSON, PNG and native media adapters load with byte/time
limits and explicit ellipsoid heights. Stop and replacement release resources.
Paths resolve against a trusted directory base; missing/offline assets fail
explicitly. File bundles are available; transforms and terrain-relative placement
remain future extensions. Scene files carry no credentials or executable modules.
5. **Declarative interactions — implemented.** [Version 6](DIRECTOR-INTERACTIONS.md)
connects selected feature IDs to accessible text/source cards, anchor focus,
shot seek and admitted layer changes. References are validated and pending
actions cancel on Stop, replacement or teardown. Scene files contain no
JavaScript or arbitrary HTML; actions require explicit user input.
6. **Sharing and basic authoring — implemented.** [Authoring and sharing](DIRECTOR-SHARING.md)
adds import preview, missing-source/layer diagnostics, validated scene/shot
drafts and selected-scene JSON or explicit-file bundles. Pack attribution is
preserved. Bundle bytes last for the session and must be reimported after a
reload. A future node graph can author the same document without becoming a
playback or format requirement.
Each step must preserve existing scene editing, keyboard playback, camera
arbitration, layer cleanup, media timing and provider fallback. Acceptance includes
portable runner tests, existing Director regressions and browser playback with
Stop/seek/replay, plus tracking and voice checks. Use reproducible local fixtures
for failures and cancellation, alongside live visual checks for actual content.
Declarative actions are implemented in version 6; see [scene actions](DIRECTOR-INTERACTIONS.md) for supported targets, execution and reset semantics.
+2 -1
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@@ -36,7 +36,8 @@ const layers = createInfrastructureLayers({
| `governorRequestRender` | `(reason)`; request a frame through the existing render scheduler |
Each returned layer supports `init(viewer)`, `enable(viewer)`, `disable(viewer)`,
`update(viewer)`, `destroy(viewer)`, `getStats()` and `getLodDiagnostics()`.
`update(viewer)`, `destroy(viewer)`, `getStats()`, `getLodDiagnostics()` and
`getAnalystRecords()`.
Use the same viewer for the instance's entire lifetime. Each viewer/context/overlay
host permits one live instance per layer ID; destroy an old instance before
replacing it. Separate applications may use identical IDs with separate hosts.
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@@ -1,6 +1,6 @@
# KNOWN ISSUES
Updated: July 8, 2026
Updated: September 22, 2026
This file tracks active runtime issues only.
@@ -78,6 +78,56 @@ Status: Open (owner-accepted 2026-07-08, documented)
---
### Weather layers: coverage and meaning
Status: Open (source limits, by design)
- **Rain radar covers the contiguous United States only.** It shows MRMS
reflectivity in dBZ, not rainfall rate or a forecast; a gap in coverage does not
mean no precipitation.
- **Lightning density is a ground-network grid, not GLM flashes.** It is NOAA's
15-minute density product derived from Vaisala NLDN/GLD360 on an approximately
8 km grid, for the Americas and Pacific only (110°E across the dateline to 0°,
25°S–80°N). It is not a live strike counter or an all-clear.
- **Cyclone advisories cover NOAA's basins only:** the Atlantic and the
eastern/central North Pacific (NHC and CPHC). Storms elsewhere do not appear.
The cone is forecast-center uncertainty, not storm size.
- **Satellite clouds:** global infrared is hourly with typically 2–3 hours of
source latency. Clouds only is a brightness filter, not a cloud mask.
- **Wind is a forecast.** The animation flows through one forecast on an
approximately 1° grid and does not advance forecast time or follow the
observed-history timeline.
- **History is not shared.** Share links carry the weather layers and their
settings but open at Latest.
- **3D Tiles detail window during history playback:** when a frame's detail image
is slow to arrive, the window may fall back to the coarser full-extent image
until it does.
- Native hardware GPU behavior of the wind and weather renderers is not yet
verified.
---
### Satellite passes and analyst answers
Status: Open (by design)
- Pass predictions search the next 24 hours for satellites in the loaded catalog.
Visibility is a geometric estimate (satellite sunlit, observer's Sun at or
below −6°); it ignores weather, satellite brightness and orbital-element age.
- Analyst counts and ranks cover a bounded set of loaded records (by default
2,000 per layer for satellites, datacenters and dams), so omitted records can
change a nearest or count answer. Satellite distance is ground distance.
---
### Live camera video (HLS)
Status: Open (limits)
- At most two live-video sessions run at once. RTMP-only sources and encrypted,
fMP4 or byte-range playlists are not supported.
- When live video fails, the camera falls back to its labeled still, Street View
or placeholder frame, which is not live video.
---
## Closed / Intentional (for clarity)
### Proxy SSRF and error-surface hardening gaps
@@ -118,5 +168,14 @@ Context:
converted to **live NASA FIRMS data** on 2026-07-16: the `/api/firms` proxy merges
three VIIRS NRT sources (trailing 24 h, 30 min cache, serve-stale-on-failure) and the
bundled snapshot was deleted. Requires a free server-side `FIRMS_MAP_KEY`; without it
the layer shows a KEY REQUIRED state.
- Weather radar is still held out of OSS v1 after QA found the previous overlay did not provide reliable visible value.
the layer row reads "Needs FIRMS_MAP_KEY — add it in Provider Settings".
---
### Weather radar held out of the open-source release
Status: Closed — observed rain radar shipped (September 2026)
Context:
- Rain radar, Satellite clouds, Lightning density, Wind and Cyclone advisories
are in the Weather group of Data Layers. Their current limits are listed under
"Weather layers: coverage and meaning" above.
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@@ -0,0 +1,82 @@
# Local receivers
The Local ADS-B layer draws aircraft heard by your own receivers. It has two
inputs, and it can use both at once.
| Input | What it is | Bands |
| ------------ | ----------------------------------------------------------------------------------------------------------------------------------- | -------------------- |
| Browser SDR | A USB RTL-SDR opened by the browser through WebUSB (Radio panel, Local RTL-SDR card). Decoding runs in the page. | 1090 MHz |
| Decoder feed | The `aircraft.json` served by a decoder you run: dump1090-fa, readsb or tar1090 (1090 MHz), or dump978-fa + skyaware978 (978 MHz). | 1090 MHz, 978 MHz UAT |
Aircraft from both inputs are merged by ICAO address. The newest position
wins, and the click card names every band and source that heard the aircraft
in the last 60 s. Aircraft heard only on 978 MHz UAT draw with a thin ring.
Local aircraft usually lead their public twins. The public Flights layer
renders positions about one poll interval (~30 s) behind so it can interpolate
smoothly between fixes, while local receiver aircraft are shown as heard. An
aircraft in both layers therefore draws twice, the magenta local marker ahead
of the public one; both markers are drawn on purpose.
## Which to use
- **One plain RTL-SDR dongle, desktop Chrome or Edge:** use the browser SDR.
Nothing else to install.
- **A dual-band board, a Raspberry Pi feeder, or a dongle already used by a
decoder:** use a decoder feed. A USB dongle can be opened by only one program
at a time, so a dongle that dump1090 or dump978 owns cannot also be opened by
the browser.
## Configuring feeds
Feeds are set in the server environment only (`.env`), never in the browser:
```sh
LOCAL_RECEIVER_FEEDS=1090=http://localhost:8080/data/aircraft.json,978=http://localhost:8978/data/aircraft.json
```
Each entry is `band=url`, where `band` is `1090` or `978`. The URL must:
- use `http` or `https`;
- point at loopback, a private (RFC1918) address, `localhost` or a `*.local`
name. Public addresses, link-local addresses (including `169.254.169.254`),
IPv6 and other host names are refused;
- have a path ending in `aircraft.json`, with no credentials, query or
fragment.
An entry that breaks a rule is logged when the server starts, shown as
`invalid` and never fetched. Restart the server after changing the value.
The server reads every feed about once a second while the Local ADS-B layer is
on. A feed is `live`, `stale` (its own `now` is more than 10 s old, usually a
stopped decoder), `unreachable` or `invalid`. The Layers panel row and the
Local RTL-SDR card show these states.
## Example: dump1090-fa and dump978-fa on macOS or Linux
Write each decoder's JSON to a directory, then serve the directory on
localhost. Each command keeps running, so start each in its own terminal:
```sh
# 1090 MHz
dump1090-fa --device-index 0 --write-json /tmp/adsb1090
python3 -m http.server 8080 --bind 127.0.0.1 --directory /tmp/adsb1090
# 978 MHz UAT: dump978-fa decodes, skyaware978 writes aircraft.json
dump978-fa --sdr driver=rtlsdr,rtl=1 --raw-port 30978
skyaware978 --connect localhost:30978 --json-dir /tmp/adsb978
python3 -m http.server 8978 --bind 127.0.0.1 --directory /tmp/adsb978
```
```sh
LOCAL_RECEIVER_FEEDS=1090=http://localhost:8080/aircraft.json,978=http://localhost:8978/aircraft.json
```
A board with two identical-serial channels, such as the Nooelec FlyCatcher,
cannot be told apart by serial number. Select each channel by index:
`--device-index <n>` for dump1090-fa and `--sdr driver=rtlsdr,rtl=<n>` for
dump978-fa. `rtl_test` lists the indexes.
A tar1090 or readsb install on a Raspberry Pi already serves
`http://<pi-address>/tar1090/data/aircraft.json`. Use the Pi's private address
or its `.local` name.
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# Scene document format
Scenes exports a UTF-8 JSON project. Version 5 adds [data packs](DIRECTOR-DATA-PACKS.md)
and is the write format. Versions 1, 2, 3, 4 and unversioned legacy files migrate on
import without converting their existing shots into authored moves. Unknown versions or unsupported fields are rejected with
a field path before the current project, selection or saved bytes change.
```json
{
"version": 5,
"scenes": [{
"id": "my-scene",
"title": "My scene",
"shots": [{
"id": "my-shot",
"title": "Arrival",
"durationSec": 4,
"holdSec": 1,
"camera": { "lat": 51.5, "lon": -0.12, "alt": 800,
"heading": 0, "pitch": -35, "roll": 0 },
"visual": { "style": "normal" },
"layers": { "traffic": { "enabled": true } }
}]
}]
}
```
## Fields and migration
The root requires `scenes` (an array, which may be empty). Optional root fields
are `version`, `createdAt`, `updatedAt` and `installedBuiltInSceneIds` (string IDs).
Each scene requires a `shots` array; optional fields are `id`, `title`,
`releaseLayerIds`, `appliedShotPacks` and version-4 `anchors`. A pack marker has `id`, optional numeric
`version` and `shotBindings` (original shot title to saved shot ID). These markers
retain the editor's existing pack-update and rename behavior.
Shots accept `id`, `title`, `durationSec`, `holdSec`, `camera`, `visual`, `layers`,
`sourcePackId`, `sourcePackVersion` and version-4 `move`. Scene IDs are unique within the project;
shot IDs are unique within their scene. Existing IDs and pack bindings survive
migration. Missing IDs are generated once and persisted by the next save/export.
Missing titles and optional camera/visual fields receive the editor's defaults.
Empty scenes and intentionally empty projects remain empty.
Camera latitude/longitude and heading/pitch/roll use degrees. Altitude uses
meters above the WGS84 ellipsoid. Import preserves finite heights below
100 meters and zero pitch, which previously fell through to defaults. Anchors and explicit moves require the `ellipsoid` altitude reference;
terrain-relative inputs are rejected. See the camera contract for exact semantics.
Flight durations retain the editor's minimum of 0.2 seconds and its 4-second
fallback for zero; holds may be zero.
Visual fields are `style`, `mapStack`, `styleParams`, `bloom`, `sharpen`, `hud`, and
`detection`, and `scope`. Bloom has `enabled`, `intensity`, `version`; sharpen has `enabled`,
`intensity`; HUD has `visible`, `variant`; detection has `mode`, `density`,
`allocation`, `fadePct` and `outsideOpacityPct`. Scope has `enabled`, `featherPct`.
The latter settings were written by Update Shot but previously lost during
normalization; they now survive import and capture.
Version-1/2 bloom without an explicit scale version uses the original inverted
scale and migrates once to scale 2. The scene document and bloom scale versions
are separate. Legacy numeric strings are accepted for numeric fields.
Layer entries accept a boolean shorthand or `{ "enabled": true, "params": {} }`.
Parameters and style parameters retain nested JSON data. They are interpreted by
already registered components; importing a file does not fetch its URLs, register
modules, evaluate code or apply its layers. Unsupported structural fields are
rejected instead of silently dropping potential edits. Map-stack selection
retains the existing registered-stack behavior.
## Validation limits
`gods-eye-view/director` exports `parseSceneDocument(text)`,
`validateSceneDocument(project)`, `stringifySceneDocument(project)`,
`SceneDocumentError`, `SCENE_DOCUMENT_VERSION` and `SCENE_DOCUMENT_LIMITS`.
Validation is independent of the renderer, storage and recipes. Parsing checks
UTF-8 size before JSON decoding; the file importer also checks file size before
reading it. Migration/defaults live separately in `src/scenes/project.js`.
Limits are 5 MiB, 256 scenes, 10,000 total shots, 10,000 entries per collection,
24 levels of nesting, 200,000 visited values, 65,536 characters per JSON string,
256 characters per field/ID, and 4,096 characters per title. Numeric values must
be finite. Camera limits are latitude ±90, longitude ±180, altitude −12,000 to
1 billion meters, heading/roll ±360 and pitch ±90; durations/holds are at most
86,400 seconds. Post-processing values are bounded and normalized to the existing
slider ranges. Object prototype keys are refused at every depth.
An invalid import leaves the current project and playback untouched. A valid
import cancels and settles pending playback before replacing the project. If
multiple files are read concurrently, only the newest request can replace it.
Disposal prevents a pending import from publishing.
The browser storage key remains `godsEyeView.sceneProject.v2` for compatibility;
that key's suffix is not the document version. An unreadable saved project stays
in storage. The app supplies temporary defaults and a visible warning, but blocks
saving over the original bytes until a valid file is explicitly imported. Export
can preserve temporary edits. Storage writes use the same validation before replacing saved bytes; invalid
edits and storage write failures surface an unsaved toast.
Only authored project fields belong in this file. Runtime clocks, camera flights,
loading progress and run diagnostics remain separate. Camera anchors and authored
moves arrived in version 4; data packs follow in version 5. Declarative
interactions remain a planned extension. No scene assets, source links, licenses or contributor attribution
change with this document boundary.
Version 5 additionally accepts scene `dataPacks` and shot `dataPackIds`, as
defined in [data packs](DIRECTOR-DATA-PACKS.md). Version-4 camera documents
continue to import without adding any packs.
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# Application UI ownership
`src/ui/applicationShell.js` constructs controls, connects their explicit inputs
and coordinates shutdown. `shellFacade.js` preserves the methods used by layers,
scene playback and voice. It delegates; new behavior belongs with its owner.
| Owner | Responsibility |
| --- | --- |
| `navigationController.js` | Navigation generation, tracking release and camera authority |
| `locationNavigation.js` | Destination lookup/selection, orbit, world jumps and globe-reset completion |
| `cockpitCoordinator.js` | Cockpit entry/rollback, readouts and the single Display portal |
| `visualSettings.js` | Effects, detection overrides, visual restoration and render-loop lifetime |
| `panelChrome.js` | Disclosure, docking, layout and Cockpit panel restoration |
| `aircraftDisplay.js` | Shared commercial/military 3D display preferences and controls |
| `layerBindings.js` | Data-manager attachment, selected-tracker adoption and camera-entry listeners |
| `displayBindings.js` | Keyboard/display subscriptions and frame-rate monitor lifetime |
| `shareRestoration.js` | Initial share/layer restoration and cancellation |
| `shellFeedback.js` | Loading feedback, notices and toast lifetime |
Owners receive named services, elements, operations and readers. They do not
receive the application shell itself. Readers resolve a replaceable collaborator
at use time; operations cross an ownership boundary without copying its state.
The facade exposes existing properties as delegates rather than duplicate state.
Shutdown has two phases. First revoke input, deferred navigation, camera-entry
listeners, lookups, timers and rendering work. Then await Context restoration,
release sensor overrides while the manager is still attached, detach layer
services and destroy scene resources. Late callbacks cannot acquire the camera.
Manager replacement also releases subscriptions and the previous Directions
module even if the replacement does not provide a Directions layer.
Source-contract tests follow both sides of delegated wiring. Lifecycle tests
exercise pending reset cancellation, stale camera callbacks, replacement and
idempotent teardown. Browser acceptance covers the composed application, including
share restoration, scene commands, navigation, Cockpit, display and voice.
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# Realtime voice ownership
`realtimeController.js` composes the session and owns its status, UI bindings and
overall lifetime. It coordinates startup and shutdown. `realtimeFacade.js`
preserves existing methods and properties by delegation, without copying state.
The session adapter, action runner and backend interfaces remain unchanged.
| Owner | State and responsibility |
| --- | --- |
| `realtimeConnection.js` | Start generation, request cancellation, peer/data channel, acquired microphone stream and playback element |
| `realtimeTurns.js` | Active and superseded responses, pending confirmations, deduplicated calls and action cancellation |
| `realtimeRadio.js` | Speaker ducking, prepared playback, stronger-action reservations and playback observers |
| `realtimeInput.js` | Physical Space gesture, microphone mute, input/output meters and their frame/listener lifetime |
| `realtimeCost.js` | Next-session preferences and the current session's model-bound meter |
| `realtimeViewport.js` | One retained image, bounded deletion identities and capture generation |
| `realtimeDiagnostics.js` | Bounded error history and sanitized optional diagnostics |
Pure input policy, preferences and protocol-response policy have separate modules.
Owners receive named readers, operations or focused collaborators. Cross-owner
cancellation uses operations; response handling does not own Radio's reservations
or viewport deletion bookkeeping.
Shutdown first invalidates acquisition and action work, then closes transport,
stops audio analysis, releases media and clears conversation/input state. Full
removal also detaches UI, keyboard, annotation and Radio observers. Radio takeover
retains confirmed playback through that same shutdown path. A late offer, peer callback,
viewport capture or cancelled meter frame cannot enter a replacement session.
Action and post-capture continuations retain their conversation identity before
publishing output, queueing a response or changing status.
Behavioral invariants remain in force: a 500 ms Space hold claims push-to-talk;
short control taps and text entry remain native; a click-started session stays
open-mic. Every accepted or refused tool call receives its terminal output once.
New typed input supersedes old intent. Radio waits for the spoken confirmation and
verified muted playback. A live cost meter stays bound to its negotiated model,
even when the next-session preference changes.
Run the unit suite and both live recorded-audio modes against a configured local
server:
```sh
node scripts/qa-voice-wav.mjs http://localhost:4173
node scripts/qa-voice-wav.mjs http://localhost:4173 --push-to-talk
```
The second mode uses the actual Space shortcut, verifies microphone acquisition
and release, and checks the same globe/Radio outcome. Tracking and scene-control
acceptance exercise voice's shared application operations separately.