feat: add Nepal flood incident scene

This commit is contained in:
manjunath22466 committed 2026-09-15 19:48:11 +05:30
1 parent 76c20be277
commit 60768ccc0b
48 files changed
+15431 -161

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+19
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@@ -588,6 +588,7 @@
"src/ui/styles/radio.css",
"src/ui/styles/cctv.css",
"src/ui/styles/scenes.css",
"src/ui/styles/bhote-koshi.css",
"src/ui/styles/recording.css",
"src/ui/styles/responsive.css",
"src/ui/styles/command-dock.css",
@@ -603,6 +604,11 @@
"scenes": {
"exports": ["./scenes"],
"modules": [
"src/scenes/nepalEvidencePack.js",
"src/data/bhoteKoshiIncidentPlaces.js",
"src/data/bhoteKoshiShotPaths.js",
"src/data/bhoteKoshiFloodPath.js",
"src/maps/catalog.js",
"src/scenes/director.js",
"src/scenes/recipes.js",
"src/scenes/scenePolicy.js",
@@ -1117,6 +1123,13 @@
"./standalone/catalog"
],
"modules": [
"src/scenes/nepalEvidencePack.js",
"src/data/bhoteKoshiEvent.js",
"src/data/bhoteKoshiEmbeddedMedia.js",
"src/data/bhoteKoshiLocator.js",
"src/data/bhoteKoshiIncidentPlaces.js",
"src/data/bhoteKoshiFloodPath.js",
"src/data/bhoteKoshiShotPaths.js",
"src/annotations/annotationEngine.js",
"src/annotations/annotationResolver.js",
"src/annotations/hybridAnnotationRenderer.js",
@@ -1684,6 +1697,12 @@
"application-layer-construction": {
"exports": ["./application/layers"],
"modules": [
"src/data/bhoteKoshiEvent.js",
"src/data/bhoteKoshiEmbeddedMedia.js",
"src/data/bhoteKoshiLocator.js",
"src/data/bhoteKoshiIncidentPlaces.js",
"src/data/bhoteKoshiFloodPath.js",
"src/data/bhoteKoshiShotPaths.js",
"src/annotations/annotationResolver.js",
"src/annotations/resolver.js",
"src/app/catalog.js",
+139 -32
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@@ -2860,6 +2860,55 @@ async function main() {
tick();
setTimeout(() => { done = true; res(); }, ms);
});
// A timer can expire while the camera is new but the model/cache still
// belongs to the old frame. Observe the first completed exit frame,
// including a wrong result; never wait for visibility or height to pass.
window.__dfObserveTrackedExit = async ({ scene, trackedEntity, trackedModel,
getTrackedModel, getTrackedEntity, getTrackedId, getCameraHeight,
exitHeight, read, now = Date.now, setTimer = setTimeout, clearTimer = clearTimeout }) => {
const deadline = now() + 5000;
let removePre, removePost, removeError, timer;
let preFrame = null;
try {
return await new Promise((resolve) => {
let finished = false;
const finish = (result) => { if (!finished) { finished = true; resolve(result); } };
const valid = () => {
try {
if (now() > deadline) return 'tracked exit observation exceeded its 5000 ms deadline';
if (getTrackedEntity() !== trackedEntity || getTrackedId() !== 'aaa097') return 'tracked exit fixture identity changed';
if (!trackedModel || getTrackedModel() !== trackedModel) return 'tracked exit model identity changed';
if (!(getCameraHeight() > exitHeight)) return 'tracked exit camera left the exit regime';
return null;
} catch { return 'tracked exit fixture validation failed'; }
};
removePre = scene.preUpdate.addEventListener(() => {
if (finished) return;
const error = valid();
if (error) { finish({ error }); return; }
if (preFrame == null) preFrame = scene.frameState.frameNumber;
});
removePost = scene.postRender.addEventListener(() => {
if (finished || preFrame == null) return;
const error = valid();
if (error) { finish({ error }); return; }
if (scene.frameState.frameNumber === preFrame) {
finish({ error: 'tracked exit observation has no new rendered frame' }); return;
}
try {
const snapshot = read();
finish(snapshot ? { ...snapshot, observationFrame: scene.frameState.frameNumber }
: { error: 'tracked exit snapshot missing' });
} catch { finish({ error: 'tracked exit snapshot failed' }); }
});
removeError = scene.renderError.addEventListener(() => finish({ error: 'tracked exit render failed' }));
timer = setTimer(() => finish({ error: 'tracked exit update did not complete within 5000 ms' }), 5000);
scene.requestRender();
});
} finally {
clearTimer(timer); removePre?.(); removePost?.(); removeError?.();
}
};
// Cesium Models in the scene, split by visibility (duck-typed the same
// way the harness excludes them from height probes).
//
@@ -3378,10 +3427,30 @@ async function main() {
// the billboard — which MUST be floored, or a tracked grounded contact
// renders buried at any distance the operator pulls out to. This is the
// coverage the toggle used to reach; the zoom regime reaches it now.
const findOwnModel = () => {
let found = null;
const walk = (collection) => {
for (let i = 0; i < collection.length; i++) {
const item = collection.get(i);
if (typeof item?.get === 'function' && typeof item.length === 'number') walk(item);
else if (item?.id === 'aaa097' && item.activeAnimations !== undefined
&& item.minimumPixelSize !== undefined) found = item;
}
};
walk(v.scene.primitives);
return found;
};
const trackedEntity = v.trackedEntity;
const trackedModel = findOwnModel();
const achievedOut = await window.__dfZoomAbove(window.__dfRegime.exit + 5000);
await window.__dfSettle(1500);
const zoomedOut = readTracked();
if (!zoomedOut) return { error: 'tracked entity has no position (zoomed out)' };
const zoomedOut = await window.__dfObserveTrackedExit({
scene: v.scene, trackedEntity, trackedModel, getTrackedModel: findOwnModel,
getTrackedEntity: () => v.trackedEntity,
getTrackedId: () => fl.getTrackedInfo()?.icao24,
getCameraHeight: window.__dfCamH, exitHeight: window.__dfRegime.exit,
read: readTracked,
});
if (zoomedOut.error) return { error: zoomedOut.error };
const out = {
rawH: d0.h,
@@ -3643,11 +3712,10 @@ async function main() {
}
// ---- F3: the LOADING window is billboard-owned, not model-owned ------
// A fleet model is registered with Cesium's default show=true the instant
// its glTF resolves, but the handoff waits for `ready`; and a tracked
// model is null for the whole load even though the regime is already
// active. Both windows leave the BILLBOARD as the visual, so both must
// stay floored — ownership means actually rendering.
// Stress the fleet ownership predicate with synthetic show=true/ready=false
// flags. Production admission keeps the model hidden; these shadows do
// not simulate Cesium's internal loading/draw state. The tracked check
// below separately samples the no-rendering-model window.
const dfLoading = await evalPage(async () => {
const v = window.__godsEyeView.viewer;
const Cesium = await import('/node_modules/cesium/Build/Cesium/index.js');
@@ -3663,13 +3731,8 @@ async function main() {
};
const out = {};
// (a) FLEET: reach the real admitted-but-not-ready window. A fleet model
// is registered in `_models` with Cesium's default show=true the moment
// its glTF resolves, while the billboard handoff waits for `ready` — so
// for a tick the model claims the visual it is not drawing. That window
// is ~one fleet tick wide, so hold the state open by shadowing the two
// flags on the instance (the same defineProperty trick the ground-3d
// group uses on `tilesLoaded`).
// (a) FLEET: retain the adversarial flags until this contact has passed
// through its installed fleet update and that frame has completed.
const findFleetModel = (id) => {
let found = null;
const walk = (coll) => {
@@ -3698,8 +3761,26 @@ async function main() {
// assigns `model.show = false` for a not-ready model, and assigning to a
// non-writable own property throws in strict mode — which lands inside
// Cesium's render loop and stops rendering for the rest of the run.
const priorReady = Object.getOwnPropertyDescriptor(fleetModel, 'ready');
const priorShow = Object.getOwnPropertyDescriptor(fleetModel, 'show');
let armed = false;
let processedFrame = null;
let sample = null;
let removePostRender = null;
try {
Object.defineProperty(fleetModel, 'ready', { get: () => false, set: () => {}, configurable: true });
Object.defineProperty(fleetModel, 'show', { get: () => true, set: () => {}, configurable: true });
Object.defineProperty(fleetModel, 'show', {
get: () => true,
set: (value) => {
// Both the not-ready handoff and horizon cull clear show AFTER
// computing this contact's display floor. Neither a timer nor an
// unrelated rendered frame proves that this aircraft was processed.
if (armed && value === false && processedFrame == null) {
processedFrame = v.scene.frameState.frameNumber;
}
},
configurable: true,
});
const bb = window.__dfFindBB('aaa097');
if (!bb) return { error: 'aaa097 billboard missing' };
bb.show = true; // the handoff would not have hidden it: the model is not ready
@@ -3713,21 +3794,45 @@ async function main() {
fl._clearDisplayFloorStateForTest();
const seededFleet = d0.h + 45;
floorAround(d0, seededFleet);
// reportMeshFloorCell is a direct test seam and does not schedule a
// Cesium frame. Force the CallbackProperty to re-evaluate before the
// assertion, matching the request-render fix in the retained-model
// scenario above.
v.scene.requestRender();
await window.__dfSettle(900);
const bbAfter = window.__dfFindBB('aaa097');
out.fleetModelReady = fleetModel.ready;
out.fleetModelShow = fleetModel.show;
out.fleetBillboardVisible = !!bbAfter?.show;
out.fleetSeeded = seededFleet;
out.fleetH = bbAfter ? window.__dfCarto(bbAfter.position).h : null;
delete fleetModel.ready;
delete fleetModel.show;
fl.setParams({ models3d: false });
const tickDeadline = Date.now() + 5000;
removePostRender = v.scene.postRender.addEventListener(() => {
if (sample || processedFrame == null || v.scene.frameState.frameNumber < processedFrame) return;
if (Date.now() > tickDeadline) {
sample = { error: 'fleet loading fixture completed after its 5000 ms deadline' };
return;
}
const currentBb = window.__dfFindBB('aaa097');
const currentModel = findFleetModel('aaa097');
sample = {
fleetTickCompleted: true,
fleetFrame: v.scene.frameState.frameNumber,
fleetModelReady: fleetModel.ready,
fleetModelShow: fleetModel.show,
fleetBillboardVisible: !!currentBb?.show,
fleetSeeded: seededFleet,
fleetH: currentBb ? window.__dfCarto(currentBb.position).h : null,
};
if (currentBb !== bb || currentModel !== fleetModel || fleetModel.isDestroyed()
|| fl.getTrackedInfo()) sample.error = 'fleet loading fixture changed before its completed frame';
});
armed = true;
// This is a setup-completion deadline, not a visual latency budget.
// Take the FIRST completed fleet result, even when its height is wrong;
// never poll the height until the assertion happens to pass.
do {
await window.__dfSettle(50);
} while (!sample && Date.now() < tickDeadline);
if (!sample) return { error: 'fleet loading fixture did not complete an aircraft update within 5000 ms' };
Object.assign(out, sample);
} finally {
armed = false;
removePostRender?.();
if (priorReady) Object.defineProperty(fleetModel, 'ready', priorReady);
else delete fleetModel.ready;
if (priorShow) Object.defineProperty(fleetModel, 'show', priorShow);
else delete fleetModel.show;
fl.setParams({ models3d: false });
}
await window.__dfSettle(400);
// (b) TRACKED, regime ACTIVE but no model yet. Turning 3D on while
@@ -3771,7 +3876,8 @@ async function main() {
skip('display-floor/loading: fleet model loading window', dfLoading.skipped);
} else {
record('display-floor/loading: a fleet model that is shown-but-not-ready does not own the visual',
!dfLoading.error && dfLoading.fleetModelShow === true && dfLoading.fleetModelReady === false
!dfLoading.error && dfLoading.fleetTickCompleted === true
&& dfLoading.fleetModelShow === true && dfLoading.fleetModelReady === false
&& dfLoading.fleetBillboardVisible === true
&& Number.isFinite(dfLoading.fleetH)
&& dfLoading.fleetH >= dfLoading.fleetSeeded + DISPLAY_FLOOR_LIFT_M - 0.5,
@@ -3955,6 +4061,7 @@ async function main() {
delete window.__dfPriorTilesLoadedDescriptor;
delete window.__dfSkinSamples;
delete window.__dfSkinM;
delete window.__dfObserveTrackedExit;
await fl.update(v);
});