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fix(overpass): keyless gate, loopback admission headroom and per-phase arrival budgets
Address gekh's review of 69a87fe2:
- P1: /api/overpass now uses admitSameSiteKeyless, like /api/terrain/heights,
so an instance behind the README's reverse proxy keeps its Overpass-backed
layers; cross-site shapes are still refused and forwarding headers no
longer launder them. SECURITY.md, the gate header and CURRENT-STATE say so.
- P2: admission keys IPv6 peers by /64 and folds IPv4-mapped peers
(clientNetworkKey), and loopback has its own 300/min window outside the
900/min global, so a few LAN peers cannot lock the owner's browser out.
- P2 (track): the settle and reveal frames each get their own 500 ms budget,
measured from moveEnd and from the settle frame respectively, so a ~300 ms
SwiftShader frame no longer trips the reveal deadline while both stay
inside the 1 s idle refresh.
- Smaller: drop the dead settings-block check and stale probe comment in
query.js, clamp whitespace-tolerant [ timeout : N ], and add tests for the
global window, the /64 keying, loopback headroom, proxied admission and
cache hits spending admission but not upstream budget.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
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@@ -2799,9 +2799,12 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
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> first later successful fetch. Smaller chunks reduce timeout risk; complete
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> camera batches still wait for their sequential requests, and unresolved
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> placement continues to use the existing prior until real heights arrive.
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> - **Overpass cache admission:** `/api/overpass` refuses cross-site and forwarded
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> POSTs through the shared local-request gate, then limits requests to 300/min
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> per socket peer and 900/min globally before reading or validating bodies.
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> - **Overpass cache admission:** `/api/overpass` refuses cross-site POSTs
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> through the keyless same-site gate (reverse-proxy forwarding headers are
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> admitted, as for `/api/terrain/heights`), then limits requests to 300/min
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> per peer — IPv6 peers keyed by /64 — and 900/min across all non-loopback
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> peers before reading or validating bodies; loopback has its own 300/min
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> window outside that global.
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> Tag-filter brackets are scanned once; nested or unmatched brackets return 400.
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> It then checks fresh memory, identical in-flight work, and fresh disk entries
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> before invoking its separate local 90/min upstream limiter. Cache and
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@@ -5078,7 +5081,7 @@ pins and share links already supply complete boxes.
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- Fleet model eligibility is distance-based with on-screen priority and hard caps (`MODEL_MAX`, `MODEL_MAX_ALL`) to avoid draw-call explosions. Each model owns its own `modelMatrix`; shared scratch matrices are forbidden because they caused stacking/flicker.
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- Tracked aircraft use standalone model primitives driven from the already-settled dead-reckoned display position, while the tracked Cesium entity remains billboard-backed so `viewer.trackedEntity` always has a ready bounding sphere.
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- Flights and military layers mirror the same tracking invariants: no warm-up freeze/jump, altitude-scaled framing, trail head glued to the displayed plane, no pull-out when switching targets, and no cross-layer orphan when switching between commercial and military tracks.
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- Regression surface: `npm run test:track` drives the real app headless with synthetic aircraft feeds and asserts the tracking invariants without depending on live OpenSky/adsb data. Arrival-rotation checks observe the first reveal within a bounded wall-clock window before the one-second idle fallback, rather than assuming the 80 ms fleet cadence fits inside four rendered frames; an incorrect first orientation fails immediately. `src/data/trackedModelRegime.test.mjs` pins the tracked contact's threshold math, the enter/exit asymmetry, and the default-on / cockpit / TR-3B / deselect wiring in both layers.
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- Regression surface: `npm run test:track` drives the real app headless with synthetic aircraft feeds and asserts the tracking invariants without depending on live OpenSky/adsb data. Arrival-rotation checks observe the settle frame and then the first reveal frame, each within a 500 ms wall-clock budget that sits inside the one-second idle fallback, rather than assuming the 80 ms fleet cadence fits inside four rendered frames; an incorrect first orientation fails immediately. `src/data/trackedModelRegime.test.mjs` pins the tracked contact's threshold math, the enter/exit asymmetry, and the default-on / cockpit / TR-3B / deselect wiring in both layers.
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### TR-3B conversion Easter egg (August 2026)
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