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Fix the follow-up review findings in import, layers, startup and engines
- KML/KMZ import: a per-file canvas budget and cache for ground overlays, limits on rings and vertices of raised polygons, overlays across 360° and near the poles, degenerate holes, polar and single-latitude fills, absolute overlays at their altitude, overlay order by drawOrder as on Cesium, and pins on tiles keep their measured height. - Points on the surface: OSM Places and Street Level cones share the surface sampler and sit on the terrain before they are measured, within a sampling budget per pass; Cockpit's contact-dot bank keeps the dot atlas, and a failed fleet model loads again after a pause. - Startup: the loading screen lifts after the share-link view is restored, the retry screen names the failed engine and takes focus, and the fallback toast stays for 6 s. - Engines: an engine switch lands a running camera flight at its destination (camera.completeFlight on both engines), the sighting card leaves focus on the engine picker after a switch, and a Cesium model error stays with the instance that failed. - The MCP panel builds again: its wind-mesh alias resolves to the stub. - QA: the wildlife switch waits for the camera to rest, GBFS --w2 says it needs the dev server, and test fixtures are shared instead of copied.
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@@ -47,6 +47,7 @@
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"src/ui/views/index.js",
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"src/ui/views/CockpitView.vue",
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"src/ui/views/CommandDockView.vue",
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"src/app/engineChoice.js",
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"src/ui/views/ContextView.vue",
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"src/ui/views/panels/RadioPanel.vue",
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"src/ui/views/panels/SdrCard.vue",
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@@ -2141,6 +2142,7 @@
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"src/layers/shared/color.js",
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"src/globe/cameraMath.js",
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"src/layers/streetLevel/render/display.js",
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"src/layers/shared/render/surfacePoints.js",
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"src/globe/contract.js"
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],
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"external": ["pbf", "@mapbox/vector-tile", "mapillary-js"]
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