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fix(qa): align renderer evidence and attribution keyboard assertions
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@@ -15,7 +15,7 @@
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* The contact must stay ON the mesh through phase B. Without the hold it falls
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* to the geoid, which at an inland field is ~150 m of burial.
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*
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* node scripts/qa-floor-hold.mjs # real GPU (ANGLE/Metal)
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* node scripts/qa-floor-hold.mjs # Metal on macOS, SwiftShader elsewhere
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* node scripts/qa-floor-hold.mjs --headful # watch it
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* QA_BASE_URL=http://localhost:4257 node scripts/qa-floor-hold.mjs
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*
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@@ -25,10 +25,11 @@
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* under Metal — a backend comparison at one point, not to be confused with the
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* same-backend run-to-run spread (122.1 m vs 20.6 m on a cell centre) that
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* retired the hold chain's unvalidated tier. The
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* default is the real GPU. Under `--angle=swiftshader` the rendered-mesh oracle
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* is reported as unavailable rather than trusted, and the run falls back to the
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* bare-earth DEM (fetched server-side, so the simulated outage cannot reach
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* it) — a weaker but still decisive check, since the geoid sits ~150 m below it.
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* default is Metal on macOS and SwiftShader elsewhere; `--angle` overrides it.
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* Mesh samples describe the selected backend, not another GPU's rendered LOD.
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* An unavailable rendered-mesh oracle remains a failed check, even if the
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* separate bare-earth DEM check passes. Software evidence does not establish
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* real-GPU visual correctness.
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*/
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import puppeteer from 'puppeteer';
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import fs from 'node:fs';
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