fix(i18n): second screenshot review: remaining English, numbers and wraps

From the re-shot Russian screenshots:
- Translated: weather frame/imagery status errors, HUD summary provenance
  ("НЕДОСТУПНО: СУДА AIS ОНЛАЙН"), Bhote Koshi map labels, cockpit signal
  distances (КМ). The HUD summary fields are separated with " · " in every
  language, so the style name and view band no longer read as one phrase.
- Numbers follow the locale: cockpit altitude ("26 175"), precipitation.
- No breaks inside codes and dates: ADS-B and similar in layer rows,
  Sentinel-2, cyclone issue dates (word joiner; the UI font has no U+2011),
  no-break space after label colons in cyclone details.
- Layout: count lines under ALPR, short unavailable chip (context
  "status chip"), roomier draw segments, tighter CCTV calibration chips,
  two-line beat titles and media card titles, wrapping weather status.
- Wording: ru advisory is «сводка» (was «бюллетень»; "Advisory center" is
  «Центр циклона по сводке»), Street View is «Просмотр улиц», OPACITY
  «НЕПРОЗР.», synced «синхр.», Area «Зона»; the import dialog no longer says
  "this scene" for several scenes. Glossary updated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-13 19:13:12 +04:00
1 parent 2b6ccad732
commit 54dce5b3bd
32 files changed
+1204 -346

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@@ -1,6 +1,7 @@
import { acquireWeatherImage } from './infraredImage.js';
import { imageryHostStatus } from './imageryHost.js';
import { WEATHER_DETAIL_SIZE, WEATHER_IMAGE_SIZES } from './source.js';
import { msg } from '../../i18n/index.js';
/** Metres above the ellipsoid. Lower shells draw first, so lightning draws last. */
export const WEATHER_SHELL_HEIGHTS = Object.freeze({
@@ -630,7 +631,7 @@ export function createWeatherShell({
if (incoming !== frame) return;
incoming = null;
close(frame);
lastError = 'Weather tiles unavailable · previous frame retained';
lastError = msg('Weather tiles unavailable · previous frame retained');
frame.resolve(false);
scene.requestRender();
onChange();