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fix(globe): the cinematic look's atmosphere scale, warm-up and sunset clouds
- The takram uniform paths move to internals.js (forEachLuminanceUniform, loud in dev when a path is gone); look.js sets each factor to scale x the recorded base value, so shared or copied vectors are never scaled twice, and the stars keep the base value (own vector when shared). Stars at intensity 120: a starfield shows from space. - Both night-side shader variants compile on the first two frames. - The clouds hide once the sun sets at the camera (dark puffs at dusk). - No allocation on look frames that change nothing (frozen updates, a scratch camera place from livePosition). Gallery regenerated.
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@@ -1760,7 +1760,6 @@
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"src/globe/cesium/render.js",
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"src/globe/cesium/surface.js",
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"src/globe/cesium/engineFromViewer.js",
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"src/globe/navara/atmosphereLuminance.js",
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"src/globe/navara/cameraMath.js",
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"src/globe/navara/cameraModel.js",
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"src/globe/navara/createNavaraEngine.js",
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