Report a panel's render errors in full and restart drawing

Cesium stops drawing after a render error and prints worker failures as
[object Object]. An inline panel now logs the error's details and starts
drawing again, up to three times.
This commit is contained in:
Sameh Khamis committed 2026-10-02 18:29:42 -07:00
1 parent 47742f335d
commit 5ad0dd0004
2 files changed
+82 -1

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@@ -246,3 +246,44 @@ test('a panel keeps drawing from a timer while animation frames stop', () => {
assert.equal(tick, null);
assert.equal(frame, null);
});
test('a panel reports a render error in full and starts drawing again', () => {
let listener = null;
const timeouts = [];
const windowRef = {
requestAnimationFrame: () => 1,
cancelAnimationFrame() {},
setInterval: () => 1,
clearInterval() {},
setTimeout: (fn) => (timeouts.push(fn), timeouts.length),
clearTimeout() {},
};
const viewer = {
useDefaultRenderLoop: false,
scene: {
renderError: {
addEventListener: (fn) => ((listener = fn), () => (listener = null)),
},
},
};
const logged = [];
const original = console.error;
console.error = (...args) => logged.push(args.join(' '));
try {
const stop = keepPanelRendering(viewer, { windowRef, now: () => 0 });
for (let attempt = 0; attempt < 5; attempt++)
listener(viewer.scene, {
name: 'RuntimeError',
message: 'worker failed',
});
assert.match(logged[0], /render error: .*"message":"worker failed"/);
// Only a few restarts, so an error that repeats does not spin.
assert.equal(timeouts.length, 3);
timeouts[0]();
assert.equal(viewer.useDefaultRenderLoop, true);
stop();
assert.equal(listener, null);
} finally {
console.error = original;
}
});