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Draw nine layers' fills through engine.ground, one display each
Earthquakes, air quality, GNSS Integrity, fire perimeters, Prohibited & Restricted Airspace, Active Fires, S2 GhostMaps, cyclone advisories and submarine cables each have one render/display.js on the globe contract; their render/cesium* and render/navara* files go. Their discs, cells, polygons and corridors are engine.ground sets, so on Navara they come from the one ground screen pass with exact colours instead of nine hand-written classification passes and lit SDK vector layers. Cesium's look stays the reference: - Earthquake and air-quality discs have no outline (Cesium drew none on clamped ellipses); earthquake discs can now be picked on Navara too. - Perimeters, drone zones and GhostMaps polygons outline their outer ring only, as Cesium did. - GNSS cells stay out of the pick pass; cyclone cones, tracks and centres are culled by a port of Cesium's horizon occluder. - Submarine cables are one ground corridor set, as Cesium batched them; landing points, tips and stems are movers and lines. - FIRMS glows are a sprite set and its cells a ground set. The far-zoom heat raster, which no primitive draws yet, sits behind one seam, render/heatField.js, with a Cesium and a Navara backend. The shared Navara ground helpers that only these layers used go (navaraGroundCells, the cell and ground geometry, the zone renderers), as does the ground prototype script. Coupling: layer renderer lines fall from 1636/6953 to 1011/4832 (Cesium/Navara), Navara ground passes from 7 to 5, Cesium-importing files from 65 to 53, engine.extensions reads from 26 to 19.
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@@ -223,8 +223,15 @@ one application, and only the globe-bound parts move to the next engine.
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engine over the globe contract: the aircraft family (flights, military and
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local ADS-B) through `src/layers/aircraft/render/display.js`, and AIS
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vessels, satellites, Space Missions, ALPR, bikeshare, OSM Places,
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Wildlife Sightings, radio, transit and CCTV through their own
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`render/display.js`. CCTV's monitor plane and viewshed volume, which the
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Wildlife Sightings, radio, transit, CCTV, earthquakes, air quality, GNSS
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Integrity, fire perimeters, Prohibited & Restricted Airspace, Active Fires,
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S2 GhostMaps, cyclone advisories and submarine cables through their own
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`render/display.js`; the fills of the last nine are `engine.ground` sets.
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The Active Fires far-zoom heatmap, a raster draped on the ground that the
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contract has no primitive for yet, draws behind one seam,
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`src/layers/firms/render/heatField.js` (`render/cesiumHeat.js`, an imagery
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layer, on Cesium; `render/navaraHeat.js`, a surface pass that the Navara
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mode loads and passes in). CCTV's monitor plane and viewshed volume, which the
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contract has no primitive for yet, draw behind one seam,
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`src/layers/cctv/render/meshes.js` (`render/cesiumMeshes.js` on Cesium;
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`render/navaraMeshes.js`, which the Navara mode loads and passes in). Cesium
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@@ -863,7 +870,7 @@ forecast lead-hour points and cones render only when all source parts match the
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status advisory; a newer status shows its position with geometry pending rather
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than relabeling older geometry. The cone represents forecast center uncertainty,
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not storm size or the full hazard area. Successful empty and unavailable states
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are distinct. One owned native Cesium data source preserves polygon holes and
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are distinct. The display draws centres and forecast points as point movers and each storm's track and cone as ground sets, keeping polygon holes and
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geographic seams and releases on disable; forecast animation is not implied.
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NHC movement speed is converted from miles per hour to rounded knots by the
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proxy; advisory wind intensity is already in knots and is passed through.
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@@ -2492,7 +2499,7 @@ retaining rooftop and below-sea-level elevations. A hidden globe does not
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constrain photoreal geometry, and retry work remains bounded. Already sampled
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nearby markers follow higher settled terrain on existing bounded walks, without
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additional GPU samples or timers, when close-up tile detail refines the floor.
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The submarine-cable renderer is unchanged. These limits bound active stem work;
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Submarine cables draw through `render/display.js` on every engine. These limits bound active stem work;
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they do not reduce the materialized entity count or establish an FPS gain.
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## Keyboard interaction and focus
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