fix(qa): align renderer evidence and attribution keyboard assertions

This commit is contained in:
Sameh Khamis committed 2026-09-11 14:50:57 -07:00
1 parent 01dcecf6e9
commit 67504cd871
5 files changed
+40 -14

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+4 -4
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@@ -46,7 +46,7 @@
* node scripts/qa-cockpit-plates.mjs --url http://localhost:4268 --tag before
* node scripts/qa-cockpit-plates.mjs --url http://localhost:4268 --teeth
*
* Defaults to the real GPU (ANGLE/Metal). `--swiftshader` selects software GL,
* Defaults to ANGLE/Metal on macOS and software GL elsewhere. `--swiftshader` selects software GL,
* which is deterministic but is NOT real-GPU evidence; the banner says which
* backend actually ran and the run records it alongside the results.
*/
@@ -64,7 +64,7 @@ const APP_ORIGIN = new URL(APP_URL).origin;
const TAG = getOpt('--tag', 'after');
const HEADFUL = argv.includes('--headful');
const TEETH = argv.includes('--teeth');
const SWIFTSHADER = argv.includes('--swiftshader');
const SWIFTSHADER = argv.includes('--swiftshader') || process.platform !== 'darwin';
const SHOT_DIR = path.resolve('qa-shots/cockpitplates');
/** Mirrors `SKY_PLATE_SCALE` in src/overlays/worldOverlayTokens.js. */
@@ -224,7 +224,7 @@ async function main() {
'--disable-setuid-sandbox',
// Metal is a macOS-only ANGLE backend; off-Mac the GPU branch has to fall
// back to the software rasterizer or WebGL init fails outright.
...(SWIFTSHADER || process.platform !== 'darwin'
...(SWIFTSHADER
? ['--use-gl=angle', '--use-angle=swiftshader']
: ['--use-angle=metal', '--enable-gpu', '--ignore-gpu-blocklist']),
'--disable-dev-shm-usage',
@@ -294,7 +294,7 @@ async function main() {
console.log(` GL : ${renderer}\n`);
record(
SWIFTSHADER
? 'running on software GL as requested (structural checks, not GPU evidence)'
? 'running on software GL (structural checks, not GPU evidence)'
: 'running on the real GPU, so the screenshots are real-GPU evidence',
SWIFTSHADER ? softwareRenderer : !softwareRenderer,
renderer,