mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 10:53:59 +00:00
feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel styling, GPU-only contact sonar (rings, range, power, opacity, sector) with native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual style inspired by kk376's tactical naval sonar (#214). Co-authored-by: Sameh Khamis <[email protected]> Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
This commit is contained in:
74 files changed
+7320
-90
No files matched your search
@@ -661,7 +661,12 @@ test('the voice TOOL SCHEMA matches the pinned release — the mission mapping i
|
||||
// Canonical serialization pins every tool name, description, property and
|
||||
// ordering while allowing source formatting. Derived from the unchanged
|
||||
// release schema before formatting (the previous source-byte pin passed).
|
||||
const block = JSON.stringify(GEV_REALTIME_TOOLS);
|
||||
const legacyTools = structuredClone(GEV_REALTIME_TOOLS).filter((tool) => tool.name !== 'set_cyber_sonar');
|
||||
const hudLayout = legacyTools.find((tool) => tool.name === 'set_hud').parameters.properties.layout;
|
||||
assert.deepEqual(hudLayout.enum, ['tactical', 'operator', 'minimal', 'cyber']);
|
||||
// Cyber deliberately adds one layout; first-run missions still change no tools.
|
||||
hudLayout.enum = hudLayout.enum.filter((layout) => layout !== 'cyber');
|
||||
const block = JSON.stringify(legacyTools);
|
||||
// Re-derived for the additive `local-adsb` set_layer_visibility value and
|
||||
// its common-name mapping; the missions still ride existing tools.
|
||||
assert.equal(block.length, 27432, 'serialized tool schema length drifted');
|
||||
|
||||
Reference in new issue
Block a user