Address review: playable PLAY/NEXT, visible rename editor, accurate copy

- PLAY and NEXT continue into the following scenes, so they stay
  enabled while any scene in the project has a shot, not only the
  selected one.
- Renaming a shot drops the number and ellipsis so the editor is no
  longer hidden; qa-scene-controls checks a long rename stays visible.
- PLAY, NEXT, EDIT DETAILS and SHARE SCENE tooltips describe what the
  buttons do, translated in every shipped language.
- The primary actions and the file row keep a hover state.
- Docs: the EXPORT rename in DIRECTOR-SHARING and the playback button
  states in CURRENT-STATE are accurate.
- Test the voice "authoring" alias through set_panel_open.
This commit is contained in:
Said Turksever committed 2026-10-29 18:39:53 +00:00
1 parent 8de75b172a
commit 5a80facf8d
14 files changed
+129 -34

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@@ -3931,3 +3931,26 @@ test('analyst-only lookup distinguishes duplicate names and uses canonical aircr
assert.equal(plane.ok, true);
assert.equal(plane.latitude, 36, 'canonical ID resolves the current position, not old coordinates');
});
test('set_panel_open accepts the Authoring name for the scene panel', async () => {
const calls = [];
const runner = createGevActionRunner({
viewer: {
clock: { onTick: { addEventListener: () => () => {} } },
scene: { canvas: { addEventListener() {}, removeEventListener() {} } },
camera: {
moveEnd: { addEventListener() {} },
positionWC: Cesium.Cartesian3.fromDegrees(-97.7, 30.2, 1000),
},
},
styleManager: {
setPanelCollapsed: (...args) => calls.push(args),
},
dataManager: { layers: new Map(), isEnabled: () => false, getAll: () => [] },
});
for (const panel of ['authoring', 'Authoring', 'scenes']) {
const result = await runner('set_panel_open', { panelId: panel, open: true });
assert.equal(result.panelId, 'scene-panel');
}
assert.deepEqual(calls.at(-1), ['scene-panel', false, { explicit: true }]);
});