Wait for the application, not the clock, in the strict QA set

The probe exposes settled() and the first-frame outcome; scripts/qa/ready.mjs
waits for drawn frames with the camera at rest and for a pick at the click
position, with a deadline and its reason in the error. The strict scenarios
use these instead of fixed pauses and loading-screen polling, and the
hidden-switch scenario checks how the loading screen was lifted instead of
how long it took.

Each switch scenario now records a draw ledger per engine and runs a
contract monitor; both write to the scenario's evidence file only, with an
empty allowlist until browser runs show what differs on purpose.
This commit is contained in:
German Khokhlov committed 2026-11-10 15:46:26 +04:00
1 parent 9c2a2d6951
commit 60f9de8511
47 files changed
+1788 -312

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@@ -71,13 +71,28 @@ const save = (name, pixels) => saveCapture(outDir, name, pixels);
// Clouds grey the frame: the blue sky and the map's coloured lines go.
const saturation = (pixels) => stats(pixels).saturation;
// A few seconds of continuous frames: the clouds converge over frames.
// The temporal cloud pass converges over drawn frames.
async function converged(page, name) {
await page.evaluate(async () => {
const { engine } = window.__godsEyeView;
engine.render.setContinuous(true);
await new Promise((resolve) => setTimeout(resolve, 3000));
engine.render.setContinuous(false);
try {
await new Promise((resolve, reject) => {
let frames = 0;
const timer = setTimeout(() => {
remove();
reject(new Error('Cloud convergence frames did not arrive'));
}, 30000);
const remove = engine.frames.postRender.addEventListener(() => {
if (++frames < 120) return;
remove();
clearTimeout(timer);
resolve();
});
});
} finally {
engine.render.setContinuous(false);
}
});
const pixels = await capture(page);
save(name, pixels);