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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -1,4 +1,8 @@
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import * as Cesium from 'cesium';
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import {
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createCyberSonarSampler,
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isCyberContactSonarActive as isCyberSonarActive,
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} from '../../cyberSonar.js';
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import {
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formatAwarenessLabel,
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formatAwarenessDistance,
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@@ -105,6 +109,9 @@ export function createRendering({
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const canvas = layerState.viewer.scene.canvas;
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const width = canvas.clientWidth || canvas.width;
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const height = canvas.clientHeight || canvas.height;
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const sonar = isCyberSonarActive()
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? createCyberSonarSampler(width, height)
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: null;
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const geometry = getKeyholeGeometry(width, height);
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if (!(geometry.radius > 0)) {
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root.hidden = true;
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@@ -182,6 +189,15 @@ export function createRendering({
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marker.style.left = `${geometry.centerX + Math.cos(projection.angle) * markerRadius}px`;
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marker.style.top = `${geometry.centerY + Math.sin(projection.angle) * markerRadius}px`;
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marker.style.opacity = String(projection.opacity);
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const sonarFactor =
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sonar?.at(
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geometry.centerX + Math.cos(projection.angle) * markerRadius,
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geometry.centerY + Math.sin(projection.angle) * markerRadius,
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) ?? 1;
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marker._arrow.style.opacity = String(sonarFactor);
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marker._label.style.opacity = String(
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sonar ? sonar.label(sonarFactor) : 1,
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);
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marker._arrow.style.transform = `translate(-50%, -50%) rotate(${projection.angle}rad)`;
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marker._label.style.transform = `translate(-50%, -50%) translate(${-Math.cos(projection.angle) * 56}px, ${-Math.sin(projection.angle) * 56}px)`;
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const label = formatAwarenessLabel(item);
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