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fix(infrastructure): sample visible ground below the ellipsoid
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@@ -2048,8 +2048,8 @@ Unchanged overlay entries do not request another frame; moved positions,
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changed membership and re-enabling still publish. Ground sampling waits for
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visible globe tiles to settle, and skips markers whose ground the camera
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cannot see (unseen ground reads through the Earth and would retry every 2 s).
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Ground is tested at loaded globe terrain, or across 0-9,000 m when the globe
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is hidden, so photoreal views skip only ground well out of view. Until it is
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Ground is tested at loaded globe terrain, or across -9,000 to 9,000 m when the
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globe is hidden, so photoreal views skip only ground well out of view. Until it is
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seen, a stem keeps its unsampled height, which can show for a stem whose base
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is just off screen. Sampling uses valid loaded terrain as a floor while
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retaining rooftop and below-sea-level elevations. A hidden globe does not
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