feat(street-level): Street View polish — name, filters, legend, marker

- The chip reads GOOGLE STREET VIEW (and its caption link likewise).
- Providers declare the imagery filters they honour (`filters`, default
  pano + since). Street View declares none: every panorama is 360° and it
  draws no coverage to thin, so its lookups ignore the filters and the
  panel hides IMAGERY and SINCE while it is the only lit provider.
- The legend lists only providers that draw coverage lines, with
  Selected only beside one: Street View alone shows no legend.
- Providers may pick their on-globe marker (`marker`); Street View's is a
  Google-blue field-of-view cone from a white-ringed dot, in place of
  GEV's amber pin, and switches back for a Mapillary photo.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Said TurkseverandClaude Opus 5.5 committed 2026-10-13 14:05:57 +01:00
1 parent eb07b9d5ad
commit 64d939f3d2
23 files changed
+305 -86

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+41 -11
View File
@@ -1,11 +1,28 @@
import * as Cesium from 'cesium';
import { positionMarkerGlyph } from './glyphs.js';
import { positionMarkerGlyph, viewConeMarkerGlyph } from './glyphs.js';
import { COLORS, POSITION_PICK_ID } from './policy.js';
import { refineHeights } from './groundCast.js';
import { createHorizonCull } from './view.js';
const SPRITE_ID = 'street-level:marker';
/** The billboard look for a marker style: GEV's pin, or a provider's view cone. */
function markerLook(style) {
if (style?.kind === 'view-cone') {
const color = style.color || COLORS.position;
return {
key: `view-cone:${color}`,
image: viewConeMarkerGlyph({ color }),
size: 48,
};
}
return {
key: 'pin',
image: positionMarkerGlyph({ color: COLORS.position }),
size: 40,
};
}
/** On-globe marker for the open image; in terrain mode it stands on bare earth. */
export function createMarker({ state, parts }) {
const { render, sprites } = state.services;
@@ -42,7 +59,8 @@ export function createMarker({ state, parts }) {
const dem = ground.groundAt(lon, lat);
if (dem === null) {
ground.prepare([[lon, lat]]).then((ready) => {
if (ready && last?.position === position) set(position, last.bearing);
if (ready && last?.position === position)
set(position, last.bearing, last.style);
});
return null;
}
@@ -53,14 +71,19 @@ export function createMarker({ state, parts }) {
// A new mesh sample may move the marker onto (or off) the road surface.
parts?.meshSampler?.onSampled(() => {
if (last && state.surface === 'terrain') set(last.position, last.bearing);
if (last && state.surface === 'terrain')
set(last.position, last.bearing, last.style);
});
/** Move (or create) the marker; a null position removes it. */
function set(position, bearing) {
/**
* Move (or create) the marker; a null position removes it. `style` is the
* open image's provider marker ({kind: 'view-cone', color}); GEV's pin
* without one.
*/
function set(position, bearing, style = null) {
const collection = state.marker.collection;
if (!collection) return;
last = position ? { position, bearing } : null;
last = position ? { position, bearing, style } : null;
if (!position) {
collection.removeAll();
state.marker.billboard = null;
@@ -78,14 +101,21 @@ export function createMarker({ state, parts }) {
height === null
? Cesium.HeightReference.CLAMP_TO_GROUND
: Cesium.HeightReference.NONE;
const look = markerLook(style);
// Another provider's photo: the marker changes its look.
if (state.marker.billboard && state.marker.look !== look.key) {
collection.remove?.(state.marker.billboard);
state.marker.billboard = null;
}
if (!state.marker.billboard) {
state.marker.look = look.key;
state.marker.billboard = collection.add({
id: POSITION_PICK_ID,
position: cartesian,
image: positionMarkerGlyph({ color: COLORS.position }),
imageId: 'sl-position',
width: 40,
height: 40,
image: look.image,
imageId: `sl-position:${look.key}`,
width: look.size,
height: look.size,
alignedAxis: Cesium.Cartesian3.UNIT_Z,
heightReference,
disableDepthTestDistance: Number.POSITIVE_INFINITY,
@@ -117,7 +147,7 @@ export function createMarker({ state, parts }) {
/** Re-place the marker after the surface mode changes. */
function setSurface() {
if (last) set(last.position, last.bearing);
if (last) set(last.position, last.bearing, last.style);
}
return {