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feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -30,6 +30,11 @@ import {
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hudTelemetryProvenanceTag,
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isHudSummaryUnconfigured,
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} from './hudSummaryResponse.js';
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import {
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applyHudUiTheme,
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DEFAULT_HUD_LAYOUT,
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normalizeHudLayout,
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} from './hudLayouts.js';
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/** Color palettes keyed by shader mode; applied as CSS custom properties. */
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const HUD_COLORS = {
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@@ -58,8 +63,6 @@ const HUD_COLORS = {
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/** Shader modes that automatically show the HUD overlay. */
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const MILITARY_STYLES = new Set(['retro', 'surveillance', 'thermal']);
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/** Allowed HUD layout variants. */
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const HUD_VARIANTS = new Set(['tactical', 'operator', 'minimal']);
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const HUD_SUMMARY_INTERVAL_MS = 15000;
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/**
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@@ -110,7 +113,7 @@ export class IntelHUD {
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this._autoMode = true; // auto show/hide based on style
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this._currentStyle = 'normal';
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this._el = null;
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this._variant = 'tactical';
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this._variant = DEFAULT_HUD_LAYOUT;
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this._recBlinkState = true;
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this._updateInterval = null;
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this._recBlinkInterval = null;
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@@ -183,6 +186,8 @@ export class IntelHUD {
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if (!this._el) return;
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this._el.innerHTML = `
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<div class="hud-sonar" aria-hidden="true"></div>
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<div class="hud-top-bar">
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<span class="hud-top-bar-left">TOP SECRET // SI-TK // NOFORN</span>
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<span class="hud-top-bar-center">${this._missionId}</span>
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@@ -879,15 +884,16 @@ export class IntelHUD {
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/**
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* Switch the HUD layout variant. Falls back to `'tactical'` if the
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* name is unrecognized.
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* @param {string} variantName - One of `'tactical'`, `'operator'`, `'minimal'`.
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* name is unrecognized. Cyber also applies a coordinated skin to the full
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* application shell; leaving Cyber restores the standard shell tokens.
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* @param {string} variantName - One of `'tactical'`, `'operator'`, `'minimal'`, `'cyber'`.
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*/
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setVariant(variantName) {
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const normalized = String(variantName || '').toLowerCase();
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this._variant = HUD_VARIANTS.has(normalized) ? normalized : 'tactical';
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this._variant = normalizeHudLayout(variantName);
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if (this._el) {
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this._el.dataset.variant = this._variant;
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}
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applyHudUiTheme(document.documentElement, this._variant);
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}
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/**
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