feat(vcam): use a phone on the network as a virtual camera

SCENES > VCAM pairs a phone through a QR code and turns it into a
handheld camera, after Unreal's Live Link VCAM and Blender's VirtuCamera:

- Android Chrome tracks 6DoF through WebXR immersive-ar; iPhone Safari,
  which has no WebXR AR, tracks rotation through DeviceOrientation, and
  thumb sticks dolly, truck, crane and pan.
- A motion scale (1:1 walk to 1:10000 orbit), smoothing, height and
  horizon locks, hold/clutch and recenter, none of which make the camera
  jump. Focal length and scale-aware depth of field with tap-to-focus.
- The phone shows the app's render as a monitor (newest-frame JPEG pull).
- REC records a take as a version-7 track shot in the selected scene.
- The rig claims the camera through the navigation seam (Cockpit refuses
  it) and holds on any other navigation, scene run or globe input.

Pairing never exposes the app: a loopback-only session request starts a
separate HTTPS listener (VCAM_PORT, default 4174) that serves only the
static phone page and a token-paired relay, and stops after the last
session. Its certificate comes from a local CA built with node:crypto, which
an iPhone can trust once; without it the phone falls back from WebSocket to
HTTPS requests, which iOS allows past a certificate warning.

scripts/qa-vcam.mjs drives it end to end: the real phone page over the
HTTPS fallback, a scripted 6DoF phone, a recorded and replayed take, depth
of field and camera handoff.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015H1iLusTzWpVKitGic2AW8
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Claude committed 2026-10-19 04:03:02 +00:00
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"src/layers/airQuality/index.js",
"src/layers/airQuality/model.js",
"src/layers/airQuality/source.js",
"src/ui/statusText.js"
"src/ui/statusText.js",
"src/scenes/cameraLens.js",
"src/director/lens.js",
"src/vcam/controller.js",
"src/vcam/rig.js",
"src/vcam/qr.js",
"src/ui/vcamPanel.js"
],
"external": [
"hls.js",