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Wait for the application, not the clock, in the strict QA set
The probe exposes settled() and the first-frame outcome; scripts/qa/ready.mjs waits for drawn frames with the camera at rest and for a pick at the click position, with a deadline and its reason in the error. The strict scenarios use these instead of fixed pauses and loading-screen polling, and the hidden-switch scenario checks how the loading screen was lifted instead of how long it took. Each switch scenario now records a draw ledger per engine and runs a contract monitor; both write to the scenario's evidence file only, with an empty allowlist until browser runs show what differs on purpose.
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@@ -1,3 +1,4 @@
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import { whenSettled } from './qa/ready.mjs';
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import { trafficFixtureResponse } from './traffic-fixtures.mjs';
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import sharp from 'sharp';
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import assert from 'node:assert/strict';
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@@ -156,14 +157,14 @@ await strict.run({}, async (b) => {
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'traffic did not settle with 12 vehicles in view: ' +
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JSON.stringify({ loading, inView: rows.length }),
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);
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await new Promise((resolve) => setTimeout(resolve, 500));
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await whenSettled(p);
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}
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};
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// The population once roads, heights and dots have settled. Source counts
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// can be ready before the renderer has drawn terrain, so the camera and the
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// attached road heights get the same delay before and after the switches.
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// attached road heights are sampled after drawn frames on either engine.
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const settledPopulation = async () => {
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await new Promise((resolve) => setTimeout(resolve, 2200));
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await whenSettled(p);
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await settled();
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return p.evaluate(() => window.qaTraffic.getStats().count);
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};
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@@ -251,7 +252,7 @@ await strict.run({}, async (b) => {
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origin: 'user',
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}),
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);
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await new Promise((resolve) => setTimeout(resolve, 600));
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await whenSettled(p);
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const hidden = await raw();
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const { width, height } = shown.info;
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const scale = width / 1024;
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