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fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before: - P2: a failed sequence load clears the previous sequence's cones, resets the selection and can be retried; a second click while loading starts no second lookup. sequences.js had no tests: sequences.test.mjs now covers failure and retry, a superseded late answer, the cache and clearSelection. - P2: closing a photo stops MapillaryJS sequence playback, which kept the hidden viewer stepping and downloading images. - openNearest without the panel reports it instead of loading forever, and stops if the layer (or its provider) went off during the lookup; the mesh sampler's misses are bounded and forgotten with its samples; the sequence count is the union of ids across tiles; a provider withdraws only its own error, so a sequence error cannot mask KEY REJECTED; hover stays on (throttled) under an orbiting camera and re-picks when it stops; "since N days" follows the clock in a long-open tab. - A prewarm waits for one in flight and then builds if it gave up. - New coverage for the layer core (credits, KEY REJECTED vs REQUIRED, switching a provider off), the refresh wiring of the tilted-view fix and the draped-to-cast swap completion. - Cleanup: loading is derived from pending; freshStreet(); tile ranking computes distances once and shares one path for the date line; shared metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one source method list; unused contract fields, exports, getImage and the decoder's image branch removed; PROVIDER_COLORS lists only Mapillary. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -56,13 +56,7 @@ const SOURCE_METHODS = Object.freeze({
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earthquakes: ['getSnapshot'],
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'fire-perimeters': ['getSnapshot'],
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cables: ['fetch'],
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mapillary: [
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'getStatus',
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'getTile',
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'getImage',
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'getSequenceImages',
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'nearestImages',
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],
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mapillary: ['getStatus', 'getTile', 'getSequenceImages', 'nearestImages'],
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});
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/**
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