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refactor(fires): separate source, rendering and interaction components
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# Changelog
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## Fire layer components
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- Split fire source loading, state, rendering, cards, selection and viewport work
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into reusable components with application-owned scene services.
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- Cancel late refreshes, retain good data after malformed responses, and preserve
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selection identity without repeating a user-selection notification on refresh.
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## Earthquake components
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- Separate earthquake snapshot loading, record validation, and display ownership.
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