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Wait for the application, not the clock, in the strict QA set
The probe exposes settled() and the first-frame outcome; scripts/qa/ready.mjs waits for drawn frames with the camera at rest and for a pick at the click position, with a deadline and its reason in the error. The strict scenarios use these instead of fixed pauses and loading-screen polling, and the hidden-switch scenario checks how the loading screen was lifted instead of how long it took. Each switch scenario now records a draw ledger per engine and runs a contract monitor; both write to the scenario's evidence file only, with an empty allowlist until browser runs show what differs on purpose.
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@@ -417,6 +417,15 @@ one application, and only the globe-bound parts move to the next engine.
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and switch scenario under a deny-by-default network policy, with free map
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tiles from a disk cache and a trap that fails any read of Cesium before it
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has loaded. Every catalog layer must be asserted on both engines.
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Readiness uses the restored view, enabled camera inputs and an unchanged
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camera pose over three drawn frames (`scripts/qa/ready.mjs`); timeouts name
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the unmet conditions. The dev probe exposes the same state through
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`layers.settled()`. Production checks inject their observers through the
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existing debug handle, without shipping the probe. Evidence also records
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the five drawing registries before and after picker switches and contract
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violations for each observed engine; both remain diagnostic-only. Engine-only
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registry ids need a reason in `scripts/qa-ledger-allow.json`. Hidden switches
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report the actual first-frame, hidden-tab or timeout uncover path.
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Page clocks start at the 18:30 UTC nearest to the real time, so the sun is
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up over the test cities whenever the run happens, unless a scenario supplies
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`time` (an ISO instant or `'real'`); `QA_EXIT_DIAGNOSTICS=1` preserves
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