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fix(ui): keep the scene select on the published scene after a local pick
Re-apply the published scene to the select after every option render, as the imperative renderer did. The scene and visual-input QA scripts click a held shot label after disposal and wait a frame for the bloom row.
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@@ -459,6 +459,26 @@ test('the scene select follows option renders, as before', async () => {
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}
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});
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test('an option render restores the published scene after a local pick', async () => {
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const f = fixture();
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try {
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f.state.scenes.push({ id: 'scene-b', title: 'B', shots: [] });
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f.owner.renderSceneSelect();
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await nextTick();
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assert.equal(f.elements.select.value, 'scene-a');
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// The person picks B; the owner re-renders the shot list only.
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f.elements.select.value = 'scene-b';
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f.owner.renderShotList();
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await nextTick();
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// Something reloads A and renders the options with the same choice.
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f.owner.renderSceneSelect();
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await nextTick();
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assert.equal(f.elements.select.value, 'scene-a');
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} finally {
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f.restore();
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}
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});
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test('Scene controls consume current state, preserve rows on progress, and unsubscribe on destruction', async () => {
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const f = fixture();
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try {
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